Holovis is designing a new concept for next generation media and motion based immersive experiences that combines Virtual Reality with real-time media, gesture tracked interactivity and robotic motion technology. This is a world first combination devised to enhance attraction personalization and present an experience that is different every time.
Holovis has worked alongside Kuka Robotics and BEC Engineering to transform Kuka’s existing two-person KukaCoaster system into a four-person capacity mechatronic immersive and interactive solution ready for launch later in 2017. With a specific aim to leverage the dynamic ride capabilities of the Kuka robot to create a higher capacity and attraction throughput, Holovis has developed a scalable range of solutions for multiple installations with robot-to-robot interaction and unique multi-player experiences for FECs through to flagship parks.
Each guest will wear a VR headset and the visuals experienced will be perfectly synched with the dynamic motion of the Kuka Robot. As with all Holovis attractions, the game-play content, created by the Holovis team, will be rendered in real-time so each guest can experience something different depending on the decisions made or achievements met during game play.
Interactivity is embedded into the overall design using the Holovis Interact™ technology and allows each guests’ hands to be tracked within the virtual world so they see them within the headset and can interact naturally with the game content. The all-essential group-experience is also maintained as guests are head tracked, allowing each guest to be represented in-character in-location to each guest ensuring a seamless experience connected with the creative gameplay design.
External SFX including wind, scent and heat can also be added to enhance the experience, perfectly timed with the motion and media and personalised to the game play for each individual.
Stuart Hetherington, CEO of Holovis explains: “VR technology is advancing at a rapid pace and is already delivering manageable experiences when used in limited-capacity and throughput attractions and experiences. By adding in the extreme motion delivered from the Kuka robot, along with completely immersive multi-sensory technology, we have created something never achieved before in this way. We’re very excited about the way this system can deliver personalised experiences for each guest and we’re already working on the next-level of capability with this system using our real-time motion control over the robot arm allowing the guests to drive the motion and gameplay themselves.
“Real-time rendering, real-time motion control and content personalisation will allow guests for the first time to be completely in control of their incredibly immersive journey in a thrilling, engaging and dynamic way never before experienced.”