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Immersive Technology Alliance Announces AvaCon as Working Group For Metaverse in VR Space

The Immersive Technology Alliance (The ITA) is pleased to announce that AvaCon will be leading a working group pertaining to the development and interoperability of the metaverse in the VR space.

“The Immersive Technology Alliance brings together expertise from across the field to foster and promote innovation in this space, and it couldn’t be happening at a more important time,” said Chris Collins, President of AvaCon. “As the mainstream media turns its attention back to virtual reality, it is critically important that we have a forum for immersive technology developers, content creators, and innovators to work together on issues and standards, and the ITA is providing that forum.”

ITA member AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. Other new ITA members include Siliconarts, Cubicle Ninjas, and Cloudhead Games.

“Whether it’s through our Board of Directors, advisory team, or general membership, the alliance works by attracting some of the industry’s brightest minds and providing a professional forum to openly discuss and solve real problems and drive the industry forward. As a non-profit organization, we are here for the industry and by the industry. It’s gratifying to see The ITA reaching that critical mass where working groups like this are now possible, and there is more to come. We have big plans for the near future,” said Neil Schneider, Executive Director of The Immersive Technology Alliance.

“Through ITA activities, Siliconarts hopes to deliver its distinguished VR hardware platform (real-time ray-tracing) to the community and embrace the latest VR technologies from other members. We strongly believe that the ITA assets including its members, knowledge, technologies and network will be a great resource to Siliconarts in materializing its technology and, Siliconarts’ contribution to the ITA will allow the organization to be equipped with an optimal hardware platform for near-future VR application.” – Hee Jin (Colin) Shin, Co-Founder.

“Cubicle Ninjas’ mission is to craft creative and emotionally engaging brand experiences. The unexplored potential of virtual reality and augmented reality for brand storytelling is thrilling to us. In fact, this spirit of discovery is the reason we wake up each day. We’re honored to join the Immersive Technology Alliance (ITA), which leads the way in fostering cutting-edge creative collaboration and innovation.” – Josh Farkas, Strategy Ninja.

“Cloudhead Games is an indie studio with a diverse and accomplished crew that includes AAA blockbuster game development experience. We are building The Gallery: Six Elements, a richly narrative adventure and exploration game from the ground up for virtual reality. The Gallery is fueled by intuitive physical interaction and puzzles, nestled within a deeply immersive environment. As long time VR enthusiasts, we are eager to connect with other VR pioneers through the Immersive Technology Alliance to learn and to contribute to shaping the future of Virtual Reality.” – Denny Unger, CEO of Cloudhead Games.

Non-profit and non-proprietary, The Immersive Technology Alliance is the official voice and standards body for technologies like augmented and virtual reality, stereoscopic 3D, gesture technology, and more. The alliance’s history dates back to 2009 when it was founded as The Stereoscopic 3D Gaming Alliance. Over the years, the alliance has been regularly featured in the press, it has raised government funding for and partnered on academic research pertaining to immersive technology, and has had a worldwide presence through events and technology demonstrations.

To learn more visit:

The Immersive Technology Alliance

http://www.ita3d.com

AvaCon

http://www.avacon.org

Siliconarts

http://www.siliconarts.com

Cubicle Ninjas

http://www.cubicleninjas.com

Cloudhead Games

http://www.cloudheadgames.com

 

Duke Energy Foundation Gift Helps Museum of Life and Science Bring New Exhibits to Reality

Durham, NC, USA — The Museum of Life and Science is proud to announce that Duke Energy, a long-time partner in funding interactive learning experiences, has invested $75,000 through the Duke Energy Foundation in the Climbing Higher Campaign to build two new outdoor learning environments: Hideaway Woods and Earth Moves.

Opening in summer 2015, Hideaway Woods features a two-acre nature-based playscape with experiences designed to encourage movement, exploration, and early science learning skills. Highlights include a tree house village suspended 15 to 20 feet off the ground,living twig and sapling structures designed by artist Patrick Doughertyfor hands-on imaginative play, and aplay space designedto support early childhood development.

(From l to r) Barry Van Deman, president and CEO of the Museum of Life and Science accepted the generous gift of Duke Energy Foundation to support Hideaway Woods, an outdoor learning environment opening summer 2015 at the Museum of Life and Science. Gift presented on behalf of Duke Energy Foundation by Indira Everett, district Manager of Government and Community Relations for Duke Energy.  Photo courtesy of the Museum of Life and ScienceBarry Van Deman, president and CEO of the Museum of Life and Science and Indira Everett, district Manager of Government and Community Relations for Duke Energy.

Earth Moves, currently in development and planned to open in 2017, is a hands-on exploration of earth science. Visitors will understand the forms and forces that shape the earth as well as how humans use the earth. Visitors will use real excavators, build and climb giant sand piles, learn how water works in a free standing waterfall, explore erosion and more.

“This investment from Duke Energy will benefit hundreds of thousands of children and families each year in learning about science and engineering in the best way possible – through hands-on experience”, said Barry Van Deman, president and CEO, Museum of Life and Science.

Indira Everett, district manager for Duke Energy, commemorated this most recent investment by touring the site to see construction progress on Hideaway Woods. “Duke Energy’s gift to the museum is an investment in our future workforce,” Everett said. “These creative play environments foster a love of discovery learning that can lead students to a life-long passion for science and engineering.”

The Duke Energy Foundation has a long history of investing in the Museum, including gifts to help build Magic Wings Butterfly House, sustainable installations including the solar hot water heater for the Museum’s café and electric car-charging stations, as well as annual fund support for the Museum’s mission of embracing science as a way of knowing.

For more about the Museum’s newest expansion and the Climbing Higher Campaign visit: http://lifeandscience.org/about-us/climbing-higher

Industry Veteran Adam Sandy Appointed to National Roller Coaster Museum Board of Directors

[quote]His passion for the industry will help the NRCMA achieve our next goals.” — Gary Slade, NRCMA Chairman[/quote]

Plainview, Texas — Adam Sandy, long-time industry insider, ride enthusiast and historian joined the National Roller Coaster Museum and Archives Board of Directors for a three year term.   Sandy replaces foundational board member and historian B. Derek Shaw.

Adam Sandy“We were strategically looking for someone who knows all of the current ride manufacturers and the history of the industry,” Gary Slade, NRCMA chairman said.  “Adam has an inventory of roller coasters and midway rides in his head that rivals any historical book.”

Adam Sandy has been a part of the Ride Entertainment Group since 2004. He oversees all of the company’s sales and revenue share initiatives, and contracts for REG’s ride installation and retrofit team. In addition, he runs the marketing and social media programs for the company as a whole and the individual properties under the Ride Operations Group banner.

During his tenure, Adam has been involved with over $100 million in sales and revenue share projects for the Ride Entertainment Group. Working with groups like Six Flags, Herschend Family Entertainment, Landry’s Restaurants, as well as family-owned properties, he has sold and run projects throughout the world. Adam was responsible for multi-million dollar projects like Dollywood’s famed “Mystery Mine” and the roll-out of Six Flags’ eight SkyScreamer towers across North America.

Ever since he was young,  Adam has had a lifetime passion for amusement parks. He attended DePauw University earning a Bachelor of Arts, where he majored in American History and minored in German. After college, his first job out of school was as a Sales Associate for Amusement Business, the amusement industry’s newsweekly. Three years later he started at Ride Entertainment, selling for several of the company’s key clients and since then has been involved in every different aspect of the company’s projects.

Adam currently lives in downtown Baltimore with his family. He also serves on IAAPA’s “Hall of Fame” Committee and the Board of Directors for the B&O Railroad Museum.

Thanks to donations by industry leaders Gary and Linda Hays from Cliffs Amusement Park and by the Knoebel family of Knoebels Resort in Pennsylvania, the NRCMA recently completed the expansion of its archive building in Plainview, Texas.  Ongoing acquisition of artifacts like this one from Belmont Park and the Coaster Saloon, include items from Cedar Point, Six Flags Entertainment Corp., Knott’s Berry Farm, Elitch Gardens, Circus Circus Adventure Dome, Lakeside Park, Adventuredome, White Water Branson, Busch Gardens WIlliamsburg, Astroworld, Morey’s Piers and Adventure City forced the NRCMA to outgrow its current facility.

The NRCMA’s first multi-media mobile exhibit exhibited at Dollywood in Pigeon Forge, Tennessee was viewed by nearly 50,000 guests during its limited two-year run.

“We are always looking for facilities interested in our mobile or custom exhibits,” Slade said.  “In order to continue to acquire artifacts and create exhibits like the one at Dollywood, we need the industry to support us and to help us expand.   If we don’t preserve our history for generations to come, it will be lost.”

Registration Now Open for 2015 AIMS International Safety Seminar

Nashville, TN, USA (October 7, 2014) — Registration for AIMS International’s 43rd Annual Safety Seminar is now open and available online.  This comprehensive seminar, to be held January 11-16, 2015 at the Doubletree by Hilton in Orlando, Florida, offers classroom and hands-on

safety training along with invaluable networking opportunities for ride inspectors, maintenance, operations and aquatic personnel in the amusement industry. With more than 300 students expected, the seminar is renowned for its diverse curriculum and the quality of its expert instructors who are today’s leading industry professionals.

Tuition is $595 and includes all class materials, lunches, two daily breaks, Continuing Education Units (CEU), and completion certificates. AIMS certification testing and other certificates are offered at an additional fee. Level I testing is available in Spanish. A complete schedule and class list along with hotel and other information can be found at http://aimsintl.org/ss-seminarinfo.asp. For more information about the AIMS Safety Seminar, please email [email protected] or contact Holly Coston, Seminar Operations Manager, 714.697.6654.

Cartoon Network Amazone Opens in Thailand Featuring Unique Attractions from Polin

[quote]We made a decision from day one that this park would be a “daycation ” destination – an attraction like no other in Thailand or in Asia. A place where music and live entertainment with Cartoon Network characters would be equally as important as the water attractions.” — Liakat Dhanji, Chairman of Amazon Falls Co. Ltd[/quote]
Istanbul, Turkey — The world’s first Cartoon Network Amazone waterpark opened its doors to the general public on Friday, October 3,2014.

This one of a kind and first in the world waterpark that features 30 state of the art water rides and slides, live Cartoon Network entertainment shows, mascot meet and greets, thrill attractions and interactive water play fun for the entire family.

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“What sets Cartoon Network Amazone apart from any waterpark in the world is that this is the new home away from home of Cartoon Network’s beloved heroes such as Powerpuff Girls, Ben 10, Adventure Time and the only place where our fans can do meet and greets with their favorite characters every day while they enjoy our live shows,” said Liakat Dhanji, Chairman of Amazon Falls Co. Ltd., the owner and developer of the park.

Located less than 20 minutes from Pattaya City, Thailand and only 90 minutes from Bangkok Suvarnabhumi International Airport, Thailand’s newest and largest international waterpark will initially admit up to 1,000 visitors per day in October to ensure that the intended customer experience is successfully delivered as the park continues to fine-tune operations. The park admittance capacity will gradually be raised in November to meet with anticipated high season demands from tourists and local Thai visitors and will open daily from 10am – 6 pm all year round.

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“Turner International is very proud that the world’s first Cartoon Network themed water park in theopens here in Asia, in Bangsaray Thailand. The Park truly enables millions of Cartoon Network fans in Thailand, around Asia Pacific and the world to experience the brand they love so much in another unique way” said Ricky Ow, President, Turner International Asia Pacific. “With the opening of the Park, Thailand becomes a model market for our Kids brands with Cartoon Network enjoying double digit audience growth on the TrueVision platform, Toonami’s strong appeal amongst boys and Boomerang being the dominant#1 Cab Sat TV kids channel in the market place.”

Thailand’s first international water theme park, the Cartoon Network Amazone Water Park features multiple attractions the whole family can enjoy, including:

Surf Arena  

Experience the perfect surf wave with the park’s team of flow rider instructors as they teach beginners and intermediate riders new tricks and spins while our resident DJ plays the latest music hits – waves roll out at 35 mph, moving 30,000 gallons of water per minute. The park is doubling the fun year round with itsvery own dual flowrider which can take 2 surfers at a time.

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Humungaslide! Roaring Super Slide opens in the Omniverse Zone

Thrill seekers will want to ride this one of a kind attraction as it propels guests down and around spins and thrusts dual riders into the mouth of the humungasaur where he roars – and blasts you into a splashtacular finish. But that’s not all – guests can experience many more exciting attractions such as Goop Loop, Intergalactic Racers, Alien Attack! and the XLR8tor.

Finn joins Jake in Adventure Zone!

Your favorite Adventure Time hero Finn finally finds his new home away from home in Jake Jump where the best buddies will be together forever in Adventure Zone! Don’t forget to also try out Johnny Bravo’s Banana Spin and Rainfall Raincorn’s super slider…

Riptide Rapids

Families and friends can set afloat on around the 3650-foot-long lazy river, set amongst their favorite Cartoon Network heroes, flowering vegetation and palm trees.

MegaWave 

What better way to cool off in the warm tropical weather than to ride the gentle waves at Mega Wave – this is the perfect family attraction where everyone can enjoy themselves all day long.

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Cartoonival-The Ultimate Kid’s Water Playground

Join your favorite Cartoon Network characters ranging from Dexters Lab, Gumball, Ben 10, Powerpuff Girls, Courage the Cowardly Dog, and many more characters as this one of a kind interactive playground with various lengths, heights and types of 9 slides offer something different for every member of the family. Guests can wade in the surrounding pool and be splashed and soaked happily with 2 huge buckets of water from Four Arms and Omnitrix.

Guests can also enjoy a vast assortment of delicious meals at Foodville where guests can enjoy cusine from Japanese dishes, gourmet burgers, thai and Asian cuisine or rent out a private space in your own Cabana.

www.Polin.com.tr

nWave and Red Star Offering Preview of “Knights Quest 4D” at IAAPA Attractions Expo

[quote]It’s a family-friendly film, produced with 4D effects in mind, fully immersing the viewer in the battle sequences; but the story has a light-hearted and comedic tone which will appeal to all audiences.” — Ben Smith, Red Star Creative Director[/quote]

Brussels, Belgium and Sheffield, UK (October 07, 2014) /PRNewswire/ — nWave Pictures Distribution is pleased to announce the premiere of its newest 4D/3D attraction film “Knights Quest 4D” at the IAAPA Attractions Expo in Orlando (FL), November 18-21. Distributed exclusively by nWave, the 12-minute experience is available in 4D and 3D to theme parks and attraction exhibitors worldwide. IAAPA attendees will be invited to view the premiere of the film during the IAAPA Trade Show at nWave’s Booth #4836, which will have a specially designed 3D screening facility programed with spectacular 4D special effects.

Directed by James Rodgers and produced by British animation studio Red Star 3D, the film features two medieval knights, each on a quest to be the hero who frees a princess from captivity. Battling against ingenious but deadly traps and puzzles, the knights try every trick to out-run each other, using increasingly desperate maneuvers. But when they discover the castle fortress holds a sinister secret, the two realize that to succeed, they must work together against a common enemy.

IAAPA Attractions Expo is the largest international tradeshow for the global amusement industry, with more than 27,000 attractions professionals attending from around the world.

“After premiering two very successful ride simulation films produced by Red Star 3D earlier this year ‘Dino Safari’ and ‘Glacier Race’, we are thrilled to launch this latest action-packed adventure,” said Eric Dillens, Chairman of nWave Studios. “With stunning visuals and a great sense of humor, ‘Knights Quest 4D’ transports us to the Middle-Ages featuring brave knights, a captive princess, a castle fortress and a fantasy villain.”

“The medieval theme is always popular and, together with nWave, we were very excited to explore this classic theme with a modern twist. Our two heroes, strong and silent knights, are complete opposites in every way, but they end up working together to save their lives.” explained Ben Smith, Red Star’s creative director.

www.nWave.com

PGAV Destinations and COSI Announce New Partnership to Advance Informal Science Education in Developing Countries

[quote]Science centers and museums serve as portals to science, technology, history, culture and other disciplines that awaken a thirst for learning and create a common language around the globe.” — COSI President and CEO David Chesebrough[/quote]

St. Louis, MO, USA (October 7, 2014) — The Center of Science and Industry (COSI) and PGAV Destinations are proud to announce a brand-new partnership, COSI+PGAV Global, to strategically advance the development of informal science education in developing countries around the world.

“To meet the demands of our 21st century, all communities need to be scientifically literate – able to understand their world and compete in a global society driven by technology and rapidly changing scientific discoveries,” said COSI president and CEO David Chesebrough.  “Today more than ever, science education is one of the keys that unlock the doors of opportunity and understanding so that people can make healthy and sustainable personal and societal choices.”

This new joint venture aims to provide full-service consulting for emerging science centers including architecture, exhibit design, operations, revenue generation, management consulting, marketing, fundraising, and education programs. The partnership establishes an unprecedented union of industry leadership, joining two of the world’s greatest science centers and destination design firms.

“We began discussing this possibility with COSI earlier in 2014, and through that dialogue began a realization of our complementary skills and strengths that could make an incredible impact on the global need for better science education,” said PGAV Destinations principal and chair Mike Konzen. “We find that there are many locations around the world seeking professional guidance to develop science centers from the ground up to grow a STEM-literate population, but they’re restricted by either a lack of experience or resources. The combined resources of COSI and PGAV Destinations will strengthen the ability of communities and countries to create science centers that will inspire their citizens.”

PGAV and COSI foresee an unprecedented growth of informal science education in the next twenty years through newly envisioned science centers across Asia, Africa, the Middle East, and South America. Leaders will be seeking expertise and guidance to create informal learning experiences that reflect their cultures and stories coupled with dynamic exhibits, impactful programs, and sound business operations. COSI+PGAV Global will be working with regional governments, universities, tourism boards, and philanthropists over the course of the following year to identify key opportunities for development and begin to craft strategic master plans to create world-class, science-education destinations.

Representatives from both COSI and PGAV Destinations will attend this month’s national Association of Science-Technology Centers (ASTC) annual conference, and anticipate sharing further details about this exciting new partnership with the industry.

www.PGAVDestinations.com

www.cosi.org

Complex interactions: Joe Garlington, Disney and themed entertainment

 

Joe Garlington, VP, Walt Disney Imagineering Interactive Studio (Retired) was a featured speaker at the SATE ’14 conference of the Themed Entertainment Association (TEA). He was interviewed for InPark by Morgan Richardson.

Above photo: Joe Garlington caused a stir in his presentation at the SATE ’14 conference by rearranging the acronym (Storytelling, Architecture, Technology, Experience). Photo by Martin Palicki, InPark.

Do you have a favorite project or one that you feel really advanced the use of interactive effects in our industry?

Asking if I have a favorite project is like asking if I have a favorite child – if I do I’m not going to say it out loud!

Overall I’m generally disappointed where interactivity has gotten to in our industry. When I left college in 1977 I thought it would take over the world, and in many areas it has. But the themed entertainment industry has generally been a laggard. Many of us have pushed the frontier, and I think progress is growing a lot more rapid, but we just now seem to be reaching the knee of the curve, a place I thought I’d see at the middle of my career, not at the end.

Projects that I was involved in that seemed to have impact at the time include:

— Pal Mickey. This project came out of Disney R&D. Raul Fernandez, Suzie Lum and I took it to the field as its creative leaders. It opened some eyes to the possibility of smart toys. When I look back on the antique technology now it makes me smile. But it was a good effort at the time.

— DisneyQuest. As so often happened in my career the smaller projects I worked on opened day and date with something larger that drew the bulk of the press. DQ opened with Disney’s Animal Kingdom, so of course we were a little bit invisible. But I walked a number of executives through the project on or shortly after opening day and I can remember how many of them seemed to realize, for the first time, that games could truly entertain in a themed environment. All sorts of things conspired to stop the project from becoming the roll-out we’d all hoped for, but within the company I think it helped people see the possibility; I know I had an easier time selling interactive projects, at least at that scale, afterwards.

— Turtle Talk with Crush and its cousins, Stitch Encounter and the Monsters, Inc. Laugh Floor. These represented the next time our type of projects had a chance to get a little notice. Turtle Talk also went largely unnoticed when it opened. We opened day and date with the much larger Stitch Escape show over in Magic Kingdom. I was pleased when on the anniversary of that opening a reporter from the Orlando Sentinel did a sort of mea culpa and admitted that he’d missed recognizing the impact of our little show. By then word of mouth had caught on and everybody was coming to see it. It’s been well received ever since.

— Though I really only started them down the path, I’m also very proud of Enchanted Tales with Belle and Magic Words with Mickey. The teams that did that work have done a great job of moving the needle again.

How have you seen the use of interactive experiences change over your career?

When I started in the theme park industry, interactive attractions were pretty much all small, and mostly used mechanical or electromechanical components. The play was generally physical and usually of short duration.

Interactive stuff had always been in the parks: The canoes, Tom Sawyer Island, the shooting galleries, the Mad Tea Party (tea cups), Autopia, and a lot of other things. But with the exception of Autopia, all were small, A & B tickets – and interaction, even in Autopia, was pretty limited.

._DSC_0087Joe GarlingtonThat has changed markedly. With the exception of Toy Story Mania (which I think is an “E-ticket”) and the “D-tickets” Buzz Lightyear and Monsters, Inc. Laugh Floor, interactive attractions generally remain small. But there are a lot more of them than there used to be and small isn’t as small as it was. We’ve added a major interactive component to Test Track. Sum of All Thrills is a large-ish interactive attraction as are several other things in Innoventions at Epcot. Turtle Talk as dinner theater on the Disney Cruise Line, and Mickey’s Mid-Ship Detective Agency games, also on the ships, are larger than older stuff because of the way they overlay the play on existing venues. And so forth.

The themed entertainment industry is so vast, it seems like there are endless applications for interactive technologies. Who do you think can benefit the most from this type of entertainment – casinos, theme parks, museums, etc.?

I think they can all benefit. In the casino world digital slots and video poker have gone much, much deeper in the complexity of their interactions than many people realize. With progressive and multi-hand machines players who get into the “zone” spend hours in very carefully crafted interactive experiences. And that is with only two, basically pretty old mechanics.

In the theme park industry I think there are all sorts of options for the adoption of game mechanics and game stories that guests have grown to know and love. Theme parks have a long tradition of turning movie IP into attractions; I see no reason why game IP could not provide the same kind of base for interactive attractions in the parks.

And with museums, perhaps it is most important that they adopt the language of their audience if they are going to teach anything important. Writers often say there are only a few basic stories and that may or may not be true. What is true in either case is that storytelling techniques change all the time. Many, many guests today want to be able to guide the entertainment they choose to participate in. Educational institutions of all sorts will do better if they find ways to incorporate play into learning at a deep level.

Are we at a point where an interactive experience can take the place of a ride as a successful E-ticket attraction? Or will guests still want the two to be integrated?

All of the above. What guests want, at all large themed experiences, is variety. It’s part of the promise themed attractions often make. I don’t think traditional shows and rides will ever go away, any more than legitimate theater went away or radio went away when newer technologies came along. But they did change in response to the new media and I suspect that at least the mix of things in parks will change as interactive attractions become a more common part of the mix.

Guests will want interactive rides as well as story-lead rides. They will want interactive theater as well as traditional shows. They will relish interactive parades the way they relish traditional parades. And they will also want purely interactive experiences that use the play patterns they have learned to know and love at home, just the way they have learned to know and love stories they see in the movies or on TV.

Joe GarlingtonWhat do you think the future holds for interactive experiences in themed entertainment?

Marc Bolas, a professor of interactive projects at USC recently said to me, “I believe that everything predicted by science fiction is about to come to pass, including chips in the brain.”

I agree with him. We live in a world where total human knowledge more than doubles every year. That rapid knowledge growth means that every day amazing new entertainment technologies and techniques are flowing out of peoples’ minds and into the parks.

That trend will only accelerate. And as guests feel themselves ever more just cogs in the machine of a world of billions and billions of people, they want to engage in things that give control back to them.

“Interactivity,” which is often just a code word for personalization, is one great way to give that control to them. As designers generate more and more tools to allow interactive play in the parks guests will flock to enjoy them. Old styles of entertainment won’t go away, but new styles will join them making the buffet richer and even more fun – even when we didn’t think it could be.

At WDI, Joe Garlington was creative lead for interactive projects. He also led visioning for Epcot and partnered with WDI R&D. Projects include: Test Track 2.0 at Epcot; Kid’s Clubs, Interactive Dinner Theater, Disney cruise ships; Turtle Talk with Crush; The Sum of All Thrills; Enchanted Tales with Belle; Toy Story Midway Mania games; Monsters Inc, Laugh Floor; Stitch Encounter; and DisneyQuest. Garlington was a co-founder of Art & Technology, Inc., a pioneering effects company whose clients included the New Mexico Museum of Natural History, San Diego Zoo, Central Park Zoo, Philadelphia Zoo, Busch Gardens, Six Flags, Universal Studios and Harrah’s Automobile Museum.

Andrew Jacobs Joins accesso as Managing Director, Europe

[quote]I’m excited to be part of a company that mirrors my personal values of integrity and commitment, and to have the opportunity to partner with Europe’s leading attractions and entertainment companies.” — Andrew Jacobs[/quote]

London, UK — accesso (AIM:ACSO), a premier technology solutions provider to the global attractions and leisure industry, has announced that Andrew Jacobs has joined its executive team as Managing Director, Europe.

accesso AndrewJacobs HeadshotJacobs, an accomplished business solutions executive, joins accesso following a successful tenure as the Divisional Director to the entertainment industry for OmniCo.  Previously he was a co-founder of MATRA Systems and built its U.S. and European business, with a principal focus on the amusements and attractions industry.  MATRA was purchased by Clarity/OmniCo in 2006.

As Managing Director for Europe, Jacobs will lead accesso’s efforts around queuing and ticketing across the region.

“With more than 25 years in the retail transaction business in both the attractions and entertainment industries, we are thrilled Andrew has joined our team and brings his proven leadership skills, business development expertise and passion for technology to Accesso” said Steve Brown, accesso COO for North America and Europe.  “His track record for building strong customer relationships and delivering creative technology solutions make him the right leader as we further expand our full range of ticketing and queuing solutions across Europe – a region filled with attraction companies eager to drive topline revenue growth through innovative use of technology.”

“Accesso’s portfolio of technologies combined with its growth trajectory offer a future with great promise and impact in one of the world’s most dynamic industries,” said Jacobs.

Jacobs will be based in the United Kingdom.

www.accesso.com

Alcorn McBride Appoints Devin Acker to Newly Created Software Engineer Position

[quote]Devin’s computer skills are just what we need.  The new Software Engineer position gives him a great opportunity to further his software development talents in an innovative and challenging environment.” — Joy Burke, Senior Product Engineer[/quote]

Orlando, FL, USA — Alcorn McBride is pleased to announce the hiring of Devin Acker as Software Engineer.  He join the company in a new position, which has been created to meet the growing demand for staff at Alcorn McBride, the leading manufacturer of show control, audio and video equipment for the themed entertainment industry and a rapidly growing provider of audio and video systems for retail and transportation.

As Software Engineer, Devin Acker reports to Alcorn McBride’s Project Engineer and is responsible for developing and maintaining MS Windows-based GUI applications for programming, configuring and controlling the company’s audio, video, show control and lighting equipment.  Acker will also provide customer support and interface directly with customers regarding feedback on software design.

Acker is a 2012 graduate of the University of Florida with a degree in Computer Science and a minor in Electrical Engineering.  He has pursued several open-source personal projects using various languages and technologies.

Most recently Acker served as Applications Development Analyst with Black Knight Financial Services where he maintained and developed software responsible for processing millions of mortgage loans for clients nationwide as well as various internal development and deployment tools.

“I decided to join Alcorn McBride as Software Engineer because I knew that this unique position would be a perfect fit for my skills and interests,” says Acker.  “I am greatly looking forward to helping continue to develop exciting and innovative products for all of the company’s clients around the world.”

www.alcorn.com