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#98 – New approaches in design and technology

On the cover

The San Antonio Zoo turned to PGAV Destinations to design a new entrance and extensive gorilla habitats for both the animals and human guests to enjoy.

Editorials:

Just add technology by Martin Palicki

Erasing the line between theory and practice by Judith Rubin

Articles:

Expo 2027 Belgrade Exclusive interview with Dr. Dušan Borovcanin

by James Ogul

Pathways to growth Alcorn McBride’s innovative internship program for theme park engineers

by Wendy M. Grant

Listening to operators Q&A with Smart Monkeys CEO Stephan Villet

by Judith Rubin

The era of spatial computing Electrosonic connects themed entertainment and spatial computing

by James Careless

TEA’s recipe for success Events and networking fulfill an industry need

by Martin Palicki

All about Brand Licensing Europe Interview with Ella Haynes and Ben Roberts

by Judith Rubin

Celebrating the community and the zoo Three new projects by PGAV Destinations at the San Antonio Zoo

by Joe Kleiman

Making the move to cashless How Connect&GO can make operations easier with RFID

by James Careless

Design & development Five UCF grad students create concepts for Alterface’s The Wander

by Judith Rubin

Helping yourself Semnox streamlines the future of self-service in leisure venues

by Tammie Richards

Taking a moment Moment Factory: from music for the eyes to symphonies for the senses

by Gene Jeffers

What’s in a MIRT (Mario in Real Time)? SimGraphics ushers in well-behaved AI characters for LBE and themed attractions

by Judith Rubin

Universal Orlando debuting new parade and nighttime spectaculars

This summer, Universal Orlando Resort will debut a collection of new, must-see experiences that offer entertainment for the whole family from day to night. The lineup of new adventures includes the June 14 grand opening of DreamWorks Land – the vibrant new themed environment inspired by characters from DreamWorks Animation’s Shrek, Trolls and Kung Fu Panda; CineSational: A Symphonic Spectacular – a new nighttime lagoon show; and Hogwarts Always – an all-new castle projection show in The Wizarding World of Harry Potter – Hogsmeade. And on July 3, guests and clients will enjoy the debut of Universal’s largest daytime parade to date, Universal Mega Movie Parade.

“We are thrilled to debut an array of never-before-seen experiences for the entire family to enjoy from day to night,” said Karen Irwin, President & COO of Universal Orlando Resort. “These new experiences – coupled with the amazing attractions currently in our theme parks – will allow our guests to create lasting memories that will make this summer truly unforgettable.”

Here are all the details about the new experiences coming to Universal Orlando Resort this summer:

CINESATIONAL: A SYMPHONIC SPECTACULAR (Debuting June 14 at Universal Studios Florida)
The waters of the Universal Studios Florida lagoon will come to life with an all-new nighttime show, CineSational: A Symphonic Spectacular. The new show will celebrate the emotional power of music by leveraging the iconic scores and scenes from blockbuster films that have inspired Universal Orlando’s past, present and future attractions – including Warner Bros. Pictures Harry Potter and Fantastic Beasts films, Jurassic WorldJaws, Shrek, Ghostbusters, Trolls, Back to the Future, Universal Monsters, Transformers, How to Train Your Dragon, E.T., Fast and Furious, The Super Mario Bros. Movie, Minions, The Mummy and King Kong.

Just as awe-inspiring as the moments featured during CineSational: A Symphonic Spectacular are the impressive collection of technologies and special effects that bring the show to life. The next-level lagoon show will feature 288 fountains that reach heights up to 131 feet, 4K projection mapping, an original composition featuring newly arranged scores meticulously crafted to each scene, and more than 600 drones that fly directly over the lagoon – all coming together to envelop guests in a display of unforgettable cinematic moments.

UNIVERSAL MEGA MOVIE PARADE (Debuting July 3 at Universal Studios Florida)
Beginning July 3, some of the most beloved stories from Universal’s films will leap off the screen and land on the streets of Universal Studios Florida for Universal Mega Movie Parade – a celebration of iconic movies E.T.Back to the FutureJawsGhostbustersJurassic World, Illumination’s Minions and Sing, along with DreamWorks’ Trolls and Kung Fu Panda. Universal Mega Movie Parade will be Universal Orlando’s biggest daytime parade to date and combine 13 brand new floats, nearly 100 performers – including dancers, skaters, stilt walkers, poi performers and more – and special effects to create an experience where guests can relive classic film moments in a whole new way.

Guests will see the massive 16-foot Stay Puft Marshmallow Man atop the Ghostbusters float, the colorful Caterbus and giant rainbows on the Trolls float, a live marching drum line perform the iconic movie score of Jaws alongside a float themed to the film, and – for the epic finale – a Gyrosphere, Raptors and the fierce Tyrannosaurus rex aboard the Jurassic World float – which breaks the record for the largest figure ever featured in a Universal Orlando daytime parade. Fans should also pay close attention to the parade to see if they can spot additional details that nod to iconic elements from the films.

Universal Orlando’s Summer Tribute Store will complement the new parade experience and feature themed rooms, merchandise and photo ops inspired by some of the films that will be seen in the Universal Mega Movie Parade. More details about the Summer Tribute Store will be revealed soon.

HOGWARTS ALWAYS CASTLE PROJECTION SHOW IN THE WIZARDING WORLD OF HARRY POTTER – HOGSMEADE (Debuting June 14 at Universal Islands of Adventure)
On select nights, guests visiting The Wizarding World of Harry Potter – Hogsmeade will experience the nighttime extravaganza, Hogwarts Always – a new projection show that will take guests on a journey through iconic moments of a school year at Hogwarts – all set against the majestic backdrop of Hogwarts castle. From supply shopping in Diagon Alley, and the exhilarating ride aboard the Hogwarts Express, to participating in the Sorting Ceremony, celebrating the House Cup winner and so much more, this visually stunning experience promises to captivate witches, wizards and Muggles of all ages.

The show will also feature four different endings that celebrate each Hogwarts house and will culminate with a colorful pyrotechnic display. Fans should also listen for dialogue from beloved characters like Professor Dumbledore, Hagrid, the Sorting Hat and more throughout the show.

DREAMWORKS LAND (Opening June 14 at Universal Studios Florida)
The highly-anticipated new DreamWorks Land will make its official debut on June 14 at Universal Studios Florida – inviting guests to explore the vivid worlds of some of DreamWorks Animation’s most beloved characters from ShrekTrolls and Kung Fu Panda. The expansive new area will feature interactive play areas, character meet and greets, an all-new indoor live show experience, unique treats and photo-worthy moments that are fun for the whole family. Guests will be able to explore Shrek’s Swamp, enjoy the Trollercoaster, interact with Po in the Panda Village, encounter characters like Gabby from Gabby’s Dollhouse and so much more. Plus, guests will be transported into the worlds of some of their favorite characters in DreamWorks Imagination Celebration – a multisensory live show that will bring beloved DreamWorks stories to life like never before.

Starting now, guests visiting the parks can gear up for the amazing entertainment coming this summer with specialty merchandise celebrating the new experiences, including clothing, drinkware, headbands themed to beloved DreamWorks characters, and more. The selection also includes new original interactive bubble wands inspired by DreamWorks Animation’s Trolls and Universal Pictures and Amblin Entertainment’s Jurassic World. The bubble wands will activate fun features when interacting with other wands and will also interact with select Universal Mega Movie Parade floats when the parade debuts on July 3. More details will be revealed in the next few months.

Wreck-It Ralph games his way into new Tokyo Disneyland attraction

Oriental Land Co., Ltd. announced that a new attraction based on the world of the Walt Disney Animation Studios film Wreck-It Ralph will debut at Tomorrowland in Tokyo Disneyland Park, during fiscal year 2026 or later.

This new attraction at Tokyo Disneyland will be an indoor interactive game play experience, perfect for children and adults, that will be created by transforming the existing Buzz Lightyear’s Astro Blasters attraction.

Wreck-It Ralph, which serves as the theme for the attraction, is an arcade-game-hopping adventure from Disney Animation. Ralph, who has played the bad guy in his popular video game, embarks on an action-packed journey as he sets out to prove to everyone that he is a true hero with a big heart. As he explores exciting new worlds, he teams up with some unlikely new friends including feisty misfit Vanellope von Schweetz.

In the attraction, guests will enter the candy-themed racing game Sugar Rush, which is being attacked by Sugar Bugs – glitches created by King Candy. Guests team up with film characters Ralph and Vanellope to transform the Sugar Bugs back to their original “kawaii” confectionery such as cookies and cakes.

  • In preparation for this new attraction, Buzz Lightyear’s Astro Blasters will close from October 2024.
  • Buzz Lightyear’s Astro Blasters is presented by FUJIFILM Corporation.
  • The adjacent merchandise shop Planet M will also be undergoing theme changes and improvements.
  • All images concept illustrations, copyright Disney.

TEA commences search for next executive leader

On April 30, 2024, the Themed Entertainment Association announced that its Board had begun searching for its next Executive leader. Lindsey Nelson, current TEA Executive Director, will depart in June at the end of her contract term. As part of this announcement, TEA President Melissa Oviedo delivered a letter to TEA membership. An excerpt of the letter is reproduced below.

Under previous leadership, the TEA has navigated through various challenges successfully. Careful management and strong reserves helped carry TEA through the lean realities of COVID-19, and helped the Association recover as the industry rebounded. Most recently the current TEA Executive Director, Lindsey Nelson, brought strong professionalism to the TEA with her association experience and collaborative leadership style. Her expertise with organizational process and systems, governance, and Board education has positioned the TEA strongly for the future and its next chapter.

With Lindsey’s contract term ending in June, the Board has opened a search for a new Executive leader with strong business growth experience and deep industry knowledge and reputation to lead the association. As we move forward into a period of greater competition and broader growth opportunity, the TEA International Board is looking to continue to implement its ambitious 5-year strategic plan and to drive TEA’s presence and role in current, new, and emerging markets. The ideal candidate can bring a broader perspective of where the entertainment and experience industry is and, more importantly, where it’s going. Lindsey has agreed to remain with the TEA through the summer to assist with the executive transition.

Any interested candidates are invited to review the requirements of the position and can confidentially submit their interest directly to the Executive Search Committee at [email protected].

RWS Global adds Veronica Hart to Board of Directors

RWS Global announced the appointment of Veronica Hart to its Board of Directors. With over 25 years of experience as a cross-disciplinary corporate leader, Hart has demonstrated success driving sales, operations and licensing for multinational corporations. Hart will act as a trustee of the organization offering oversight and due-diligence on the overall performance of the business while leveraging her expertise in spearheading the company’s efforts to unlock new revenue opportunities with large-scale IPs.

Hart has held executive leadership roles at Paramount, HIT Entertainment, Sesame Workshop, The Jim Henson Company, CBS Studios and CBS Consumer Products, where she built the first-ever franchise division for the company. She also handled publicity for The Muppets at the Jim Henson Company and marketing and public relations at Sony Wonder.

“We are thrilled to welcome Veronica to our board,” said Ryan Stana, Chairman and CEO of RWS Global. “Her passion for fandom and her deep knowledge of the licensing industry will be invaluable assets as we expand our offerings globally and strengthen our position in the market.”

“I am excited to join the team at RWS Global and help further elevate their global position as leaders in live entertainment and continue to push boundaries and deliver unforgettable experiences to fans around the world,” said Hart.

Recently, Hart founded HARTstring Entertainment, providing strategic advice on brand building, business development and marketing to maximize partners’ commercial impact. She currently serves as Chair-elect of the Board for Licensing International, the official industry association at the center of the multi-billion-dollar worldwide licensing community.

#101 – New Directions

On the cover

PGAV Destinations’ decades of experience in theme parks, zoos, aquariums and more is guided by storytelling.

Table of contents

Industry news Dämonen Gruft dark ride opens at Heide Park Resort

EDITORIALS:

Our “guiding light” by Martin Palicki

The march of time by Judith Rubin

FEATURES:

Personalizing cultural attractions, the Mad Systems way interview by Joe Kleiman

New Alice® and Lory® technologies

Story beats by Gene Jeffers

A journey in creativity with PGAV Destinations

World’s Fair update by Jim Ogul

Osaka 2025 races ahead; Serbia and Saudi Arabia prepare to host

A new destination takes shape in Vietnam by Joe Kleiman

ECA2 provides a multimedia spectacle on the shores of Phu Quoc island

Flying into the future by Martin Palicki

Brogent helps steer flying theater content in new directions

Fantastical fare interview by Tammie Richards

Hasbro’s F&B recipe for LBE suggests tasty ROI

One epic year out by Gabrielle Russon

When it opens in 2025, Epic Universe will be a game changer for Universal Orlando

The expanding immersive space interview by Martin Palicki

How Moment Factory redefines the magic of multimedia experiences

Issue 101 editorial: The march of time

by Judith Rubin, Editor

The year was 1987. I was 30 years old and I had moved cross-country from Manhattan to Oakland, hoping to find a place in the Bay Area publishing community. I had reached out to potential employers and Alfred Heller, publisher of World’s Fair magazine, invited me to interview. My subsequent eight-year adventure and learning curve with World’s Fair launched me into the world of themed entertainment.

I had found my industry – and it wasn’t only world’s fairs, as big of a sector and topic that is on its own – it was the larger visitor attractions industry. It turned out that the creative and supplier community serving world expos was also active on all kinds of educational and entertaining attractions, exhibitions and guest experiences.

Over several decades, I have worked with a number of different media outlets and trade associations serving the industry, and some of the best years have been the ones with InPark and its founder Martin Palicki. Our collaboration began in 2005. I have enjoyed every moment of it so far, and Marty has become a dear friend as well as a great business partner.

Now, stepping back my role, I’ve traded my InPark editor’s hat for an editorial adviser and contributor’s cap. You’ll still be seeing me around online, in the pages of InPark and at the occasional trade show. Marty has built a great publication with high editorial standards and strong connections. InPark boasts the support of a fantastic clientele and readership who value the meaningful content produced by insightful writers who know and love the industry.

Of course, I will miss the day-to-day rapport with Marty and with Joe Kleiman, who has been a vital part of InPark’s editorial team since 2011. But I’m excited about having more time for some personal creative pursuits. Meanwhile, I can’t wait to see what Marty and his team do next. I know, and you know, that it will be relevant, topical and useful to this business.

Issue 101 editorial: Our “guiding light”

by Martin Palicki, Publisher

Few people will remember that Judith Rubin’s first article for InPark Magazine was in our Fall 2005 issue, just one year after our debut. The topic: A special event at what was then Paramount’s Kings Dominion (Richmond, Virginia) providing guests the opportunity to meet what Judy called “their favorite scrubby-chinned, sensitive, puppyish-yet- manly leading men from the CBS soap opera Guiding Light.” The event was a natural tie-in for CBS and Paramount, both owned by media giant Viacom.

Among others, Judy profiled a 15-year-old named after Guiding Light lead character Reva and a middle-aged postal worker who claimed the event was the second most thrilling event of her life, outranking multiple Elvis sightings.

Of course, all good things must come to an end. Guiding Light wrapped up its 57-year television run in 2009. Cedar Fair purchased Paramount’s Kings Dominion in 2006 and is currently in the process of merging with Six Flags. And Judy is now hanging up her editor’s hat at InPark after nearly 20 years of writing for, editing and transforming this publication. (For more on her future plans, see her editorial opposite this one.)

Without a doubt, InPark would not be where it is today without Judy. She has pushed the magazine to move into new markets (museums, expos, AV technology, etc.), guided us into and around the world of social media and expanded our PR capabilities – all skills she gained from decades of working in the industry.

Nearly every article we have published has benefited from Judy’s keen editorial sense. A wordsmith by nature, there has never been a sticky semantic situation she couldn’t save us from with skill and savvy.

I had no idea when I agreed to publish her pitch about soap opera stars in a theme park that Judy would become such a wonderful, long term friend and business partner. She really is InPark’s “guiding light!” I’m lucky, honored and grateful for having the opportunity to work with her so closely…and I look forward to continuing to work with her in various ways over the coming years. Thank you, Judy!

Hasbro: Fantastical fare

Hasbro’s F&B recipe for LBE suggests tasty ROI

interview by Tammie Richards

At MONOPOLY Lifesized’s The Top Hat Restaurant & Bar, the ever-popular board game’s famed “Water Works” property is also the name for a delicious plate of fish & chips, while the Millionaire’s Cheesecake includes candy MONOPOLY Money on top.

Matt Proulx

Around the world, location-based entertainment (LBE), driven by popular Intellectual Properties (IP), expands the ways fans and visitors can interact with their favorite brands, stories and characters. Here, we explore the culinary aspect of these attractions. A memorable dining experience can leave a lasting impression, and for industry leader Hasbro, it’s been a core strategy for successful LBE development.

Hasbro has developed food-focused fun tied to several of its iconic franchises, including MONOPOLY, TRANSFORMERS, PEPPA PIG, MY LITTLE PONY and more. Matt Proulx, Senior Vice President of Global Experiences, Partnerships and Music for Hasbro, shared the company vision of promoting family togetherness by combining play and dining in exciting new ways.

Why is branded food and beverage so important to the guest experience at Hasbro’s LBE venues around the world?

At Hasbro, our mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. This extends past traditional areas like toys and games, and acts as a guiding principle as we meet fans where they are with new touchpoints to engage with their favorite brands. We know that enjoying food and drink is pivotal to social gatherings, whether it’s a family meal at home or dining out with friends, so it became clear that investing in dining experiences would enhance that goal and strengthen our LBE strategy. Food and fun just go together.

Additionally, F&B (food & beverage) allows us to expand each unique world we are creating for our brands. A great example of this is The Top Hat Restaurant & Bar at MONOPOLY Lifesized. With locations currently open in London and Riyadh, this dining experience is connected to an immersive, physical version of the family favorite board game, and features brand-inspired food dishes, cocktails and mocktails. The fun, playful atmosphere of this competitive social gaming experience flows into both the dining style and culinary offerings, which are focused on shareables and variety. The F&B environment encourages mindful group interactions while drumming up friendly competition and building anticipation for the main attraction.

How do you determine the best F&B approach for each LBE?

The key is in underscoring the central, social role of food and beverage in our lives, and how you apply that knowledge as the mechanism to bring people together within the experience. Ultimately, you have to know your fan base and the nuances of the region where you’re opening an experience.

We’ve applied two different business models to meet the needs of our fans. The Top Hat Restaurant & Bar (UK and Saudi Arabia) integrates F&B into a larger branded experience. People are drawn in by the interactive game play, and then extend their stay by visiting the restaurant.

Dining at TRANSFORMERS The Ark Restaurant features an iconic cinematic battle sequence

Other Hasbro IP lend themselves to standalone “eatertainment” dining experiences. TRANSFORMERS: The Ark (Hong Kong) is an elevated QSR (quick- service restaurant) at its core. Food is the main attraction, enhanced by a highly themed environment that includes a cinematic battle sequence. Following the traditional model, guests exit into retail. The whole unit works together cohesively for repeatability.

The PEPPA PIG Play Café (China) is designed for what I call the “Toddler Plus” age group, known for not being able to sit still for long. Our concept allows kids to run off and play, enjoying a fun experience surrounded by their favorite characters. After exploring ball pits and climb-and-play structures, kids can join their family at a table with waitstaff and enjoy a full-service, high quality meal together.

You must consider local F&B modifications to be successful. The types of toppings used and how food is served varies around the world.

The young adult market calls for more of a social entertainment dining experience. That can include gamification and other fun ways to gather with friends and enjoy activities fully centered around food and beverages, often adult beverages.

What tools do you rely on to determine the best options for guests?

We are committed to being the best in the business at understanding our fans, so we’ve invested in advanced analytics to identify consumer preferences and regional demographics. Such insights, coupled with actual consumer impressions, form the building blocks that help us create the best possible attractions.

Many of our successes come from personal experiences. When it came to brainstorming our food service approach for PEPPA PIG Play Cafés, I leaned on my own background as a parent. My wife and I love food and going out to enjoy nice places, but it seemed impossible for us to even consider a two-hour meal outing when we had young children. We use that kind of insider insight to help address such challenges and create solutions – providing delicious food in a kid-friendly environment.

How does social media impact LBE food design?

Social media sits at the epicenter of all we are doing with LBE, and it is key to living in an experience economy. Social media posts carry social currency across both personal and professional networks.

With live experiences, you don’t want to reveal everything to guests before they arrive. But working with F&B is different. Visual appeal is everything, and we want guests to share photos of their dining experience with their networks, enticing more people to visit.

How does Hasbro use food to encourage repeat visits?

Repeat visits are essential for success. We always incorporate seasonal elements for special treat themes. Limited time beverages provide incentives. Seasonality also encourages guests to try new F&B offerings before they’re gone.

Consistent quality in your menus builds trust for return dining, but you also need ongoing innovation with culinary experiences to keep things fresh.

Does local food culture play a role in food design for staying true to brand, internationally?

Absolutely! We adapt our menus to wherever we are. The menu at The Top Hat Restaurant & Bar in London is different from the one in Riyadh, which will be different than the menus we will offer in other locations.

You always need to consider local modifications to be successful. For instance, we know Hong Kong customers enjoy a good burger. But the types of toppings used and how that burger is served vary from elsewhere around the world. That being said, certain things work across the board regardless of where you are, like ice cream.

Even from a branded cocktails perspective, we approach recipes from a carefully nuanced position with every element designed to appeal to the population in each region.

Regarding the development process, are LBE concepts created first and then a home is found for them, or the other way around?

Both. We’re currently exploring concepts in the F&B space that we are very excited about – some of them adult-targeted, some of them family- targeted – and we’re thrilled at the potential of what they may hold for Hasbro, given the power of our brands. But we’re also approached by entrepreneurs in different parts of the world with their own Hasbro suggestions to consider. The TRANSFORMERS: The Ark restaurant came from a potential licensee pitching an idea that we’d not yet contemplated, and it has since become a phenomenal experience. Their team is a large corporation that’s been in the restaurant space for a long time, and having great partners like that allows us to leverage their insights, their knowledge, and their capabilities in a special way.

What about special events?

We love birthday parties! Corporate events are wonderful at all our venues, but birthday parties are a significant part of the overall business when looking at stops like NERF Action Xperience (NERF AX) in Manchester, our NERF-themed family entertainment active play center. Archie’s is a UK hamburger restaurant that serves phenomenal food onsite. With their partnership, people can book birthday parties with us and say, “Hey, I’ve got 15 kids coming,” order from our fun menu packages and we take it from there. We’ve discovered a lot of families simply don’t have places to go for these larger parties, and so we’re providing this high value experience where kids can have a great birthday party and the parents are assured of a good quality meal along with it. We’ve not actually done any weddings yet, but… that’s not to say it won’t happen! •

ECA2: A new destination takes shape in Vietnam

ECA2 provides multimedia spectacle to Sun Group’s Sunset Town on the shores of Phu Quoc island

by Joe Kleiman

On the southern edge of Vietnam’s Phu Quoc island sits the Sunset Town inspired by Italian culture and landscape, an amalgamation of highlights from throughout the European nation – a clocktower reminiscent of the one in St. Mark’s Square of Venice, the ruins of Pompeii, and an erupting fountain resembling Mt. Vesuvius. In the center sits a replica of the famous Roman Colosseum, which doubles as the station for the world’s longest triple cable gondola, conveying guests to an adjacent island with a waterpark and wooden roller coaster.

“We built Sunset Town here,” says Sean LE, Head of Business Development of Sun Group, which developed the residential, resort, retail and dining destination, “because the climate is very similar here to the Mediterranean. Our chairman fell in love with the coastal Italian towns on his visit. When he saw that, he came back to Vietnam and visited the island and thought, ‘This is it. This would be a good place to do something like this, to bring the outside world to Vietnam.’”

The Kiss Bridge

The romance of Italy is prevalent throughout Sunset Town, most noticeably with the Kiss Bridge, which encircles Sunset Town’s bay. Designed by Italian architect Marco Casamonti, the central portion of the bridge abruptly ends in two termini intended to resemble the finger of God bringing life by touching Adam’s finger in Michelangelo’s famous Sistine Chapel fresco. Across a 30-centimeter gap at the bridge’s center, lovers can reach out to each other and kiss. Once a year, on January 1, the sun sets perfectly within the two separated central portions of the bridge.

To tell the story of the Kiss Bridge, Sun World, Sun Group’s entertainment division, employed the services of ECA2, a Paris-based designer of nighttime spectacles and events. The company is famous for its global events, such as the Millennium Celebration at the Eiffel Tower, the annual New Year’s Eve celebrations at Dubai’s Burj Khalifa, Nigeria’s Centenary Celebration, and National Day Celebration in the Kingdom of Saudi Arabia. ECA2 has also developed a number of prominent nighttime spectacles, primarily throughout Asia, including Wings of Time (Sentosa Island, Singapore), The Big-O Show (originally created for Expo 2012 Yeosu in South Korea), and recently, The Legend of Pangu (Lanzhou, China). The company’s experience in a variety of international tourist markets made it an ideal partner for Sun Group in developing a centerpiece show for Sunset Town.

Theatrical lighting, lasers, and waterjets supplement the show’s media and live performers, creating a robust canvas. Photo: ECA2 / Ralph Larmann

The massive set consists of four pools of seawater with three monumental arches, containing lighting, sound, and water elements, towering overhead. Each of these arches represents a portal connecting Earth to other worlds. The main arch is 30 meters high and 65 meters wide, with the two rear arches being slightly smaller to fit within sightlines. The architecture of the set is so massive that it can be seen for miles around and fits perfectly within the Italian theme of Sunset Town. Guests watch the 30-minute show, which runs nightly, within a 5,000- seat amphitheater, the largest ever for a permanent spectacle from ECA2. “Every seat is going to give a different experience,” shares Jean-Christophe Canizares, the company’s Chairman and CEO. “In the middle, you’ll see the center of the set perfectly, with much action happening through your peripheral view. At the front, you’re close to the actors and the show becomes more personal. At the back you can also see action taking place farther back and on the top of the portals. And it also matters if you sit in the middle, left or right, because those result in different experiences too.”

A Universal Story

Over the eight-year course of development of the show, called Kiss of the Sea, the storyline changed multiple times, ultimately settling on a tale of love traversing time and space. The Kiss Bridge’s architecture is reminiscent of a flock of birds, an element of the traditional Vietnamese tale, two celestial lovers banished by an angry god to opposite sides of the universe, only to reunite once a year when the birds flocked together to create a bridge in the heavens. Kiss of the Sea is based on this tale, but gives it a modern science fiction twist and a much more universal feel. It centers around five main characters – an Earth boy and his Phu Quoc dog, a girl from the center of the galaxy, accompanied by her sidekick space dugong, and an evil villain intent on destroying all he encounters.

Charline Munnier, artistic director on the show, shares that “many different components of the production helped to inform story development. ECA2 designed a huge arch to represent a black hole, so I built a story around this architectural element, which I thought of more as a vortex. Each part of the story had to reflect the links between here and the other side of the galaxy. And each of the characters had to link symbolically to a natural element – for example, our villain is connected to fire – which ties into various special effects in the show.”

The set comprises three portals, perfectly framing the center of the Kiss Bridge. Photo: Joe Kleiman

In addition to catering to Vietnamese travelers, Phu Quoc has become an international destination for visitors from Korea, Japan, China, and Europe, primarily Russia. Gabrielle Chuyu Tan, Head of Creative Direction for Sun Group points out, “There are Vietnamese stylings in the show, but we also want the show to have an international flavor. For instance, the figures in the show are designed in the style of shadow puppets, paying tribute to Vietnamese shadow puppetry, but it has also taken inspiration from great modern French animation films. The young man, who is the main character in the show, is introduced wearing a Vietnamese conical hat, but that is soon lost to reveal his modern hair style. He’s on a beach, but it could be a beach anywhere. He has a dog, because dogs are common in Phu Quoc, but dogs are also everywhere else in the world. And the girl’s sidekick is a dugong, which can be seen around Phu Quoc and Vietnam, but dugongs are also found in many of the world’s oceans.”

The portals appear as an archeological monument, situated on an island in Sunset Town’s harbor. Extensive support facilities for the show are underneath the structures and the grandstand. Photo: Joe Kleiman

Kiss of the Sea is the second permanent ECA2 production to employ an extensive live cast, following The Fountain of Dreams in Wuyishan, China. In Phu Quoc, over fifty dancers and acrobats from around the world help bring the show to life. While the show had its grand opening on January 20, 2024, its soft opening took place almost a year earlier, with a purely technical version of the show. According to Emmanuelle Charotte, who manages global business development for ECA2, “We made some minor changes to the animation for the permanent version of the show, to slow down the pace at points and take into account that we now had live performances as part of the canvas.”

A Hidden Fortress

The show extends to the edge of the architecture, as water falls off the edges of the raised set, giving the impression of waterfalls cascading off an island. Beneath the entrance hall, grandstand, and set are a series of corridors and support facilities, including pump rooms, control racks, dressing rooms, and an extensive studio for the dancers and acrobats to rehearse and work out. Above them, the main set consists of a stage with trampolines. Dancers enter and exit through panels that open at the base of the first arch, or portal. Above those panels are the loudspeakers for the show, built on scaffolding within each side of the portal structure itself.

Julie Cugurno, ECA2’s director of operations, shares, “Working on international projects, we have to take a lot into consideration. We have to look at it from a cultural and artistic point of view, we have to work closely with the client to ensure we’re true to the culture and their vision. Then of course, there’s the technical part, where we try to source as many elements as possible locally, which meant that we sourced as much as we could from Vietnam, but even those materials and items needed to be shipped because Phu Quoc is an island. We wanted to be energy efficient and as sustainable as possible, so we use seawater instead of using the potable water from the island’s municipal supply.”

Natural saltwater is used throughout the production, including the stage, cascading screen, and dancing waterjets above the portals, all routed through an enormous pump room under the set.

The venue features two projection rooms. The first is located above the grandstand, where eleven Barco UDM 4K projectors are mounted at various angles to map onto the portal structures and water jets spraying above the portals. The second is in the rear of the set, behind the third portal and is used to project onto water curtains.

“The main screen is the largest cascade screen® ever constructed, measuring over 1,000 square meters,” says Aurélien Bouvier, ECA2’s technical director. In one pivotal scene, the show’s villain reaches out from the main portal, with part of his image projected from the rear of the set on the cascade screen and his hands grasping the portal, projected from above the grandstand, with the two images perfectly blended.

Adjacent to the grandstand projection room is the control room with the primary racks and control system, developed in-house by ECA2 and built upon Medialon show control technology. According to the integrators, who trained the local permanent crew on operation, this system allows for quick alterations should something need to be changed last minute. The variability allows for changes in lighting cues should a performance not involve the full cast. It also allows for individual effects, such as fire or lasers to be removed from a showing, with the remaining effects continuing as programmed.

Beneath the portals lie a stage and a catwalk linking the two sides of the main arch. Water levels can be adjusted to submerge the catwalk when desired. The set is versatile and was designed to also function as a multipurpose venue. Fountains, cascade screens, projections, and lighting are all available to enhance other types of presentations. The facility has already hosted a fashion show and a Bollywood-themed wedding.

Elements

During Kiss of the Sea, a myriad of effects take place supplementing the projected images and live performers, including fire bursts, lasers, and giant dancing water jets above the portals, which become an extension of the screen during parts of the show.

Costumes and makeup are designed to withstand the properties of saltwater. Photo: Joe Kleiman

“We like to approach our shows from a different perspective,” says Canizares. “When we add a special element to a show, it is in support of the story. Fire is not here just to be fire, or an explosion. Instead, it shows that something menacing is coming or it represents the anger of the bad guy. We also like to use effects in unusual ways. Sometimes we will activate a fountain without lighting in order to have the spray linger in the air as an additional element that helps build the story and complements other effects in the show.”

Naturally, water plays a central role in the show. The decision was made to use natural seawater, which is piped in from the adjacent Gulf of Thailand, as a sustainable alternative to fresh water, which requires consistent filtration and treatment.

The intake pipe is laid in a fixed position above the seabed to ensure sand and other ocean floor elements are prevented from entering the show’s water system, where they could cause damage to the equipment and even the performers. The set, costumes, and fixtures were all designed with saltwater in mind and the performers wear special makeup imported from France that is resistant to seawater. Each of the show’s four pools can easily be emptied or refilled within 20 minutes.

Through a blended combination of front projection on the arch and rear projection on the cascade screen, the show’s villain reaches out of the portal. Photo: ECA2 / Ralph Larmann

The grand finale of the show brings all the performers on stage with all effects at full impact. The villain is banished, the dog and the dugong who valiantly fought him together become friends for life, and the boy meets the girl from the other side of the galaxy on the Kiss Bridge, where they kiss for the first time across the bridge’s central gap.

The development of the show employed over 300 members of the ECA2 and Sun Group teams. “There were different artistic and technical teams working together between the two companies,” shares Cugurno. “Sun Group also has a dedicated creative team that we worked closely with during the development stage, long before on-site production began.”

“This production is all about love,” says Sun Group’s Gabrielle Chuyu Tan. “The boy and the girl are in love, the animals are in love, couples are in love on the Kiss Bridge. Sunset Town is about love. And this show has been a tremendous and fulfilling labor of love.” •

PGAV Destinations: Story beats

A journey in creativity with PGAV Destinations

by Gene Jeffers

This InPark exclusive is a deep dive into the creative process at PGAV Destinations, one of the leading design studios in the global attractions industry. With headquarters in St. Louis, Missouri, and Orlando, Florida, PGAV has built on decades of experience designing for themed entertainment.

At the core of PGAV’s creative process is a dynamic team committed to story-making – digging into the art, science, and strategy of storytelling to create experiences that resonate with guests. The story serves as the cornerstone of projects, providing a framework that guides the design. Each beat of the experience is carefully crafted to build and release tension, guiding guests through a spectrum of emotions while carefully considering the diverse interests and nature of the audience. This empathetic approach ensures that each individual engages with the story in a meaningful way.

“For us, story is everything,” said Dave Cooperstein, Senior Creative Designer at PGAV Destinations. “All the destinations we design originate from some kind of story, whether fictional, historical, fantastical or metaphorical.” With efforts ranging worldwide from small exhibits to entire museums and theme parks, PGAV Destinations projects engage visitors by immersing them in rich stories built through character development, atmosphere, sound, smell, and environmental clues. “Finding ways to personally connect a wide range of people – the young, the old, the curious, the adventurous, the tranquil – requires us to create experiences that immerse guests on multiple levels and provide variations that allow all members of a family and guests of all ages to connect with the client’s message.”

Working with clients to identify their objectives and develop an effective storyline can vary tremendously. “We understand our client’s brand, key messages, and other objectives and craft a story that will resonate with guests. It guides the space that guests walk through, the sounds, the music, the things they do and the way they feel. Story is a key driver of design,” said Carol Breeze, Lead Designer, Story Experience. The visioning process is her favorite part of a project. “At the start, there is a cloud of ideas, thoughts and strategies swirling around the room,” she explained. “Most exciting, there comes this moment when it all comes together. When everyone in the room sees the vision clearly. Before you know it, we are running hard to make that vision become real.”

Guest Journey Guides, story-maps and emotional diagrams are written or rendered scene by scene, providing breakdowns of what the guest does, what they see, what they walk through, how they feel, and what they hear throughout their visit. “We use these documents to craft all of the moments of an experience, from the big emotional flows to the smallest details that really resonate with guests,” she explained. Layouts, spacing, and opportunities to connect and explore are all designed to offer variable paths for each visitor. The documents help organize team members’ thoughts and allow anyone coming on to a project to quickly get up to speed.

Echoes of history: The 1904 World’s Fair exhibit

The Missouri History Museum in St. Louis decided to reimagine and bring a 21st-century perspective to its exhibit about the 1904 World’s Fair. “The challenge is always how to create the possibility for unrepeatable moments,” said A.D. Gladu, Creative Writer. “Moments that connect guests with a story in a unique and everchanging manner.” While the museum has a large collection of documents and artifacts relating to the Fair, they wanted to create greater emotional connections to the human stories of the event and its impact on history. The museum tackled part of this storytelling through a documentary video shown in the exhibit. PGAV Destinations wrote, directed, and produced the video. “The museum gave us four people with different perspectives to interview about how the fair affected their lives and their families,” she said. “It was a palette of humanity, a breathtaking array of individuals who are all passionate and have so much to share.” Before the cameras rolled, Gladu researched each person, learned about their interests and history, and brainstormed potential storylines to connect the four individuals to each other and to the Fair and museum. However, she walked into the interviews with an open mind, giving the participants time to breathe, room to express themselves, and space for the conversation to flow and enrich the content. Now part of the new exhibit, the resulting 20-minute video transports guests through the emotional echoes of events that happened so long ago.

One of those interviewed was the great-granddaughter of a young worker at the Fair who was part of the U.S. Pensionado Program (Act 854 of 1903), which brought 100 Filipino students to the U.S. in 1904, the first year the program was active. “Choices made by the Fair’s founders, in concert with the U.S. government, dramatically affected the next four generations of her family,” Gladu said. “Illuminating their 120-year journey to the present and how the 1904 World’s Fair continues to affect people’s lives offers museum visitors a real chance to connect with history at a human level.”

Rails and reefs: Connected narratives at St. Louis Aquarium at Union Station

Journeys are often the story arc in many of the firm’s projects. Designed by PGAV Destinations, the St. Louis Aquarium is housed in the National Historic Landmark train shed at St. Louis Union Station, which originally opened in 1894 as the biggest and busiest train terminal in the nation. “How do you create a connection between the reality of being in a train station and the experience of being in an aquarium,” Justin Stichter, Vice President, asked. “Trains and fish don’t intuitively correlate, so this presented a unique design challenge for our team. The journey we crafted with our client allowed us to present the animals in an interesting way and leverage the rich history of the Aquarium’s setting.”

For Stichter, a compelling narrative or storyline is a subset of and driver for any designed experience. “A great guest experience is like composing or blocking choreography,” he said. “There should be slow and fast movements, small variations and dynamic changes, all to keep the guest interested and engaged. We think about moving guests through time and space by way of our narrative.” When approaching a design problem, identifying the end goals and the needed emotional arcs is essential to crafting the delivery. For an aquarium that would be located in a historic train station, it was important to touch on the historical significance of the station and its function in America’s westward expansion and opening horizons.

Essential to the entire process is the development of the Guest Journey Guide, which directs the project toward the desired end. In addition to specific theming directions, such a document can sketch critical moments, the wow moments if you will, and the essence of the experience. “For this aquarium, we developed a fantastical entry experience that transported guests from the Historic Union Station to the banks of the Mississippi and
Missouri Rivers,” he said. “Visitors plunge into the river, get face to gills with thousands of species, and explore the cavernous depths of the open ocean. Their journey follows our story from trains to fish, each exhibit along the way another chapter to be experienced.”

Crafting the perfect bite at Piccolo Buco

Promising a taste of Rome’s Best Pizza without the travel, Piccolo Buco restaurant in Oak Brook, Illinois, offers more than vicarious travel to Italy with its authentic cuisine and décor. “We tell stories through physical space,” said Interior Designer Tyson Baker. “We begin with understanding a brand’s history and story – then work toward creating authentic spaces and environments that will authentically connect the client’s passion and story to the guests.” In this case, Cooper’s Hawk restaurant founder Tim McEnery first met Chef Luca Issa and experienced his wonderful pizza in the tiny Piccolo Buco Roma restaurant steps from the Trevi Fountain. Simple ingredients atop an extraordinary, tall crust that was crisp on the outside yet cloud-like at the center convinced McEnery to work with Issa and bring this delight to America.

“Finding a way to create the sense of a small, hole-in-the-wall pizza place in Rome to a much larger facility in a location just outside Chicago was the challenge,” said Amanda Yates, Director of Brand Experience. “This story required a number of steps, of beats, to create the proper ambience, to give the sense of a small, intimate place.” Due to the significant size difference between the U.S. restaurant and its Italian counterpart, a recessed entryway provides guests a sense of comfort as they enter. Interior tile and furnishings are all evocative of Piccolo Buco Roma. Two-top tables populate the room, providing flexibility and, more importantly, a sense of intimacy. An open kitchen lets diners in on the action while classic Roman images with humorous American touches grace the walls. And don’t forget the crust – so delicate, so special, it is cut at the table with scissors, just as in the original Roman restaurant. “Each piece of the whole story contributes to the final impression,” Baker said. “The American restaurant uses the same ingredients, the same type of flour and tomatoes, offers the same two types of olive oil, one for dipping, the other for drizzling. Every detail is aimed at transporting diners, if only for a few hours, to an authentic taste of Italy.”

A new vision: Columbus Zoo and North America Trek

North America, the oldest region within Columbus Zoo and Aquarium, needed a refresh. Over the years, the region slowly became a pass-through as guests rushed past the black bear habitat or missed the river otters on their way to the zoo’s newer, more modern regions. PGAV and the Columbus Zoo envisioned a new story for the space that encourages guests to take their time and learn about the amazing native animals. “The zoo wants to build empathy and understanding for each species, encouraging guests to learn about the animals’ unique roles in this native habitat,” said Tom Marschner, PGAV Vice President. North America Trek emerged, an animal-filled road trip starting locally in Columbus and taking guests through the diverse continent. Phase I of the region introduces visitors to local river otters, followed by various North American songbird locations, then changing direction south to witness Mexican Wolves, and finally heading to the West Coast to connect with black bears.” Phase II will continue the journey, heading north for encounters with the elusive lynx and other creatures.

Replacing a passageway between old habitats and worn graphics at the Columbus Zoo, PGAV is creating the new, highly themed North America Trek experience. The animal-filled “road trip” starts with local species and then begins to work its way across the continent, offering nature-inspired encounters with the zoo’s collection. Credit: PGAV

“From the beginning of the project, PGAV worked closely with the zoo to determine their goals. We discussed what elements were must-haves for the habitats to ensure an enriching and diverse environment. For the guests, we agreed on what emotions to evoke, what we want them to feel, what we want them to experience, and what knowledge we want them to walk away learning. We also wanted to make sure that guests are well-informed about the many great conservation efforts in which the Columbus Zoo actively participates.” Deeper dives were made into creating a sense of adventure or introducing new surprises via physical views or fun information to keep the guests engaged. “We conceptualize how these different messages work their way into the overall experience,” said Marschner. “How do we lay the pieces out over a plan and blend animal environments with interpretive displays and hands-on activities? These are the required beats to achieve the full story.”

Each animal habitat is created to replicate the natural surroundings of the animal’s native habitat. It encourages natural behaviors from animals, contributing to their wellbeing, and has the added benefit of heavily supporting the overarching story. “River otters will swim and play in the local Ohio River’s familiar waters, rocks, foliage and colors. Mexican wolves live in a drier, Southwest environment with a much warmer palette, which is portrayed in the habitats,” Marschner explained. “Each habitat’s theming has to feel as natural as possible; each transition has to make sense for the visitors. Each habitat provides another chapter in the overarching story of nature’s amazing diversity and why these species need to be protected.”

Transporting through time and space: National Air and Space Museum

As the National Air and Space Museum undergoes renovations, PGAV Destinations is enhancing the visitor experience and creating immersive connections between exhibit halls. “At a museum filled with so many iconic artifacts, it is really about telling the human stories behind the objects,” said Cooperstein. “Exploring the stories that resonate with people and forge emotional connections to the displays is rewarding.”

The first phase of the project opened at the end of 2022 and includes media screens strategically positioned at the threshold to the major galleries to orient and attract visitors. “Our project’s scope is to infuse the spaces between the exhibit galleries with immersive content,” explained Cooperstein. “These stories in these spaces are interwoven and illustrate how aviation and spaceflight have changed the world and each of our lives.” Presented on media screens, graphic panels and exhibits in the hallways, the stories relate to a specific zone of the museum—Barron Hilton Pioneers of Flight, Kenneth C. Griffin Exploring the Planets, and Boeing Milestones of Flight Hall. The exhibits are distinct but thematically linked, knitting together the museum’s overarching narrative.

An epic tale of connection: SeaWorld Yas Island, Abu Dhabi

PGAV Destinations was tapped to create United Parks & Resorts and Miral’s indoor park in the Middle East, recently crowned the world’s largest indoor marine life theme park by Guinness World Records. “The theme for SeaWorld Abu Dhabi was that there is One Ocean. We are all connected to the ocean, and the ocean connects all of us,” Breeze said. “Abu Dhabi has a rich maritime history, so that is where we started to weave this story together.” The team created a story map that took the One Ocean theme and touched on a number of different, related narratives. From the smallest interpretive graphic to the 360o Hypersphere simulator, from the 15 rides and interactive experiences to the One Epic Ocean show, every element in the park’s eight realms touches on the theme, telling a global story of connection and interdependence.

Above: At the very heart of SeaWorld Abu Dhabi, the One Epic Ocean show informs, connects and intrigues visitors with its 360o presentation and its portals to the other realms of the park and the Animal Care Center. The immensity of the world’s oceans is reflected within the giant theater space while emphasizing each visitor’s personal role in protecting this critical environment.

Below: MicroOcean creates an inviting space for kids and families to explore and play together. Photos Credit: PGAV

The park’s smallest realm, MicroOcean, an underwater playground where small is big, is Cooperstein’s favorite. “It’s incredibly enchanting. There is no other realm like it in the park,” he says. “You step through the Shrinkerator and get smaller and smaller, right down to the plankton level.” Everything around you is overscaled, and the games, adventures, experiments and rides all cleave to the core story of the realm: that small things in the ocean have just as much impact as big things.

The park’s five guest levels and over 2 million square feet are packed with exhibits and places to explore like Endless Ocean, the largest multi-species marine life aquarium in the region,

an Animal Care Center, fine dining, a tropical bird habitat, opportunities to feed sea lions, rays, and more. At SeaWorld Abu Dhabi, the One Ocean story unfolds on both intimate and grand scales, in giant theaters and through rides and interactive scenes. Guests can return again and again, exploring the park and enjoying its story in new ways and sequences each time.

Story beats and success

Collaborating with each client to fully understand their needs and story is foundational at PGAV Destinations. What emerges from these early efforts establishes the framework for the key storyline and, ultimately, the entire undertaking. “Every project has a lot of hands and hearts pulling it together,” said Breeze. “What is wonderful to me as a storyteller is developing a story map with the client at the beginning, then turning it over to our team of creative, imaginative people who take it, run with it and bring it to life.”

Ensuring that every attraction and park remains fresh and new for visit after visit, PGAV Destinations builds flexibility into every experience. “Each project has its story beats,” said Yates. “The emotional ups and downs, the sudden reveals and surprises. We map these beats to understand their impact, their relationship to and potential within the flow of the overarching storyline. We structure the beats to allow for adaptation and improvisation on the part of the guest, which makes each journey within the park new and exciting.”

All these moments, these story beats, contribute to an exceptional guest experience, but they serve a broader purpose. Stichter elaborates, “The story creates an experience that touches guests, potentially transforming them. This engagement empowers guests to actively participate in the story, effectively becoming characters within the narrative.” These transformations often lead to action—whether it’s guests returning to the attraction, sharing their experiences with others, or increasing per capita spending. These actions can even spark social change. “If a guest is sufficiently moved to adopt conservation practices at home, the story has transcended its initial purpose of creating a cohesive experience. Storytelling provides designers with a foundation, but it transcends the ‘once upon a time’ tales,” he said. “It serves to preserve culture, stimulate imagination, foster connections, promote understanding, and inspire change.” •