Wednesday, December 8, 2021

Making Mako

Quite simply, SeaWorld Orlando’s newest roller coaster is an elegant ride. Like the shark it is named after, Mako is sleek, sophisticated and fast. But above all, it is simply elegant. It’s not a word used to describe coasters often, but it fits. The ride is thrilling, but the cars gracefully maneuver the flowing track in a way that is repeatedly “re-rideable” and, well, elegant.

Martin Palicki
Martin Palicki

Story by Martin Palicki, InPark publisher/editor-in-chief

The process to get to Mako’s opening day (the first new capital investment to open in the Orlando region in 2016) began years ago with SeaWorld Parks & Entertainment’s VP of Theme Park Development, Mike Denninger and VP of Theme Park Experience Design Brian Morrow.

According to Denninger, the idea started with the desire for a dynamic ride to follow up on 2013’s Antarctica: Empire of the Penguin attraction. From there they determined a coaster was appropriate and, more specifically, that a hypercoaster would be ideal. It was then that they made the connection to sharks and using sharks’ strength and agility to inspire the coaster design.

[quote]The actual coaster is only one component of the whole experience. As guests enter the queue they really are starting a journey to becoming a Mako shark. As they move towards the station they go “underwater” as they approach a pier and a shipwreck beneath it.”[/quote]

“We looked at our ride collection and asked ourselves what will thread the needle between what our other attractions already offer,” said Denninger. “The answer was speed and airtime.”

ThemeWorks full-page-001

“It’s about the product mix, and making sure we are telling the right stories through the attraction,” said Morrow. “There’s so much more shark story to tell [than what the park had already done] so this was a chance to refresh everything in this area and continue telling the Mako shark story.”

This slideshow requires JavaScript.

Mako is the company’s ninth collaboration with Swiss coaster design firm Bolliger & Mabillard (B&M). In addition to other projects, the two companies worked together in 1999 to create the first hypercoaster: Apollo’s Chariot at Busch Gardens Williamsburg. Denninger explained that the components of the hypercoaster are still the same, but have been enhanced for Mako. Parabolic hills provide the extensive amount of negative G’s or “air time.” Overbanked turns provide a feeling similar to cresting a wave. And the aptly named Hammerhead turnaround provides a zippy midpoint to what is essentially an out-and-back coaster.

For their part, B&M have improved the ride technology as well over the 17 years since Apollo’s Chariot. Powerful design systems and computers allow for precise design and create a smoother ride. Magnetic brakes are used on the ride course, making for less jarring stops.

Luce half-page-001

“We always enjoy projects with SeaWorld,” said B&M Head of Marketing Sophie Bolliger. “They always know exactly what they want and it’s a great experience working with them.”

The actual coaster is only one component of the whole experience. As guests enter the queue they really are starting a journey to becoming a Mako shark. As they move towards the station they go “underwater” as they approach a pier and a shipwreck beneath it. The station is themed to be a giant shipwreck, and an LED screen above the track shows shadowy figures of fish and sharks swimming overhead.

When the operator dispatches a train, music plays and the overhead screen turns purple (in Morrow’s world, sharks see purple when they attack) and sharks speed forward, just as the train pulls out of the station. The music continues through speakers mounted to the lift hill until the only sounds heard are screams and rushing wind.

Morrow wanted to make sure the experience extended to those not on the ride as well. As a train approaches the final loop around the queue entrance area, the park background music shifts into four different musical tracks written to emulate sharks coming after their prey.

Guests can go on their own hunt when trying to find the 45 hidden sharks scattered among the themed structures and props surrounding the ride. Metal sculptures simulate waves around an aluminum welded ship coated with epoxy and themed to look like it’s been sitting at the bottom of the ocean for decades.

PGAV full-page-001

The inclusion of the audiovisual equipment in the station and surrounding the ride entrance area is indicative of just how pervasive media has become in every theme park experience. For a long time, roller coasters were isolated steel structures separated from the more media-based attractions. While hybrids have existed in varying forms for some time, Mako really showcases how AV integration can further a storyline of what most would consider a thrill ride.

“It’s always important for us to create multi-dimensional experiences for our guests…and you’re going to see us doing more of that,” said Morrow. “It’s not just a ride; it’s a ride and a realm and an animal…because we don’t want anyone left out of an experience.”

“Ultimately, our goal with any attraction is to connect people with nature and give them a deeper appreciation of the world around them,” explained Denninger. “In the case of Mako, we want them to feel like a shark, and then after, go out and learn a bit more about this magnificent creature.”

Supporting Team

SeaWorld’s internal team includes:

  • Brian Morrow (creative director/project manager)
  • Michael Spencer (project manager)
  • Mike Denninger (ride design and install)
  • Jeff Hornick (regional director for the company’s attractions in Florida)
  • SeaWorld’s educational and zoological teams were also involved

The external team includes:

  • The Producers Group (technical and production management services)
  • PGAV (design)
  • Luce Group (lighting design)
  • ThemeWorks (design/build of all scenic elements, theme paint and graphics)
  • exp (electrical engineering)
  • Erik Essig (creative production)
  • Pro Sound (audio design)
  • Bolliger & Mabillard (roller coaster)

See InPark’s 2015 feature about the internal/external team process in developing Mako for SeaWorld and Cobra’s Curse for Busch Gardens Tampa.

Interview Video Clips

Martin Palicki
Martin Palicki owns and publishes InPark Magazine. Started in 2004, InPark Magazine provides owners and operators the perspective from "in"side the "park." Martin has also written for publications like Sound & Communications, Lighting & Sound America, Attractions Management and others. Martin has been featured in Time Magazine, CNN.com and Folio. Martin lives in Milwaukee, Wisconsin, USA.

Related Articles

Latest Articles