SIGGRAPH’s annual Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. As a preview of this year’s upcoming conference, the program trailer is available on the official ACM SIGGRAPH YouTube Channel.
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Menglei Chai, Tianjia Shao, Hongzhi Wu, Yanlin Weng, and Kun Zhou, Zhejiang University
With the tagline “Render the Possibilities,” SIGGRAPH 2016 will be held at the Anaheim Convention Center, 24–28 July 2016. SIGGRAPH is said to be the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques.
Submissions to the Technical Papers program are received from around the world and feature high quality, never-before-seen scholarly work. Those who submit technical papers are held to extremely high standards in order to qualify. SIGGRAPH 2016 accepted 119 juried technical papers (162 total; out of 467 submissions) for this year’s showcase — an acceptance rate of 25 percent. As per SIGGRAPH tradition, the papers were chosen by a qualified jury comprised of members from academia and industry experts.
“Among the trends we noticed from this year’s submissions was that research in core topics continues while the field itself broadens and matures. We saw nine papers on fabrication, and more synergy between topics such as machine learning, perception, and high-level interaction,” said SIGGRAPH 2016 Technical Papers Program Chair John Snyder.
Of the 119 juried papers, the percentage breakdown based on topic area is as follows: 33% geometry/modeling; 19% image; 14% animation; 12% rendering; 10% physical simulation; 5% displays/virtual reality; 5% acquisition; and, 2% interaction.