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Issue 63: Technology 2016

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EDITORIAL: Innovation and Creative Partnerships Drive Success • by Martin Palicki

EDITORIAL: The New Interactivity and the New/Old Technology • by Judith Rubin

A vehicle for fun
The culture of Oceaneering Entertainment • by Matt Kent

Going for a ride
Top manufacturers talk about what it takes to make a great thrill ride and a great ride engineer • by Kevin Dazey

Projecting light
Digital projection options, explained by Christie • by Curtis Lingard

Infrared inspires the new interactivity
Designers imagine ways to develop Gantom Torch Technology in new attractions • edited by Judith Rubin

Altered states
Alterface Projects alters the face of interactive media attractions • by Joe Kleiman

InPark goes to InfoComm Part 1, Part 2
AV trends and products for themed entertainment • by Joe Kleiman and Judith Rubin

The new realities
How theme parks and museums are adopting VR and AR
Contributors: Keith Loria, Hilary McVicker, Randy White

Printing for profit
DNP advises dye sublimation for photo souvenirs • by Cliff Reeves

Making Mako
In the teeth of SeaWorld’s new B&M coaster • by Martin Palicki

Shanghai stories
Takeaways from IAAPA’s biggest Asian Attractions Expo ever • by Martin Palicki

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