Falcon’s Creative has been hard at work developing alternate reality technologies and experiences, including VR and AR. InPark’s Joe Kleiman tried out the latest incarnation of the company’s Augmented Reality headset and spoke with Saham Ali, Falcon’s Director of Technology, at their booth during the 2016 IAAPA Attractions Expo.
With AR, you have an additive feature that is an extension of the real world. It can be used to enhance existing experiences in a much different way from VR. When you put on an AR headset, you can still see others, but you also see additive content over the real world.
AR is great because we could add it to an existing attraction or design one from scratch. One concept we’ve come up with is a scavenger hunt through a park, with markers provided in the AR headset. We’re also very interested in smart spaces, where information overlays appear in an environment. Imagine looking at a mural and as you glance over it, information pops up before your eyes explaining the different parts of the mural. We could make it as detailed as we want.
Our goal is to try and be photorealistic in a real time application, but that affects battery life. The more realistic the image, the shorter the battery life. We’re also looking at tethering vs wireless for conveying data, but ultimately the requirements will be determined by the clients’ needs.
Our system is based on Microsoft HoloLens, so we’re limited to its current parameters, but that will change over time.
That’s actually a good example of how we can use Augmented Reality with a ride manufacturer or a client to show how a ride or attraction would operate. It’s also an example of Mixed Reality, where the virtual and real worlds combine to result in something new and unique. Augmented Reality, which on its own is completely immersive and additive, opens the door to Mixed Reality.
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