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MoMA Presents Talk to Me, An Exhibition Opening on July 24 That Reveals the Increasing Communication Between Humans and Objects

Kacie Kinzer’s Tweenbots. Photo by Scott Rudd.
(PRNewsFoto/Museum of Modern Art, Scott Rudd)

NEW YORK /PRNewswire-USNewswire/ — The exhibition Talk to Me: Design and the Communication between People and Objects, opening on July 24, at The Museum of Modern Art in New York City, highlights the groundbreaking ways in which objects help people interact with complex systems and networks. It focuses on objects and concepts that involve direct interaction, such as interfaces for ATMs, check-in kiosks, and emergency dispatch centers; visualization designs that render visible complex data about people, cities, and nations; communication devices and other products that translate and deliver information; expressive and talkative objects; and projects that establish a practical, emotional, or even sensual connection between their users and entities such as cities, companies, governmental institutions—as well as other people.

On view through November 7, the exhibition includes nearly 200 projects—ranging from the microscopic to the cosmic—designed in the past few years or currently under development. It explores how today’s designers are finding ways to enhance communicative possibilities that embody a new balance between technology and people, while bringing technological breakthroughs to an approachable, human scale.

Greeting visitors to the exhibition is Yann Le Coroller’s Talking Carl, an iPhone and iPad app in which a box-shaped creature responds to sound and touch, and repeats what visitors say in a high-pitched voice. Other interactive features include a working NYC MetroCard Vending Machine (designed by Masamichi Udagawa and Sigi Moeslinger of Antenna Design, and David Reinfurt, Kathleen Holman, and MTA New York City Transit, and manufactured for MTA New York City by Cubic Transportation Systems) with special Talk to Me MetroCards available for purchase; Kacie Kinzer’s Tweenbots, little robots that will roam the Museum asking visitors for help crossing galleries; and Tentacles, a multiplayer video game created by Michael Longford, Geoffrey Shea, and Rob King, that visitors can to engage with on a giant screen.

Each object in the exhibition has its own hashtag and QR code, which allows visitors to bookmark it and access more information about each object on the exhibition’s website, www.moma.org/talktome, in the galleries, or at home. Follow us on Twitter @MuseumModernArt for updates and inside information about the exhibition: use #talktome.

Talk to Me is organized by Paola Antonelli, Senior Curator, and Kate Carmody, Curatorial Assistant, in MoMA’s Department of Architecture and Design.

The exhibition is made possible by Hyundai Card Company. Additional support is provided by Marie-Josee and Henry Kravis, Lily Auchincloss Foundation, Inc., and The Junior Associates of The Museum of Modern Art.

Judith Rubin
Judith Rubin ([email protected]) is a leading journalist, publicist, strategist, blogger, content marketing specialist and connector in the international attractions industry. She excels at writing about all aspects of design and technical design, production and project management. Areas of special interest include AV integration and show control, lighting design and acoustics, specialty cinema, digital video and world’s fairs. Judith has ties to numerous industry organizations. From 2005-2020 she ran communications, publications and social media for the Themed Entertainment Association (TEA). In 2013, she was honored with the TEA Service Award. She was development director of IMERSA, and co-chair of the 2014 IMERSA Summit. She was publicist for the Large Format Cinema Association in the 1990s, now part of the Giant Screen Cinema Association (GSCA) and has also contributed to the publications of PLASA, IAAPA and the International Planetarium Society. Already making her mark as a magazine and book editor, Judith joined World’s Fair magazine in 1987, which introduced her to the attractions industry. Launching as a freelancer in the mid 1990s she has contributed to dozens of publications and media outlets including Funworld, Lighting&Sound America, Sound & Communications, Urban Land, The Raconteur and The Planetarian. She joined InPark in 2010. Judith earned a Bachelor of Fine Arts from Pratt Institute. She has lived in New York City and the San Francisco Bay Area, and now makes her home in Saint Louis, where she is active in the local arts and theater community.

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