CAVU Designwerks, Inc. (CAVU) introduces Quest, the Themed Entertainment Industry’s First Walkthrough Ride. This interactive attraction represents a revolutionary new genre of attractions and provides new possibilities for story-based attractions to a wider audience than ever before.
CAVU’s Quest was created in response to the challenges of COVID-19. In consultation with operators of entertainment facilities worldwide, there was a consolidated need for experiences that are smaller, more modular and flexible, less expensive and with a quicker turnaround. Quest accomplishes all that while further spreading out guests and maintaining throughput.
In the themed entertainment industry, vehicle-based experiences represent a huge majority of the attractions. CAVU’s focus with Quest was to decouple an immersive attraction from ride vehicles to allow for new simulation experiences without vehicles. Because guests have true agency and can get physically closer to the environment, the story-telling possibilities are endless.
“With this attraction, we wanted to reimagine what it means to interact with an experience, by combining the agency of a walkthrough, the mechanical and theatrical elements of a dark ride, and new modes of interactivity powered by advances in tracking and sensing technology.” said Mark Stepanian, Chief Experience Officer for CAVU. Attractions have, for decades, relied on eliciting the same emotional responses such as fear from tall lift hills or surprise on dark rides. Quest unlocks new emotional responses as guests explore new environments, encounter new mechanics, work together to solve problems, and become their own hero. By pushing past traditional “shooting” experiences, Quest is a totally reimagined story-telling platform that allows for experiences that are surprising, organic, and personal all while grounded in the story.
CAVU has designed over 50 unique modules that include new interactives, motion bases, and more. For ultimate flexibility, Quest allows designers to choose from any combination of these modules to meet the overall attraction theme, footprint, throughput requirements, and budget. This modular approach makes it possible to incorporate this attraction into a smaller, temporary museum exhibit, a permanent brand experience center, or a multi-million dollar theme park e-ticket level attraction.
Quest can also be used to refresh existing attractions by adding on a new preshow or postshow or introducing new experiences in the queue line. The modules include a range of mechanical and interactive elements that can be tailored to suit any theme or story.
For more information visit www.cavudw.com/quest.
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