Sunday, May 19, 2024
Home Blog Page 744

VIDEO: Beauties and the Beasts at Busch Gardens Tampa

1381827_10151643283636302_2114252781_n

Tampa, FL, USA (Oct. 15, 2013) — The Tampa Bay Buccaneers Cheerleaders challenged their fears at Howl-O-Scream 2013 last weekend. The entire cheer squad met the 13 evils at “The 13” scare zone and toured new houses Death Water Bayou and The BASEMENT.

In Death Water Bayou, the cheerleaders braved the #6 Voodoo Queen’s black magic and her zombie-like minions. Then, the team escaped the depths of The BASEMENT, where they discovered  #4 The Butcher’s secret ingredient in Momma’s award-winning sauce.

This is the fifth year the Bucs Cheerleaders visited Howl-O-Scream, and this year the entire team faced their fears together. The tradition began in 2008 when they toured Death Row Vengeance. Since then, members of the team have toured a dozen haunted houses and scare zones at the top-rated haunt event.

Thrill seekers only have two weekends left to experience Howl-O-Scream 2013.  The event runs Thursday, Friday and Saturday nights, now through Oct. 26. The operating hours are 7:30 p.m. to 1 a.m. on all event nights.

seaworldparks.com/howloscream-tampa

Design Museum Boston Expands Programming Nationally and Opens Satellite Location in Oregon

0

581131_10151781845950434_175162636_n

Boston, MA, USA — Design Museum Boston has announced the expansion of its programming and operations – creating a national entity, Design Museum Foundation and establishing a new location in Portland, Oregon.  Concurrent to this national expansion is the announcement of the Museum’s first national touring exhibition, Green Patriot Posters – which will premiere in Boston, MA and then travel to Berkeley, CA, Portland, OR and Chicago, IL.

Building off the success of its Boston operation – which was established in 2009 as the region’s first museum dedicated solely to design, so will the Portland, OR location emerge as the only design-focused museum in the Pacific Northwest.

“We are inspired by revolutionary design”, states Sam Aquillano, Founder and Executive Director of the new Design Museum Foundation. “We are energized by the limitless capacities within this expansion to engage in thoughtful problem solving, provocative conversations and collaborations that educate the public about the important role design play is all our lives.”

A striking advantage to this new museum model is that there is no physical address. “Design is everywhere, and so are we,” explains Aquillano. Established as a decentralized network of physical and virtual exhibits — whether in a gallery, retail environment, public spaces or on the web, Design Museum’s programming gives audiences new insights into the design process and the greater social, economic, and environmental contexts that both affect and are affected by design.

Over the past 4 years, Design Museum Boston has presented 7 major exhibitions, including the renowned outdoor exhibition, Street Seats: Reimagining the Public Bench; they’ve developed a Design Innovation Gallery, received major grants including the Our Town Grant from the National Endowment for the Arts. They’ve also cultivated significant corporate sponsorship and established a membership base of over 600 individuals and businesses. Replicating their model of collaboration and public engagement, the Museum spent the last year meeting with the creative and cultural leaders of Portland ranging from individuals, educational institutions, nonprofits, and design-oriented businesses.

“There is a tangible and sophisticated design appreciation in Portland,” states Aquillano. He continues, “we are grateful for the support and enthusiasm of the Portland community. It seems a natural and organic evolution for the emergence of Design Museum Foundation and to establish a presence in Portland.”

Under this new configuration, the newly created Design Museum Foundation will support both Design Museum Boston and Design Museum Portland to set standards and ensure educational, communication, and design consistency across the national network.  Programming, membership, and engagement within their local communities will be established independently in both Boston and Portland, emerging from within the design community and broader public.

Opportunities for bi-coastal collaborations will naturally present themselves from exhibitions, salon-style conversations, programming in all areas across disciplines and sectors from private to public, to civic. “The potential is very exciting as we explore design from the inside out, turning our cities into the design museum – making each a more vibrant place to live and work, while also celebrating design as an important economic force.” says Aquillano.

The capacity to engage in this national dialogue is best represented by the announcement of the Green Patriot Posters exhibition, with guest curator Edward Morris, Founder and Director of The Canary Project and co-editor of the book, Green Patriot Posters published by Metropolis Books. In collaboration with the Museum’s Presenting Sponsor, Gerding Edlen, this exhibition of posters designed to raise awareness of global climate change and inspire viewers to make changes in their behavior and take world-changing action will be on tour for two years.

The exhibition will premiere in Boston in mid-January at 315 on A, a new residential apartment in Boston’s Fort Point community, currently designated for Gold LEED certification.  “We are extremely fortunate to have the opportunity to collaborate with Gerding Edlen, a pioneer and industry leader in sustainable building,” says Aquillano. Considered one of the nation’s leading experts in developing and managing green buildings, with an emphasis on developing properties that build community and positively reflect lifestyles of the future.

“To present an exhibition that engages such an important topic and infuses sustainable activism with public outreach in a building that embodies these values is significant,” states Aquillano. At each location, to complement the design exhibition, programming will include workshops, gallery talks, live design events, and a public poster campaign around each city. Programming details for the exhibition at 315 on A are in development. The exhibition in Boston will run through June of 2014.

www.designmuseumboston.org

SeaWorld Begins its 50th Year Celebration with Rose Parade Entry

SeaWorld Float Rose Parade

San Diego, CA, USA (Oct. 15, 2013) –- “Sea of Surprises” will be the theme of the SeaWorld float in the 125th Rose® Parade presented by Honda on Jan. 1, 2014 in Pasadena, Calif.  The marine park’s most popular animals—including killer whales, penguins, dolphins and sea turtles—will be depicted on the float, designed to highlight the fun, inspiration and surprises that guests will find at the park during SeaWorld’s 50th Celebration kicking off next year.

For nearly five decades, SeaWorld Parks & Entertainment™ has surprised and amazed guests with up-close encounters with animals, unique entertainment and thrilling rides. Millions have been inspired through the power of entertainment, to celebrate, connect with and care for the natural world. On New Year’s Day, the beauty and majesty of the sea will come to life in Pasadena, as SeaWorld’s “Sea of Surprises” float appears in the Rose Parade®.

“We’re delighted to be part of the 125th Rose Parade with our ‘Sea of Surprises’ float,” said Jim Atchison, President and CEO of SeaWorld Parks & Entertainment. “SeaWorld has been creating entertainment experiences that blend imagination with nature for almost 50 years, and this float will help bring that celebration to life.”

Built by Fiesta Parade Floats and designed by Stanley A. Meyer Design LLC, the SeaWorld float features a little boy, wide-eyed with wonder, who dives beneath a swirling, cresting wave. Through his ocean exploration, the boy’s fantasy comes to life, in perfect fitting with the Rose Parade’s theme this year, “Dreams Come True.”

“We could not be more excited to have the opportunity to be a part of SeaWorld’s 50th celebration, and what better way to celebrate than on the world’s largest New Year’s Day stage,” said Tim Estes, president of Fiesta Parade Floats. “An absolutely perfect complement to the theme, “Dreams Come True,” the “Sea of Surprises” float melds the power of connecting to the natural world with the inspiration, fun, and imagination that millions experience when visiting SeaWorld parks.”

SeaWorld’s float features many of the parks’ most popular animals, including killer whales, dolphins, penguins and sea turtles. A 55-foot floral foaming wave of more than 20,000 cascading iris and roses “crash” over a colorful reef, designed with more than 15,000 florescent orange roses. The bright, whimsical coral reef is teeming with marine animals including starfish, sea horses, turtles, manta rays, crabs and fanciful fish.

SeaWorld will celebrate its 50th year with a sea of surprises at all three parks that will include new interactive experiences and shows, even more up-close animal encounters throughout the parks and the SeaWorld “Surprise Squad” treating park guests with prizes and special experiences every day.  For more information about the Celebration, visit www.SeaWorld.com/Celebration

The 125th Rose Parade takes place along a 5½-mile route beginning on Orange Grove Boulevard in Pasadena, Calif. on Jan. 1, 2014.  For more information, visit www.TournamentofRoses.com.

Running of the Santas Returns to Philadelphia with Thousands of Jolly Old Men

0

621573_379772448780943_2091152190_oPhiladelphia, PA, USA — “Running of the Santas Mega Festival,” the largest seasonal holiday event in the country is returning to Philadelphia. Two-time Grammy nominated and multi-platinum selling rock band Tonic will spotlight the long list of musical performances at the 2013 “Running of the Santas.” The popular costume-inspired event will take place on December 7, when thousands of Santas and Mrs. Clauses take to the streets to partake in revelry and merrymaking.

“Running of the Santas” started in 1998 in the streets of downtown Philadelphia when 40 close friends decided to suit up in holiday décor and go bar hopping. More than a decade and a half later, the “Running of the Santas” event has grown across the world with more than 20 host cities from California to the shores of New Zealand.

Last year’s Mega Festival attracted more than 7,000 revelers, and organizers of the 2013 “Running of the Santas” are predicting a record 10,000 party-goers this year. This signature holiday extravaganza will kick off at 11 am at Finnigan’s Wake (“The South Pole”) located at 537 N. 3rd Street, where event participants will prepare for a three-block “fun run.”  The 4 pm “fun run” proceeds to the Electric Factory (“The North Pole”) located at 421 N. 7th Street.

The day-long festivities will continue with a huge concert and party at the Electric Factory. In addition to Tonic, there will be performances by Go Go Gadjet, Split Decision, LeCompt, Ken Kweder and many other great acts. Event sponsors will also host costume contests which will include the popular “Coolest Santa” and the memorable “Hottest Mrs. Claus” awards.

A portion of the proceeds will go towards benefiting two charity organizations: the Ellie Koerner Leukemia Foundation and the FOP Lodge #5 Survivors Fund. The mission of the Ellie Koerner Leukemia Foundation is to provide assistance to families who struggle to care for a loved one suffering from leukemia. The FOP Lodge #5 Survivors Fund was established to provide financial and emotional assistance to the family members of Philadelphia police officers who lost their lives in the line of duty.

www.runningofthesantas.com

Kings Island – Halloween Haunt

0

904624_10152220025083368_1847038579_o

There’s nowhere to run and nowhere to hide. Screams of pure panic pierce the night. There’s nowhere you’re safe in the most immersive horror experience in the region – Halloween Haunt at Kings Island!

Halloween Haunt is a veritable playground of terror featuring more than 600 vile creatures lurking in the shadows searching for souls, 15 highly-intense and spine-chilling haunted attractions, and some of the most hair-raising rides on the planet.

This year, the nightmarish madness of Halloween Haunt will feature two new mazes, Board to Death and Delta Delta Die; a new scare zone, Backwoods Bayou, and Ed Alonzo’s Psycho Circus of Magic & Mayhem, Part II show in the Kings Island Theater.

Returning mazes include CarnEvil, Club Blood, CornStalkers, Holiday Horror, Madame Fatale’s Cavern of Terror, Slaughter House, Tombstone Terror-Tory, Urgent Scare and Wolf Pack.

Back by popular demand for a fifth season is Hot Blooded, a live stage show in the Showplace Theatre. Graveyard Shift in the Festhaus and Blood Drums on the International Street Bandstand also return this fall.

Kings Island’s favorite thrill-rides are open during Halloween Haunt. Favorites include The Beast, Diamondback, Firehawk, Vortex, Drop Tower, Invertigo, Delirium, Flight Deck, The Racer, Flight of Fear, Adventure Express, Backlot Stunt Coaster, Monster, Zephyr, Scrambler, Shake, Rattle & Roll, Dodgem, Boo Blasters on Boo Hill and the Viking Fury.

The seventh annual Halloween Haunt will start September 20 and run every Friday and Saturday night through October 26.

Friday nights feature the “Wall of Monsters” when the gates to the underworld open at 6:00pm. Only the bravest of souls will make it past the vast array of vampires, werewolves, mummies, zombies, undertakers, clowns and assorted ghouls and monsters they’ll encounter on their way into the park.

On Saturdays, the park opens at 11:00am with the transformation into Halloween Haunt beginning at 5:00pm.

Halloween Haunt is not for the faint of heart and will ravage your senses. This in-your-face horror experience continues to break new ground and is filled with terrifying mazes, disturbing clowns in 3D and outrageous live shows.

Parents, be advised. Halloween Haunt includes graphic scenes, suggestive themes and intense imagery and is intended for mature audiences; not recommended for children.

www.visitkingsisland.com

Valleyfair – ValleySCARE Halloween Haunt

0

1398630_10151911530596880_1598364235_o

MAZES

  • Camp Wekilou: After temporarily being closed due to mysterious disappearance of campers, many wondered what would come of Camp Wekilou. Now, despite the many unanswered questions about whatever happened to the lost campers, Camp Wekilou is ready to reopen its doors and welcome new campers. The only question now is will everyone make it out alive?
  • Chateau du Damne: You are cordially invited to dine or be dined upon at the Lair of the Vampire, Chateau du Damne. Walk through the many rooms of this Renaissance Castle, and prepare to encounter the residence of blood-hungry vampires that are waiting to sink their teeth into you.
  • Hellside Farm: At sunset, the abandoned Hillside Farm transforms into Hellside Farm. Stay away as the demented residents begin to harvest their next victim among the cornstalks into the darkness.
  • London Terror: Notice: the army of steam has come to claim the city of London. Our army runs strong with the animated flesh of your fallen heroes, so report to the clock tower for immediate conversion. Be advised Main Street will run red with the blood of the remaining human resistance.
  • Mangler Asylum: Open the doors to the Mangler Asylum, and unseal years of torture and pain. Inside this shocking institute, Dr. Mangler conducted dreadful experiments on the local unfortunates and now they roam the padded hallways waiting for the next group who dare enter this torturous playground.
  • Mr. Cleaver’s Bloodshed: Deep inside of Mr. Cleaver’s meatpacking plant, innocent mortals will witness a gruesome massacre as murderous butchers and maniacal plant workers lacerate the tender flesh of their human victims.
  • Zombie High: Go! Fright! Win! Despite the mysterious outbreak of some, like, weird virus at Valley High, but this year’s prom is totally on! So bring your best guy or gal and dance the night away in our fully-decorated gymnasium. Then maybe, if you’re not busy afterwards, we could grab a bite…

SCARE ZONES

  • Abnormal Alley: The toxic cloud from the mysterious plant nearby has overrun the park. Watch out as mutated employees try to take over and bring harm to the non-infected guests but only to be condemned to the putrid squalor of the alley slum.
  • Blood Creek Cemetery: Late into the night as the fog thickens the dead begin to rise from their eternal sleeping ground, and roam through the headstones looking to take the souls of those who walk through.
  • CarnEvil: Ringmaster’s Revenge: The clowns have escaped their maze and now roam the walkways within ValleySCARE. Under the Ringmaster’s control, these colorful yet demented sideshow freaks bring everyone’s inner fears to life.

SHOWS

  • Blood Drums: The pulsating power of this drum troupe will mesmerize and energize you in the percussive blood bath of rhythm, music and sights.
  • Hacks! This side-splitting improv comedy act will make you keel over with laughter. You write the lines and our HACKS! will tickle your funny bone until you wish you were dead!
  • Mick Mangler’s Madness & Mahem Show: You will be disgusted and horrified by sickening stunts, bizarre shock magic, and revolting gory fun during this insane and mad show. Mick Mangler, the sadistic Slasherella and special guests from the audience will have you laughing at other people’s pain.

www.valleyfair.com

 

SATE 2013: Clara Rice recaps the annual Conference

1 Aram and StefanThe halls of Savannah College of Art and Design (SCAD) literally shook last week, pulsating with the energy of the Themed Entertainment Association’s 9th Annual Storytelling Architecture Technology Experience (SATE) Conference.  TEA President, Christine Kerr, and SATE Co-Chairs, exp’s Aram Ebben and Stefan Lawrence of Stefan Rules!, assembled a powerhouse slate of speakers for the nearly 200 attendees, and the conference offered 2 days brimming with presentations, roundtables and informal informational exchanges. The presenting sponsor of the conference was Christie®.

While the conference was segmented into the four component’s of SATE’s acronym, story was the wellspring and foundation of each: from how stories are conceived and constructed, to how they are manifested into a physical space, to who should be scripting them.  Adam Bezark of The Bezark Company launched the Storytelling segment of the conference by reminding the audience that:

2 Bezark Advice

Armed with these words of wisdom, three presenters, each with strikingly divergent entertainment backgrounds, took the stage to offer their own perspectives of story.  To the delight of journalists everywhere, Chicago Tribune reporter Mark Caro revealed that, in a world of nanosecond sound bites and 140-character tweets, a demand for long form writing has resurfaced.  He pointed to articles such as Pitchfork’s recent Daft Punk interview to demonstrate how text can interweave with multimedia to produce dramatic journalistic results.  “People are attracted to characters with complexity,” he said, and creating that complexity means making the audience use their imagination and do some of the work.  Citing such examples as Sleep No More, an immersive, interactive version of Hamlet produced by NYC company Punchdrunk in 2011, Caro proclaims that if the fourth wall hasn’t been bulldozed completely, it’s recently had a few solid chunks removed.

Academy Award-winning software developer, Chris Huntley of Write Brothers, Inc. followed Caro by breaking down the essential components of story.  His story development software, Dramatica, has become a secret weapon for Hollywood screenwriters, its central tenet being the Grand Argument Story.  More complex than a simple beginning-to-end tale, the Grand Argument Story is comprised of five components: an inequity, a goal, a consequence, four distinct throughline stories (Overall, Main Character, Influence Character and Relationship) and an optimal resolution.  These minimal elements of a story-driven themed entertainment product engage the guest by harnessing the philosophy of stories as models of human psychology.  The Grand Argument Story can be used as the basis for an attraction’s marketing, pre-show, post-show and sequels and can connect the attraction to other entertainments.

Asa Kalama
Asa Kalama

At Walt Disney Imagineering (WDI) researchers are investigating ways in which the guests can author their own story experiences.  To demonstrate, Asa Kalama, Creative Director for WDI Research and Development, showcased his recent project, “Legend of the Fortuna,” a long-form, pirate themed role-play in which selected guests interact with physical clues, mobile media, costumed actors and other guests as they maneuver through the various Disney parks in search of buried treasure.  His greatest take away from the experiment?  The role-play did not need to be so scripted.  “Guests are spectacularly creative,” said Kalama.  They will come up with their own scenarios and become the proprietors of the story.  In the process, Kalama found, they will create deeper connections with each other, a stronger understand of self and a shifted perspective on the world around them.  Kalama did not disclose a launch date for these role-playing experiences but said that WDI’s research on them was ongoing.

David Misch, comedic screenwriter and author of Funny: The Book, rounded out the Storytelling segment.  Through his career of writing for such shows as Mork and Mindy and SNL, Misch learned that “there is not an aspect of comedy that doesn’t apply to drama.  It’s the attitude that makes something funny, not the content.” He offered vignettes of Groucho Marx and Abbott and Costello as examples: we see them get kicked, punched and tripped, and all we want to do is laugh.  Following his presentation, Misch joined his fellow panelists and other industry creatives at “The Writer’s Table,” participating in such jovial discussion topics as why themed attractions aren’t funny and the potential benefits of adding a horror component to “It’s a Small World.”

4 Marinelli
Don Marinelli

Before moving onto the Architecture portion of SATE, Don Marinelli, the retired Carnegie Mellon professor nicknamed “The Tornado” by his industry peers, blew onto the stage with his keynote, “SATE: The Reading, ‘Riting and ‘Rithmetic of the 21st Century.”  The co-founder of CMU’s Entertainment Technology Center with Randy Pausch (The Last Lecture), Marinelli began by admitting that he “didn’t know sh[*]t about tech” and that his “entire career has been about how to figure out young people.” He then profiled what he called the “21st Century Digital Natives” – the technophile generation of “whole-brain thinkers” that has grown up in a time of unprecedented technological evolution.  Calling SATE “the curriculum of the 21st Century,” he challenged traditional institutions – including colleges, universities and museums – to adapt to this increasingly participatory cultural environment or risk becoming obsolete. The next generation has an unyielding sense of possibility and heightened expectations of the future, and traditional institutions and storytelling methods either need to get on board or get out of the way.  Marinelli’s presentation particularly resonated with the large number of student and recent graduates in attendance, members of TEA’s NextGen initiative (read more about the TEA NextGen component on the SATE ’13 blog).

Jonathan Douglas
Jonathan Douglas

The extremely difficult task of serving as the calm after the Marinelli storm fell upon the Architecture panel, curated by PGAV Destinations’ Al Cross.  Jonathan Douglas of VOA Orlando presented first in Cross’ line-up, comparing the craft of designing a building to the art of developing a film.  For both creative genres, the end goal is for the product to be conceived as an emotional event and constructed as a multisensory experience.  He tasked the audience to draw from what is exciting around them and to embrace challenging ideas, to take “the stuff that lumbers around our peripheral vision and throw it onto the main stage.”

Following Douglas’ remarks, Cecil Magpuri offered recent project examples of how his company, Falcon’s Treehouse, interprets story through architecture: “most of our clients have a ‘haiku’ of a story and need Falcon’s Treehouse to draft a story for them.” Through storyboarding and concept design, Falcon’s Treehouse develops this haiku into a total attraction package.  Inventor Chuck Hoberman, the man behind such marvels as the Hoberman Arch at the 2002 Olympics and the expanding video screen for U2’s 360° World Tour, discussed the history behind his engineering marvels, before concluding that “creativity lies somewhere between art and science.”  Following the Architecture panel, the day concluded with a presentation on SCAD’s Collaborative Learning Center, a triumvirate partnership of students, professors and some of the world’s top companies. SATE attendees then made their way to Habersham Hall, a converted jail now used as a SCAD event space, and were treated to a medley of Johnnie Mercer tunes performed by SCAD theater students.

TEA President Christine Kerr at Habersham Hall
TEA President Christine Kerr at Habersham Hall

Day Two began by showcasing the latest and greatest in themed entertainment technology.  Curated by Mk Haley of WDI Research, the panel commenced with Electrosonic’s Paul Kent and Chris Conte, who offered a brief history of themed entertainment lighting before prophesying what they believed to be the technology of the future: laser illumination projection.  Promising better light uniformity, a higher contrast ratio and color gamut, a smaller projector head and longer life than LED, laser illumination projection promises to optimize 3D, while simultaneously changing Chris Conte’s life: “filmmakers and show designers will love me!”

Joshua Jeffery.  Photo courtesy Gene Jeffers, TEA.
Joshua Jeffery. Photo courtesy Gene Jeffers, TEA.

Following this illuminating presentation, Disney’s Jason Hintz Llopis demystified the “Now and Next in Interactive Technology”, assuring audiences to “fear not: it’s like a tasty pie.”  Mark Gilicinski of MobileXpeditions procured the first slice, reminding the attendees “all tools need to be in the service of story,” be they wearable computing, sensors or hardware.  He lists among the now and next those innovative technologies with modest budgets, consumer-based applications, mass personalization and location-based tools.  Building on Gilicinski’s presentation, Joshua Jeffery demonstrated the various tools The Warhol Museum is employing to help guests tell their own stories.  With DIY Pop, visitors can snap a photo and apply their own Warhol-esque treatment to it before sharing their images with friends via social media.   The museum’s “Create Your Own Screen Test” interactive enables guests to film screen tests similar to those Warhol created at The Factory in the 1960s.  DIY Pop and Screen Test are examples of how technology can allow guests to author their own stories and drive their own experiences.

Phil Hettema.  Photo courtesy Gene Jeffers, TEA.
Phil Hettema. Photo courtesy Gene Jeffers, TEA.

Experience, the penultimate combination of storytelling manifested into architecture and aided by technology, served as the final segment of SATE.  Curated by Phil Hettema of the Hettema Group, the segment took off on the wings of Dave Cobb’s inimitable energy.  In his presentation, “Cosplay Colonists – Rise of the Creative Audience,” Thinkwell’s Cobb cautioned, “if you think geeks are people who just sleep in their parents’ basement, you don’t understand the internet.”  Declaring, “the audience has a compelling story of its own,” he pointed to the undeniable success of the gaming industry, which realized that having gamers create games is essential and thus embraced the concept of open-source, gamer-driven software development.   The same user-conceived content model is already happening at parks, whether the parks realize it or not.  At Universal’s Wizarding World of Harry Potter, a group of middle schoolers have made a habit of cosplaying their homework, tackling their 3 R’s in full Hogwarts regalia.  Undeterred by Disney Parks’ restrictions on guests in costume, sites such as DisneyBound offer ideas for crafting fashion ensembles reminiscent of Disney characters, building a sense of community among avid park-goers in the process.  “People will use your theme parks in ways it wasn’t designed for,” asserted Cobb.  “Fans have a sense of ownership over your product that can be even greater than your own.”

Following Cobb, Jake Barton of Local Projects, the company behind the stunning “Gallery One” suite of new interactives at Cleveland Museum of Art, explained how technology and improvisation intersect to generate engaging experiences.  Barton argued that the keys to improvisation are an openness to the process, the ability to make compelling statements, and the realization that there are not mistakes, only opportunities.  While “technology has a short shelf life”, Barton argued, “human connection and emotion age well.”  Gallery One brings Barton’s tenets to vibrant life, enabling guests to digitally discover all 3,000 of CMA’s works of art and interact with the pieces in groundbreaking ways.

Liz Gazzano and Roger Gould
Liz Gazzano and Roger Gould

SATE came to a rousing conclusion with the help of Pixar Animation Studios’ Liz Gazzano and Roger Gould.  Their keynote, “Pixar in the Parks”, chronicled how the animated movie Cars was translated into “Cars Land” at Disney’s California Adventure (DCA).  Cars Land represented the first time that an entire story was transformed into a theme park environment, and Gazzano and Gould relished the opportunity to take the characters beyond the boundaries of the film.  One of the greatest challenges was figuring out where the people fit in, as there are no humans in the cinematic world of Radiator Springs.  “I don’t know what happened to them,” joked Gould, “but it wasn’t good.”   Painstaking research went into re-creating the sights and sounds of the Route 66 corridor.  Gazzano recalled loads of “iteration and plus’ing”, and the duo spent a substantial amount of time pitching ideas to everyone within Pixar, not just the top brass.  The result?  On opening day, a guest, whose property neighbored DCA, cornered Gould in tears.  Not knowing who he was, she just grabbed the first person that would listen, exclaiming, “I’ve spent the last three years looking over the fence and waiting for this day.  When they took the fence down, I cried.” But perhaps the greatest compliment Gould and Gazzano received was from a young boy, who upon seeing Radiator Springs in its recreated glory jubilantly squealed, “IT IS REAL!”  Gazzano and Gould closed with three points of advice:

  • Use technology to tell stories
  • Create experiences and memories for people of all generations
  • Have FUN!

SATE offered heavy dose of just that, and industry veterans and newbies alike tendered abundant praise for the TEA conference.  Bezark dubbed it “amazing” and felt it exceeded his already lofty expectations:  “For me, SATE ’13 was proof of the theorem that good deeds multiply exponentially.  I was dazzled by the efforts put into the SATE presentations by everyone concerned.  What I wasn’t expecting was the incredible outpouring of ideas, enthusiasm and appreciation that came back to us from our delegates. The seasoned pros were full of collaborative energy and fantastic insight.” Through SATE, Al Cross again “found new friends, deepened my friendships with old ones and found new avenues down which to travel.”  And TEA NextGen Chair, Kile Ozier, rated the conference “pretty darn fantastic.  The content, collectively, surpassed expectation and took the concept great leaps forward toward an edgier feel and focus on the future.  Can’t wait to see where the momentum takes us.”

Christine Kerr.  Photo courtesy Gene Jeffers, TEA.
Christine Kerr. Photo courtesy Gene Jeffers, TEA.

Based on the above accolades, if hosting the 9th Annual SATE conference at an academic institution for the first time was a risk, it was a risk that paid off, potentially resulting in a new model for future conferences.  “This year’s SATE set a new bar for us, both from a content point of view and from a structure and organization of information perspective,” said Kerr.  “And then of course we add charismatic and knowledgeable conference and segment chairs and we have a winning combination.  When these things all work together (and we toss in an inspiring setting and the enthusiastic students) we have hit on a winning formula.”

 

Deliciously cringe-worthy: Halloween Horror Nights at Universal Orlando

The Cabin in the Woods
The Cabin in the Woods

InPark co-editor Judith Rubin recently enjoyed a tour of Halloween Horror Nights 23 at Universal Studios Florida. This year’s eight haunted houses were aptly tied to some truly gore-riffic media brands. All photos courtesy Universal Studios.

Judy’s comments are in italics.

See InPark’s international guide to more of this year’s outstanding Halloween events at theme parks.

The Walking Dead: No Safe Haven
“Characters from Season 3 of AMC’s horror hit relentlessly attacks you from all sides as you journey from the town of Woodbury to the claustrophobic, derelict prison.”
Resident Evil: Escape from Raccoon City
“Raccoon City is overrun with Umbrella Corporation’s most terrifying experiments such as Lickers, Hunters, and Nemesis himself.” Based on Capcom’s video game.
Evil Dead
“Gruesome Deadites try to possess your soul. There is nowhere to hide…”

The Cabin in the Woods
The Cabin in the Woods

The Cabin in the Woods
“Experience a live recreation of the film that ripped the horror genre inside out. Beneath the cabin’s rustic appearance lies a secret facility that unleashes terrifying beings…” I especially enjoyed this one because of its pacing and layout. There were passages where no one jumped out at you, simultaneously giving you a false sense of security while tripling the sense of dread. There was one room in particular taken up almost entirely by two tables, each hosting an active scene of dismemberment and you had to thread your way between them, uncomfortably close to the action. There was a nice use of AV, with hair-raising warnings broadcast from an alarmed scientist on video screens.

An American Werewolf in London

Afterlife - Death's Vengeance
Afterlife – Death’s Vengeance
An American Werewolf in London
An American Werewolf in London

“Based on the John Landis horror classic, you’ll travel to the Slaughtered Lamb, experience the gruesome wolf attack on the moors, and live the chaos of Piccadilly Circus.” Good storytelling environment.
Urban Legends: La Llorona
“She is known as the weeping woman, forced to eternally walk the earth.”
Afterlife: Death’s Vengeance
“Serial killer, Bobby ‘The Blade’ Galletta, is about to meet Ole’ Sparky. 2000 volts are going to send him into a horrific realm of pain and suffering. His victims are bound to turn Bobby’s afterlife into an unimaginable and infernal torment.” Another favorite. Fabulous, over the top 3D effects and neon colors. I really liked the corpse with the knife sticking out. And the 3D glasses conveyed a sense of unreality which allowed me to detach slightly, and my shoulders to relax slightly from being up around my ears.
Havoc2: Derailed
“Hang on tight aboard a militaristic train convoy that is secretly transporting the “Dogs of War”—a genetically engineered super soldier outfit.”
STREET EXPERIENCE: The Walking Dead: The Undead Streets

“For the first time ever, The Walking Dead has overtaken the streets of Universal Studios. From Atlanta through the forests and onto Woodbury, you’ll have to fight your way through some of the most iconic locations in the show if you want to survive the night.” They were, indeed, everywhere and they were very observant – they knew just when to pounce. I started to wonder whether, if I approached it with the right frame of mind, I could meet a nice, single zombie fella about my age. I started to imagine an offbeat kind of love story…

The Walking Dead - No Safe Haven
The Walking Dead – No Safe Haven

SHOWS
• Bill & Ted’s Excellent Halloween Adventure
• Rocky Horror Picture Show – A Tribute

The park did a good job with crowd flow, and there were plenty of food and beverage options – good because it’s a lot of walking and you get thirsty. Some of the rides were open and the screams of roller coaster riders created just the right kind of live audio ambience for the occasion.

 

Kerzner International to Expand Atlantis Resort Brand to China

background

Sanya, China — Atlantis, Sanya Hainan will encompass over 62 hectares of “unparalleled excitement and larger-than-life experiences, providing revolutionary water play in Aquaventure Waterpark, exotic marine exhibits and incredible dining experiences. Sanya, already a leading holiday destination, will be transformed as the new centre for entertainment in China, with the addition of this new landmark. This innovative destination resort, with its enviable location on the South China Sea, will re-interpret the myth of Atlantis in a new and modern style, whilst pioneering previously unseen experiences to re-define the holiday experience in China and beyond.”

Guests from around the world will “discover superb accommodation, an indulgent spa, luxury boutiques, magnificent event spaces, never-before-seen rides at Aquaventure Waterpark and endless stretches of beach as Atlantis showcases a dazzling, imaginative world of fun and entertainment for all ages.”

Offering a “sense of awe-inspiring discovery, guests will embark on a culinary journey of world-class cuisine, showcasing regional specialties in restaurants overseen by internationally-acclaimed chefs. Extraordinary marine exhibits will provide guests the opportunity for endless exploration, fun interactions as well as learning about the amazing marine life.” The resort will also house a sanctuary of wellbeing at the Spa, honouring China’s heritage by utilising ancient Eastern traditions and holistic practices fused with modern spa therapies. Younger guests will have their own adventure in the Atlantis Kids Club, from discovering exotic marine life to culinary lessons to the latest in gaming. In addition, meeting space will be available for both large and small gatherings, whether for business or pleasure.

The resort is expected to open in 2016

www.atlantissanya.com

IAAPA Adds Two to Staff

0
Brian Kirkland
Brian Kirkland

Alexandria, VA, USA — The International Association of Amusement Parks and Attractions (IAAPA) welcomes two new staff members to its headquarters and European office team. Brian Kirkland is IAAPA’s director of education programs and services and Nico Reynders joins the IAAPA Europe team as junior program manager.

Kirkland is responsible for the development and evaluation of IAAPA’s educational offerings and assists with the management of IAAPA’s awards program.

Prior to IAAPA, Kirkland was assistant director of education at the Association for Research in Vision and Ophthalmology (ARVO) and senior manager of learning with the American Society of Association Executives (ASAE). He earned a bachelor’s degree in criminology from the University of Pittsburgh and has a master’s degree in the same field from Indiana University of Pennsylvania.

Reynders recruits new members in Europe, provides customer service for IAAPA members in the region, and

Nico Reynders
Nico Reynders

handles all online marketing for the office.

Before joining IAAPA, Reynders spent six years as the assistant front office manager at Hotel Mercure Leuven Center, an Accor Hotels property in Belgium. Reynders, an amusement park aficionado, holds a master’s degree in applied economics and a minor in marketing from the University of Hasselt. Reynders’ previous experience also includes a brief stint with Bobbejaanland, where he worked in merchandising. Reynders speaks English, French, and Dutch.

www.iaapa.org