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D3D introduces StreamKit suite of digital streaming solutions

D3D Cinema announces the launch of its StreamKit suite of digital streaming solutions, enabling live and pre-recorded transmission of theatrical and floor programs to remote audiences – amplifying reach and engagement to home viewers, home-learners, remote classrooms and overflow/distancing spaces. 

Available in three packages; StreamKit TheaterStreamKit Go, and StreamKit Media Producer, these turnkey products unlock a robust digital presence for museums, science centers, zoos and aquariums seeking a broader audience for mission programs and content – beyond brick-and-mortar boundaries and augmenting traditional social media channels. The StreamKit platform offers a compact, cost-effective, and fully-integrated solution for myriad applications: in-house broadcast to overflow seating zones, a weekly digest to classroom, member and patron subscription content, live-streamed science demonstrations, lectures, town-hall meetings and much, much more. 

“While nothing compares to the immersive, direct engagement that visiting a cultural attraction can offer, with homeschooling and remote learning on the rise our clients are seeking new channels to supercharge the reach of their programs and brand,” said Don Kempf, President and Founder of D3D Cinema. “StreamKit is a powerful and versatile tool to offer members, remote visitors and the community at large – even globally – access to the science interpretation that makes these institutions so invaluable.”  

“As a company of industry veterans, the StreamKit was engineered for ease of use and implementation – designed by a museum-minded team for museum operators,” added Art Mercurio, Senior Vice President of Technical Services of D3D. “Building on our specialized experience in the museum cinema space, we’ve developed a ‘beyond cinema’ solution that delivers professional and polished presentations that can be run by front-line exhibits and interpreter staff. We’re extremely excited by StreamKit’s potential and are eager to see how museums employ this technology in ways that top what we’ve even imagined.”

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