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Please Remain Seated…

The unique demands of AV design in themed entertainment • by Scott Harkless

For those who have been to a theme park anytime in the last decade, it is impossible not to notice the significant role of audiovisual systems and media. Designers of theme parks and out-of-home attractions are continually pushing the envelope to create memorable experiences and provide options that differentiate an experience from what’s available in the home or elsewhere.

A rack of AV equipment controls is the heart and brains of an attraction. All photos courtesy of Alcorn McBride.
A rack of AV equipment controls is the heart and brains of an
attraction. All photos courtesy of Alcorn McBride.

Take dark rides for example. This type of attraction has long been a popular standby of theme parks, but has evolved and grown in sophistication over the years.

If we rewind back to the early days of dark rides, we would see a chain of cars or boats on a track advancing at a

somewhat leisurely pace from scene to scene of elaborate props, animated figures, scenic lighting, music, and sound effects. A modern-day dark ride, on the other hand, is liable to be a 4D experience. It might have vehicles with complex motion systems designed to taunt riders with sudden changes in gravity and acceleration. The ride scenes might be combined with sophisticated video projection to enliven the scenery or animated figures. Audio still plays a huge role, but the audio systems might be located on-board the ride vehicle to improve sound quality and a more immersive guest experience. Even the vehicles themselves might be completely trackless and wireless.

In other words, the “wow factor” is high, and the technical challenges are varying and multifold.

Let’s take a deeper look at what a tech or AV designer is likely to encounter in the creation of a media-based attraction with sophisticated systems.

Synchronization

One of the biggest hurdles is ensuring that all of the audio and video effects are perfectly synchronous with other entertainment systems such as ride motion, animated figures, lighting, and special effects. Imagine how nauseating it would it be for the ride vehicle to lean sharply to the left two seconds before the ride video leans left. In a 4D Theater application, that water spritz to the face just isn’t as convincing if it doesn’t happen at the exact same moment the character on-screen sneezes. Synchronizing these systems to avoid lag is critical to a great guest experience and, in the case of rides, is also important to minimize the chance of motion sickness.

The way to guarantee this precise level of synchronization is to use AV, lighting, animation, and ride control systems that work together harmoniously. For AV gear, this means remote control capability, consistent triggering, and the ability to lock to external clocks like Genlock, audio sample clock (word clock), SMPTE timecode, etc. Show control is critical for managing all of the entertainment systems. When a show control device is combined with the ability to consistently trigger other devices, the result is a system with the power to provide a synchronous and repeatable experience.

Alcorn Quarter page

Reliability

With parks spending millions of dollars on building and marketing their star attractions, downtime is unacceptable. To add to the challenge, these attractions run repeatedly all day long, day after day, often for many years. When coasters and ride vehicles are involved, sometimes the AV equipment can be subjected to fluctuating power sources (i.e. super capacitors), high temperatures, humidity, vibration and G-forces. With this kind of use and abuse, top quality, purpose designed gear is, in our view, an imperative. Consumer-grade and even common professional-grade electronics and AV gear are not up to the challenge. Just try putting that rack-mount amplifier into a roller coaster and see how long it takes for it to rattle itself into pieces.

As a general rule, it’s best to use solid-state equipment whenever possible simply because moving parts will inevitably break with such high levels of use. Especially in the case of ride vehicle environments, gear should be used that was specifically designed for the purpose. It will be more expensive than that rack-mount amplifier, but it will still be in one piece when the ride pulls into the loading station. For media playback devices, solid-state memory (usually flash memory) is a must. Traditional disk drives are simply not reliable enough unless they are used with complex redundant RAID configurations. Simple, purpose-built, and solid-state equipment will ensure high up-time with little to no maintenance.

IMG_6433The Walibi Holland theme park in Biddinghuizen, Netherlands recently rebranded its steel roller coaster as “X-Press: Platform 13,” giving a new look and feel to the ride. The ride borrows elements from the theme park’s successful Halloween haunted house attractions and adds a mysterious backstory, which unfolds in the queue to extend the guest experience.

Guests entering the queue watch vintage-style news reports describing an infamous subway train crash and the many mysterious events that followed. As guests wind their way through the queue, they are immersed in the an eerie atmosphere of piercing train headlights, blaring horns, squealing brakes and PA announcements.

Arriving at Platform 13, an out of control train races past, its brakes squealing. Then their own train approaches. Once onboard, guests are launched, accelerating to 94.3 km/h in just 2.9 seconds. Entering the final tunnel, passengers see the safety light blinking red, but their train is not stopping. The train seems to slide on the track, and a final pyro effect concludes this heart-stopping ride.

Alcorn McBride equipment provides the elaborate video, audio and lighting synchronization throughout the attraction. Alcorn McBride’s V4 Pro frame-accurate controller manages the entire show. The status of projectors and other show elements can be monitored using Alcorn McBride’s ShowTouch interface running on an Apple iPad. A DMX Machine and a LightCue create synchronous lighting effects, and control 30 LED fixtures for the phantom subway train approach. An A/V Binloop HD drives projectors for spooky visual displays and creates the out of control train. An AM4 Digital Audio Machine provides audio effects for the finale. A ProTraXX is the main audio source for the queue

Long-term Availability

Sometimes an attraction remains popular for many years and continues to run with little or no alteration to the guest experience. The original gear might still be in use after many years of service. Even the most reliable electronics can wear out after years or even decades, however. When this happens, the ability to replace this gear without having to redesign the entire attraction is of tremendous value. This is why the initial choices of AV equipment and manufacturer are key.

Sometimes designers advocate using more mainstream gear that is cheaper due to the larger production volumes, but such a choice may come at a high price in the long term. As awesome as the themed entertainment industry is, it’s simply not a big enough market to justify large production volumes. What this means is that the manufacturer of that mainstream gear has other markets in mind when they make decisions on their product offering. If they decide it’s in their best interests to discontinue or redesign their product, the attraction and the attraction operator suffer the consequences.

Themed entertainment is a niche market and the safest bet is to work with companies that focus on that industry. These companies will understand the need for a long-term supply chain to keep attractions up and running. This means they generally keep stock of old equipment or at least design new equipment that can easily replace the old equipment. In short, if an attraction goes down it can be repaired quickly for the price of a piece of gear rather than a complete redesign effort to navigate around obsolete and irreplaceable gear.

Service

The niche status of the industry also plays into maintenance and service once an attraction is up and running, just as it affects long-term product availability. As popular as themed attractions are, this market is just a drop in the bucket when compared to other more mainstream AV markets such as digital signage, teleconferencing, broadcast, education, etc. It’s a simple truth that must be accepted and understood by AV and tech providers and kept in mind by their clients.

Scott Harkless
Scott Harkless

AV manufacturers that focus on the broader markets are less inclined to provide the fullest range of service to themed entertainment clients simply because for them, the numbers don’t add up. For them, the attractions market is low priority. This can be a huge problem for personnel in charge of building or maintaining a high-profile system. Nobody wants to be in a situation where an attraction is down due to an equipment failure and the manufacturer cannot provide urgent assistance. Nobody likes to hear an automated response when calling for tech support, nor do they like to waste time speaking to agents who have no information on the product or the issue at hand.

This is why themed entertainment is one of those industries that still demands high-level personal service in all aspects of the business. Cutting-edge attraction designs push the limits of what technology can do. Identify and work with the part of the AV community that places high priority on the attractions business, and you will reap the rewards of getting what you need to optimize your chances of success: technical assistance and demonstrations during the design phase of a project, and phenomenal support for the entire life of the attraction.

Despite how comparably small the market for AV products is in themed entertainment, well-conceived and well-built modern attractions manage to successfully push the limits. As an AV enthusiast, it is truly the best industry to experience the latest trends in AV technology and the entertainment value it brings to visitors.

Get to know this industry and you’ll see that long-term reliability is not so elusive, because the people who work in themed entertainment are hooked. We love what we do and tend to stay in this niche for our entire careers. For us, the opportunity to work every day in places where people go to have fun is an amazing perk. • • •

 

Unique Interactives

Educational exhibits at the National WWII Museum, Expo 2015 Milano and Graceland • by Eli Kuslansky and Gregory Peduto

[dropcap color=”#888″ type=”square”]R[/dropcap]ecently, Unified Field had the opportunity to provide design services on three unique endeavors: The National WWII Museum in New Orleans, The USA Pavilion at Expo 2015 Milano, and Graceland Mansion in Memphis.

Dog Tag Experience

Built to honor World War II veterans, the new Campaigns of Courage Pavilion at the Museum takes guests on an immersive multimedia journey through one of the most cataclysmic events in human history. Using the dynamic nature of media to strike a fine balance between authenticity and the transcendence of time, Unified Field crafted the experience to connect younger visitors with the stories of their grandparents and great grandparents.

The Dog Tag Experience begins at ticketing where each visitor is issued a personalized RFID (Radio Frequency 3Identification) card. Each visitor registers his/her Dog Tags and selects the story of a unique veteran to follow throughout the war. The cards are used to log in at themed interactive War Station and My Journey kiosks throughout the pavilion. The kiosks are packed with content such as oral history interviews with veterans recorded by the museum’s staff, archival videos, artifacts drawn from the museum’s collection, animated battle maps, and exploded 3D models of vehicles and weaponry.

The cards enable a visitor to personalize his or her museum trip and save videos and artifacts for viewing at home through the Dog Tag Experience website. In an official Museum statement, Dr. Gordon H. “Nick” Muller, President and CEO of the Museum Educational exhibits at the National WWII Museum, was quoted: “Personal narratives embody the human dimension of the exhibits inside Campaigns of Courage and, through the use of technology, bring to life the story of WWII. The digital dog tags bring home the courage and sacrifice of the war’s participants in a powerful way by connecting visitors to the journey of real servicemen and women. And, after leaving us, guests can go online to continue their exploration and discover even more. It is history that will follow you home.”

Unified Field created a custom content management system to manage the Dog Tag Experience, which allows the museum staff to update content across the kiosks and website, facilitating an integrated and up-to-date visitor experience.

Global Food Security

Working in collaboration with exhibit developers Thinc Design, Unified Field created a multi-touch interactive table game titled “Feeding the Planet Together,” based on the Economist’s Global Food Security Index. It is part of the guest experience at the USA Pavilion at the 2015 world’s fair hosted in Milan, Italy and running for six months (through October 31). [For more on the USA Pavilion, see article on p. 15]

Feeding the Planet Together at the USA Pavilion in Milan. All photos courtesy Unified Field.
Feeding the Planet Together at the USA Pavilion in Milan. All photos courtesy Unified Field.

The expo theme is “Feeding the Planet, Energy for Life.” Many international and corporate exhibits showcase innovative technologies designed to feed the world while respecting the equilibrium of the planet. “Feeding the Planet Together” accommodates up to six visitors at a time, of all ages, to work together to address and try to solve the problems contributing to world hunger.

The interactive table is a part of a larger story told throughout the USA Pavilion. Global food security is a serious topic, but Thinc Design suggested we infuse playfulness into the interactive, making it non-didactic while communicating complex information that was compelling. Each player’s station symbolizes a different facet of food security, which includes: nutrition, farming, policy, research, cooking and industry. 3D models representing food security challenges, such as urban food waste, farming inefficiencies and wasteful irrigation, materialize in the center of the table.

By working together, passing these challenges from stationto station, visitors can unlock solutions to world hunger. The game is bi-lingual and visitors can select either English or Italian. Overhead, a Kinect senses when players arrive at the table.

zebec full

Elvis immersion

To celebrate the life and legacy of Elvis Presley™, Graceland® contracted Unified Field to completely modernize the audio guide at the Graceland Mansion into a multimedia iPad app, presenting an immersive experience for Elvis fans of all ages.

The system works by monitoring Bluetooth iBeacons strategically placed by Unified Field’s engineers throughout the mansion. iBeacons function as a content delivery system, transmitting room specific media to the iPads in the form of interactive hotspots, allowing users access to audio, video, photographs and photo opportunities. The “Elvis Photobomb” feature permits visitors to use their tablets to drag and resize iconic images of Elvis into photographs they’ve taken at the mansion.

The iPad tour at Graceland contains information and media, as well as an opportunity to include Elvis in a photo the guest takes.
The iPad tour at Graceland contains information and media, as well as an opportunity to include Elvis in a photo the guest takes.

Other features allow guests to “favorite” selected content found on the tour to review and share at the conclusion of their tour experience. The tablet tour has been proven to be a popular hit, based on research with guests on site and also from reviews on tripadvisor.com.

The audience and nature of cultural institutions are shifting rapidly. Organizations that understand how to create content and experiences for this demographic, while still being relevant to current audiences, will be best positioned for the future. From gesture simulations and media walls to large-scale real-time displays, augmented reality and RFID systems, museums, corporations, architects and designers are learning to incorporate modern interactive technologies to emotionally resonate with their audiences. • • •

Eli Kuslansky
Eli Kuslansky
Gregory Peduto
Gregory Peduto

The co-authors are on staff at Unified Field (www.unifiedfield. com): Eli Kuslansky is partner and chief strategist, and Gregory Peduto is writer-researcher. Unified Field designs and builds content rich experiences for international clients to generate sustainable relationships with their customers, audience and networks. Unified Field fuses interactive media with the power of narrative to evoke emotions, provoke deep thought and invite action. Their New York City offices contain in-house capabilities for producing 2D and 3D animations, video, software, research, scriptwriting and hardware, including a dedicated lab for prototyping the next generation of interactive exhibits and convergent technologies.

JUSTICE LEAGUE: Battle for Metropolis 4D

Merging technologies and moving dark rides forward • by Martin Palicki

Even superheroes need some time to build a theme park attraction. According to Sally Corporation CEO John Wood, the idea for developing JUSTICE LEAGUE: Battle for Metropolis for Six Flags had been percolating for over a decade.

“We had been talking to Six Flags about using the JUSTICE LEAGUE IP in an attraction for at least ten years, but things really started to move when we approached Six Flags in early 2012,” explains Wood. They talked about the JUSTICE LEAGUE: Alien Invasion 3D attraction Sally was in the process of building at Warner Bros. Movie World in Australia, which opened in September of 2012.

JUSTICE LEAGUE: Alien Invasion 3D is a leisurely paced dark ride that combines a score-based shooting attraction and the JUSTICE LEAGUE theme. Although there is no formal connection between Movie World and the Six Flags parks, Six Flags does have access to the DC Comics IP (which is owned by Time Warner) and park executives knew they wanted an attraction based on the DC Comics characters.

The Australian attraction was an important step forward in the evolution of dark rides. Sally had been installing shooting-gallery style dark rides for many years. Starting in the late 1990s, destination theme parks began adding high-end projection-based media dark rides with motion base vehicles. Alien Invasion was a step towards bringing those concepts and technologies together.

“For the Six Flags ride, we all wanted a new story and ways to integrate the technology to involve visitors more in the show action,” says Wood. “We really felt we were superheroes of the attractions industry, on a mission to bring high-end attractions to life at the smaller parks.”

Six Flags liked what they saw in Australia and saw the potential for more. In 2012, Wood brought in Rich Hill, Creative Director for Sally, to work with Tom Iven, Senior Vice President of U.S. Park Operations, along with Les Hudson and Sam Rhodes, Six Flags Corporate Design, on developing a storyline and concept.

According to Wood, JUSTICE LEAGUE: Battle for Metropolis differs from the Australian version in several significant ways. First, it was important to Six Flags to have a dynamic vehicle that could spin, accelerate quickly, and move in sync with the projected media.

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While the park wanted the attraction to appeal to the family market, they also wanted the ride to meet the needs of their thrill seeking population. The second major improvement came courtesy of the Unreal 4 game engine (sourced and integrated by Pure Imagination), which allowed for real-time game play and Alterface Projects’ laser and camera scoring system. This meant that the ride designers could designate anything as a target, and players could rely on the knowing who the “bad guys” are rather than seeking out a specific target shape. Action on the screens reacts to what players shoot at, so the ride becomes much more realistic and intuitive. The powerful game system, coupled with advanced animation and projection systems, elevates the guest experience of this regional park attraction to rival that of a destination park.

Sally played the role of design / build contractor, starting with the conceptualization of the ride package and writing the script. Sally also helped assemble the team of experts that brought the project together. Oceaneering Entertainment Systems handled the ride system, Pure Imagination oversaw CGI production, Wyatt Design Group was the show set designer, Lexington Design & Fabrication provided scenic construction and the gaming system was created by Alterface Projects.

Six Flags opted to open two versions of JUSTICE LEAGUE: Battle for Metropolis, one at Six Flags Over Texas (Arlington, TX) and Six Flags St. Louis (St. Louis, MO). Both sites selected were existing buildings that were retrofitted. In Texas, the ride was going into an old theater, with an additional building added on over the reservoir for the park’s rapids ride. In St. Louis, the ride took over space from “Scooby Doo’s Haunted Mansion” boat ride (also a Sally creation), which required filling in the former boat troughs to create a level floor. Both rides contain the same scenes and show elements. The St. Louis version has more space and has more ride track between the scenes.

The ride’s iconic Joker animatronic also includes technological improvements. Advances in skin materials and new articulation of the character’s mouth make him more lifelike. “Animatronics are constantly evolving,” says Wood. “They are really becoming more of an art form.”

Six Flags’ Brett Petit, Sam Rhodes and Sally Corp’s John Stegall look at set pieces for the new ride in Sally’s Jacksonville, FL facility. Photos courtesy Sally Corporation and Six Flags.
Six Flags’ Brett Petit, Sam Rhodes and Sally Corp’s John Stegall look at set pieces for the new ride in Sally’s Jacksonville, FL facility. Photos courtesy Sally Corporation and Six Flags.
Developing the ride and storyline

Sally’s Rich Hill gets the superhero’s share of credit for bringing JUSTICE LEAGUE to life. As lead designer on the project he led the ride from concept through installation to opening.

Guests enter the Hall of Justice and learn that several members of the JUSTICE LEAGUE have been captured. They need everyone’s help to find them, free them, and then capture the Joker and Lex Luthor. Guests move on to Cyborg’s lab where they learn about the ride vehicles being provided and the technology riders will use to stun villains and free the heroes.

Guests then grab 3D glasses and enter the six-passenger ride vehicle. According to Hill, the ride was always designed with 3D media in mind. “We wanted the characters and scenes to pop out at guests, and the best way to do that is with 3D,” explains Hill. The team selected RealD for the 3D projection system.

Sometimes it is simple technology that can have a big impact. Hill pointed out that the doors dividing scenes are new sliding doors created by Besam and manufactured by Door Control Inc. A traditional dark ride door swings open, which takes a longer time than a sliding door and uses a lot more real estate. Ride vehicles have to travel forward past the door arc so the doors can close. With sliding doors, the vehicle can turn directions much sooner, freeing up the layout significantly. Hill says he got the idea on a visit to the local grocery store, and has been really pleased with how they have blocked light and sound between the different scenes.

The ride layout takes vehicles through a series of fabricated sets and CG environments. “We worked hard to mix the practical with the virtual,” says Hill. “Tangible effects make a difference. And for the CG portions, we took a lot of care to make it look like virtual vistas, as opposed to just sitting in front of a TV screen.”

During the trip through Metropolis players can shoot at targets both on the screens and in the real environment. The second half of the ride takes place in a series of immersive curved screens designed to cover players’ field of sight. At the end, scores are calculated and displayed, along with a photo of each
player taken earlier in the ride.

Alterface’s interactive devices await guests inside Oceaneering’s Evo-6™ vehicles at the load station. Photos courtesy Sally Corporation and Six Flags.
Alterface’s interactive devices await guests inside Oceaneering’s Evo-6™ vehicles at the load station. Photos courtesy Sally Corporation and Six Flags.
A new vehicle for fun

The six-passenger vehicles for the attraction are Oceaneering’s Evo-6™ product. The JUSTICE LEAGUE attractions were the first installation of the Evo-6 ™, which is derived from an 8-passenger vehicle called Evolution, first debuted in 2005.

Each vehicle has a full motion base capable of 360-degree spins (yaw). The vehicle also contains onboard lighting and audio. Onboard audio playback comes from an Alcorn McBride AM4 Digital Audio Machine. Audio amplification comes from Alcorn’s AmpTraXX amplifier. Both of these units are mounted together using a special bracket that Alcorn designed to save space in the ride vehicle. For both Six Flags attractions, the vehicles also contain a strobe light used sparingly throughout the ride.

The maximum speed for the vehicles is six feet per second, although they rarely go that fast. Oceaneering’s Nathan Marks, project manager for the Evo-6™ vehicles says the gaming element requires slower movement. “When players are aiming at targets, we don’t want to spin them around or move them too quickly along,” explains Marks. “In St. Louis, we had more space between scenes so we are able to take the vehicle up to full speed several times during breaks in the game.”

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Fighting the Lex-Bots

The gaming system is a core element of the attraction. Alterface Projects developed the patented interaction system, which is based on laser and camera detection technology. According to Alterface Projects CEO, Benoit Cornet, “This system avoids putting fragile components into the interactive devices, which means simpler and cost-effective maintenance.”

Each vehicle wirelessly transmits scoring data to a central computer located backstage. This isolates the sensitive equipment from the vibrations and movement of the ride vehicle, enhancing reliability.

The gaming system is noticeably different from the Australian attraction. “The system is largely invisible to the guest,” says Benoit. “The camera and laser system allows virtually anything to become a target.”

In the case of JUSTICE LEAGUE the team took the technology one step further and created moving targets on a fog screen. When Alterface and Sally were working on the Australian ride, they ended up with an extra projector and during the install they used it to try and project 3D onto the fog screen in that attraction. When it worked, one of the Alterface crew set up the gaming system by the fog screen to see if it would read the scoring. It proved to be effective, but it was only temporary. As Rich Hill likes to say: “It was a little secret we kept in our back pocket until the Six Flags projects happened.”

Now, guests round a corner and see a fog screen in front of them with an army of Lex-Bots (small menacing robots sent to protect the villains) appearing to move toward the vehicle. As players shoot at the fog screen the Lex-Bots respond. As the vehicle breaks through the fog screen riders suddenly find themselves in an entirely new scene. The moment is startling and powerful; an effective deployment of existing technologies in an entirely new format. That, in essence, is what makes JUSTICE LEAGUE a success.

Front row: Ron Johnson, John Wood, Steve Martindale, Donna Gentry, Rich Hill Middle row: Rick Rhodes, Mike Sossamon, Sam Rhodes, Les Hudson Back row: GREEN LANTERN, WONDER WOMAN, SUPERMAN, THE FLASH, BATMAN Photos courtesy Sally Corporation and Six Flags
Front row: Ron Johnson, John Wood, Steve Martindale, Donna Gentry, Rich Hill
Middle row: Rick Rhodes, Mike Sossamon, Sam Rhodes, Les Hudson
Back row: GREEN LANTERN, WONDER WOMAN, SUPERMAN, THE FLASH, BATMAN
Photos courtesy Sally Corporation and Six Flags
Who’s in charge?

With such a dynamic ride environment, the show control systems might be complicated. Not so, says Sally’s Technical Director John Stegall. “Three main systems are able to operate the whole attraction,” says Stegall. Sally utilizes four Weigl show controllers that run all of the show elements, including the preshow and load area monitors.

Oceaneering’s ride control system monitors the exact position of each ride vehicle. It communicates that information to both Sally’s show control system, which triggers show elements, and Alterface’s gaming control system, which initiates and monitors game play. Media for the attraction’s six projection screens is played back from the Alterface
servers.

Both attractions have received impressive reviews from fans in St. Louis and Texas. And according to John Wood, it’s only the beginning of a dark ride renaissance.

“There are a lot of things contributing to the resurgence of dark rides today,” says Wood. “Technology is one of those things, but it’s also time. There is an increase in demand worldwide that wasn’t there in past
decades.”

Six Flags CEO Jim Reid-Anderson seems to agree. At the IAAPA Asian Attractions Expo Leadership Breakfast, when asked about the success of the attraction, he hinted that more are in the pipeline: “[Interactive dark rides] are probably a fundamental part of our plan going forward.”
• • •

At SATE, T Stands for Technology

ABOVE: Entertainment Technology Center, Carnegie Mellon University

TEA’s annual conference on themed entertainment design and development

IPM asked SATE and TEA leaders about the technology component of the conference, and the industry.

PaulK“There’s no app for this”
Paul Kent, Electrosonic
SATE ’15 Technology Segment Chair

This year for the SATE conference the technical sessions are looking at the uses of technology that will influence the industry in the coming years. We are looking at technologies that are just starting to be used or thought about for the entertainment industry as whole. We are going to be looking at learning robots, using brain waves and your thoughts to control objects and interact with your experience. Virtual reality is now a reality and we will be looking at two styles of virtual reality, its use in immersive gaming and the use in the “real world” to enhance your ride experience. We have all seen drones in the news, and we are going to bring them to SATE to talk about their ever increasing use in creation of content for experiences, and their participation as elements in experiences. These threads will be brought together in a joint session with Steve Birket where we will discuss the real engineering behind the experiences that we live with everyday, and how elements are engineered to be reliable, repeatable and safe, in a session called “There’s no app for this.”

2015-01-28 Steve Birket headshotDemocratization of technology
Steve Birket, Birket Engineering
TEA International Board President

I remember being on an attraction installation for a new Orlando park about 1989. Only the owner project manager had a (large) cell phone on his belt, no one else on the project did.  You knew he was important!

Years ago many of the technology methods and tools used in our industry were held by a few, those having special training and tribal knowledge of the methods and tools.  Elements of this remain certainly, and provide the creative spark, however a large component of this knowledge is now more common, and there are many more paths and places to gain this knowledge.

Technology is applied in an increasingly uniform manner, benefiting the technologist and guest alike. International standards exist and are increasingly accepted. As years ago standards did not exist in many areas of our unique industry, the best practice was determined by experienced people sitting around a table considering scenarios and outcomes. Over time these best practice discussions have evolved into formal industry standards.

The expectation for what technology will provide continues to rise, and the designer and guest just want the magic to occur.  If the engineer does his job, his work is transparent and it must have been easy!

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Loren_Barrows112014Collaboration and creativity
Loren Barrows, Alcorn McBride
SATE ’15 Co-Chair (with Shirley Saldamarco of ETC Carnegie Mellon)

The entire themed entertainment industry is about collaboration so it’s not coincidental that designers and technologists work together as a team to create the total guest experience.  Designers are focused on story and the architectural details that result in the complete immersion of the guest into the experience.  Complex technology must be hidden and complimentary to the story and architecture. As Ed Catmull [co-founder of Pixar Animation Studios and President of Walt Disney and Pixar Animation Studios] once said, “Creativity inspires technology and technology inspires creativity.”

It’s ultimately all about the Experience, and how you get there. That is what the SATE equation is all about: integrating story, architecture, and technology to transport guests to an immersive themed experience that fulfills

Shirley Saldamarco
Shirley Saldamarco

the vision for the project. The best experiences seamlessly integrate story, architecture, and technology. The collaboration between trades is essential for success.

Great guest experiences also connect on a personal level. I admire the talent in our industry that makes this happen on a global scale and continues to raise the bar.

Hosting SATE ’15 at ETC Carnegie Mellon reinforces this professional culture.  My Co-Chair, Shirley Saldamarco, says, “As an educational institution, the ETC organizes students into multi-disciplinary teams and teaches collaboration and team work above all else.  Expertise diversity leads to more conflict, disagreements and debates and that’s precisely what leads to the creation of higher quality and more innovative products.” • • •

SATE runs Sept 17-18 at Carnegie Mellon University, Pittsburgh • http://www.teaconnect.org/Blog/SATE-Blog/

Wanda Chairman Wan Jinalin Announces Company’s Tourism Strategy

Beijing, China — Following is the full text of Dalian-Wanda Group Chairman Wan Jinalin’s remarks at the China (Sichuan) International Tourism Investment Conference held at Chengdu on July 23.  He announced Wanda’s intentions of achieving 200 million visitors to its tourism projects and more than RMB100 billion in annual tourism revenue by the year 2020, with the goal of overtaking Disney and becoming the world’s largest tourism enterprise. 

Firstly, my congratulations to the success of the inaugural China (Sichuan) International Tourism Investment Conference. I have attended many conferences but this is the first time I am attending one that is dedicated to tourism investment. The subject of my speech today is Wanda’s tourism development strategy and it focuses on four points:

I. Objectives of Wanda’s tourism development plan

As you know, Wanda’s transformation is at full swing and we had set our sights on achieving full transformation by the year 2020. However, this year, our Board of Directors decided to bring the date forward to the year 2018. By the year 2018, the two core indicators of service revenue and net profit shall account for more than two thirds of the Group’s total revenue and net profit, and four pillar sectors, namely Wanda Commercial, Wanda Cultural Industry Group, Wanda Financial Group and Wanda E-commerce, shall take shape at Wanda Group.

Wanda Cultural Industry Group has established four holding companies in film, tourism, sports and children entertainment, respectively, this year. The film holding company integrates all of Wanda’s film production and distribution and cinema operations and it will officially receive a business license soon. It can be said to have the greatest dominance in the Chinese film industry as few players in the industry have film production and distribution and cinema operations concurrently. The tourism holding company represents one of the key pillar industries that Wanda is focusing on. A report by World Leisure Organization best illustrates the situation. Headquartered in New York, the World Leisure Organization has close to twenty thousand members worldwide and they include travel agencies, design companies and construction companies. The Organization has five senior members and Wanda is its only senior member in Asia Pacific. Senior members need to be approved by a unanimous vote by the Organization’s Board of Directors. Three of the senior members are from the United States and they include Disney and Universal Studios. The remaining senior member is European company Merlin Entertainments which is well-known for its Legoland theme parks and Madame Tussauds wax museums. Wanda is the only senior member in Asia Pacific and this is indicative of its position in the global tourism industry.

In the report by World Leisure Organization, Disney was the world’s largest tourism company in the year 2014 with nearly 130 million visitors. Shanghai Disneyland is slated to open next year and its annual visitorship is expected to reach 20 million. As such, we predict Disneyland visitorship will reach 150-160 million by the year 2020. With this in mind, Wanda has set the strategic goal of 200 million in visitorship and more than RMB100 billion in annual tourism revenue by the year 2020, so as to overtake Disney and become the world’s largest tourism enterprise. The reason for setting such an ambitious goal is that the goal of Wanda Group is to achieve US$200 billion in assets, US$200 billion in market capitalization, US$100 billion in revenue and US$10 billion in net profit by the year 2020 and tourism is one of our important development directions.

II. Building world-class tourist destinations

How will Wanda achieve its goal of 200 million in visitorship and RMB100 million in tourism revenue? Innovation will be the core. We are not adopting the traditional tourism model. Instead, we are putting our best efforts to create an innovative model in the world – jumbo-size integrated “cities” for cultural tourism that we call Wanda Cultural Tourism Cities (or “Wanda Cities”). There are now ten Wanda City projects in China, and three of them, namely the White Mountain Resort, Wuhan Central Cultural District and Xishuangbanna Resort, are in operation, while the remain seven are undergoing construction.

So what is innovative about Wanda Cities? Firstly, we analyze China’s climate. China’s climate characteristics determine that there are limited places in the country where one can engage in outdoor entertainment all year round. With the exception of Xishuangbanna and Sanya, most regions in China are restricted by winter and the rainy season, and year-round outdoor tourism is difficult in these regions. As such, indoor entertainment is a core aspect of Wanda Cities. Each Wanda City has a large building that can be even bigger than Beijing T3 Airport. They are generally greater than 500 meters in length and have a width of over 300 meters, housing various attractions. They each have a large outdoor theme park as well. All Wanda Cities offer innovative and top-notch performances, as well as hotel complexes. Wanda has its beginnings in commercial operations and all Wanda Cities have large commercial centers and hospitals. The one in Xishuangbanna, for example, has a Grade A Class 3 hospital with 500 beds. We invested more than RMB1 billion to build the hospital which was given to the Yunnan Provincial People’s Hospital upon construction for its management. It is now the best hospital in Yunnan.

I shall now give a brief introduction of the Chengdu Wanda Cultural Tourism City. Construction of the city will begin in the near future. The people of Chengdu are fond of snow and many of them go to other places to ski. Hence, we decided to innovate and began planning of the construction of a fourth-generation indoor ski slope in Chengdu, as well as the world’s only horror theme park. A movie theme park that incorporates the picturesque mountain views of Sichuan, as well as a large shopping center, restaurants and a large outdoor theme park are also part of the plan. We are planning innovative programs that combine the characteristics of Sichuan culture, Taoism culture and Qingcheng Mountain. We are also building high-end hotels, a professional folk music bar and a variety of music bars and pubs so that people can enjoy the programs offered in the evening. According to our plan, three Wanda Cities are in operation and the Hefei Wanda City and Nanchang Wanda City will be opened next year. Going forward, approximately three to four Wanda Cities will be opened annually. By the year 2020, there will be at least 15 Wanda Cities in operation in China. Annual visitorship of each Wanda City is approximately 10 million. It is more than 30 million for bigger cities such as the Wuhan Central Cultural District. The collective visitorship of all 15 Wanda Cities is expected to achieve the target of 200 million.

III. Establishing a comprehensive industrial chain

With destinations in place, will visitors naturally come?

We are in the era of information explosion and there are far too many channels of information. As such, one has to peddle one’s wares no matter how good they are. The era of “gems are uncovered no matter how deep they are buried” is over. As such, we made endeavors to establish an industrial chain after building tourism destinations.

Firstly, we founded the only cultural tourism planning institute in China a few years ago. What is the biggest issue that needs to be addressed to engage in cultural tourism? Cultural tourism, especially modern cultural tourism, is not about sightseeing and taking in sceneries. It is not “traveling from a place that you are tired of to another place that someone else is tired of”, as some would put it. It requires something that is innovative. This requires creativity first and foremost. Where does creativity come from? From talented people. Wanda Cultural Tourism Planning & Research Institute has more than 300 employees. More than half of them are foreigners and most are world-class masters. Take for example Mr. Mark Fisher who was the chief architect of our Wuhan “Han Show”. A legendary set designer in the world, he was the foreign chief designer of the opening and closing ceremonies for the Beijing Olympic Games and the chief designer of the Asian Games in Guangzhou and the London Olympic opening and closing ceremonies. Our chief special effects engineer has won four Oscars for Best Visual Effects.

Wanda acquired more than a dozen major domestic travel agencies in the past three years through capital operation. We are now the largest travel agency in China. Our travel agency revenue is expected to exceed RMB10 billion this year and breach the RMB20-billion mark over the next two years. It is set to reach RMB40 billion by the year 2020.

The Internet is also very important in the information age. A such, we invested in LY.com a fortnight ago, thereby forming a comprehensive travel industrial chain that encompasses creativity, offline travel agencies, online channels and tourist destinations. We also have our own hotels in tourist cities. If Wanda’s travel industrial chain can be said to be still lacking, then we do not rule out the possibility of Wanda making its foray into the aviation industry in the future. Presently, accessibility is not an issue when it comes to tourism in major Chinese cities but transportation supply fails to meet demand in places such as Xishuangbanna and Changbaishan. There are five flights plying the Beijing-Changbaishan route daily and the tickets for such flights are at full price. One can only secure a ticket by making bookings 20 to 30 days in advance. There is demand but not enough supply. Changbaishan Airport has also set a record with full price tickets during summer vacation and for ski trips in winter. Based on our experience and goals, one needs to command pricing power and have a “closed-loop” industrial chain in order to achieve the best efficiency in the tourism industry.

IV. Internationalization strategy

The ultimate goal of Wanda’s internationalization strategy for its tourism business is to become a leader in the global tourism industry. This means growth beyond China. We will definitely have to venture overseas to become an international enterprise. As such, we mainly carried out two things. Firstly, we are building high-end luxury hotels overseas under the China brand. Seven hotels are under construction and they are in major cities of major countries in the world. For example, we are building one in London which is beside the River Thames and a stone’s throw away from the Buckingham Palace and Hyde Park. At 200 meters, it is the tallest building by the River Thames and one can have a view of the Buckingham Palace and Hyde Park from the hotel. Our hotel in Madrid is also the tallest in the city at a height of 117 meters and it is located at the center of the city. In Australia, which is a renowned tourist destination in the world, we have built landmarks at core districts in Sydney and the Gold Coast. We also built landmarks at landmark locations in Chicago and Los Angeles and all of them use the Wanda Vista brand.

Despite its accomplishments in terms of atomic bombs, missiles and satellites, China has yet to have its own high-end hotel brand. Mr. Shao Qiwei, former director of China’s National Tourism Administration, told me on two occasions that Wanda should take the lead to build China’s first high-end hotel management brand. He said that Wanda opened more than a dozen hotels annually and no other Chinese enterprise would have the courage to build a high-end hotel brand if Wanda did not have the courage to do so. Hence, we held many internal meetings at Wanda and despite the objections of the majority, I insisted that we set up our own hotel management company. Today, we are seeing some early results and we have an outstanding standard of hotel management in the country. After the hotel industry headed into the doldrums in 2014, foreign-managed hotels that managed our hotels failed to meet their goals while our hotels that we managed ourselves all met our goals. Secondly, we have embarked on the acquisition of tourism companies and attractions overseas and we do not rule out building large tourism projects overseas.

As a private enterprise in China, Wanda is expected to achieve assets of more than US$100 billion and annual revenue of nearly US$50 billion this year. We may be doing everything on a large scale but we continue to put in efforts and chase our dreams. Everyone including me is working very hard every day, clocking more than ten working hours daily. Why do we do this? It is because we are driven by our dream. And what is our dream? It is to make Wanda a top-notch super enterprise in the world and our tourism holding company will be a strong force propelling us towards this goal.

Christie Illuminates Plight of Endangered Species on Empire State Building

Cypress, CA, USA (August 26, 2015) Powered by 26 Christie Roadster HD20K-J and 12 Christie Roadster S+22K-J projectors, provided by Nationwide Video, New York City’s Empire State Building was the setting for a stunning projection mapping display highlighting the plight of many animals facing extinction. The massive display was a collaboration between Travis Threlkel, chief creative officer and co-founder of Obscura Digital, and Oscar winning filmmaker and photographer Louie Psihoyos, executive director of Oceanic Preservation Society. It was the fruition of a four-year struggle to bring attention to some of the world’s most endangered animals. The animated light show measured 375 feet high and 186 feet wide and covered 33 floors of the city’s famous landmark.

The show, “Projecting Change: The Empire State Building,” presented a veritable “Noah’s Ark” of endangered animals, according to Psihoyos. Using photography from his colleagues at National Geographic, he produced a looping reel that included manta rays, birds, reptiles, lions, and even a gorilla that “climbed” to the top of the building.  The multimedia production, which ran from 9 p.m. through midnight on Saturday, August 1, proved to be a “show stopper” on the streets of the city. It is now a hit on YouTube, where the video has already garnered more than 100,000 views.

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“We call projection mapping presentations of this magnitude, ‘weapons of mass instruction,’ said Threlkel, who worked closely with Psihoyos to stage “the most dramatic” event possible to bring attention to the world’s endangered animals. “It took us four years to finally bring Louie’s extraordinary vision to life, but we only had three hours to tell his story. As such, there was no second chance. We needed projection technology of the highest quality, performance and reliability, and for me, the only choice was Christie.”

“Christie is proud to have been selected for this extraordinary undertaking, and for the trust Mr. Threlkel and Mr. Psihoyos placed in our products,” said Kathryn Cress, vice president, global and corporate marketing, Christie. “Projection mapping on this scale shows the impact that images can have, and Christie is excited to have been a part of helping Obscura and the Oceanic Preservation Society project their message to the world.”

Whitewater Products Featured at Three Aquatics International Dream Design Winners

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ABOVE: Vana Nava Water Jungle, Thailand

Richmond, BC, Canada (August 26, 2015) — Each year, the annual Dream Design awards are announced by Aquatics International, a news outlet for commercial pool and waterpark news.  Since 2004, the Dream Design awards have commemorated facilities of all types from waterparks, splash pads, municipal pools and more. Three of the 2015 Dream Design facilities feature components supplied by WhiteWater, including Vana Nava Water Jungle in Thailand, Renaissance Orlando at SeaWorld in Florida, and Aquatopia Indoor Waterpark at Camelback Lodge in Pennsylvania.

Vana Nava Water Jungle was celebrated for creating a lush tropical jungle where none existed before and weaving exciting waterslides and play structures throughout the trees. Vana Nava Water Jungle is also the first ecologically and community-aware waterpark in the region keeping daily water loss to approximately 3%.

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The Renaissance Orlando at SeaWorld is set within one of the world’s most famous tourist attractions, the resort’s 3,230 square-foot “Aqua Zone” includes an AquaPlay unit, various AquaSpray elements and two twisting waterslides.

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Finally, one of the most anticipated waterparks of the year, Camelback Lodge’s Aquatopia Indoor Waterpark, was deemed a Dream Design, and rightly so. The indoor waterpark boasts unique items including the Venus SlydeTrap, the world’s first indoor Fusion Waterslide, as well as North America’s longest uphill water coaster.

WhiteWater is proud to celebrate all Dream Design winners of 2015. Read about all the winners here: http://www.aquaticsintl.com/dream-designs-2015.aspx

Evans & Sutherland to Demonstrate 8K Digistar 5 Fulldome System at Tech Museum During GSCA 2015 Conference

ABOVE: E&S 8K Digistar 5 at the Science Museum of Virginia, which hosted a GSCA Digital Dome Day in 2014

Holly Springs, NC, USA (August 26, 2015)  Evans & Sutherland has signed on as a partner-level sponsor, the highest level of support, for the upcoming Giant Screen Cinema Association (GSCA) International Conference and Trade Show in San Francisco on September 9-11 and Dome Day at The Tech Museum in San Jose on September 12.

As part of its sponsorship, Evans & Sutherland will demonstrate an 8K digital fulldome system using its Digistar 5 system with Christie 4K projectors during Dome Day at The Tech Museum of Innovation onSaturday, September 12. This will be an excellent opportunity to see a variety of high-resolution material on a state-of-the-art digital dome system that equals or exceed the brightness and resolution of 15/70 film. Evans & Sutherland will install their proprietary auto alignment and blending systems to create a seamless ultra-high resolution image across the dome. Included in the demonstration will be giant screen film content digitally mastered for the dome in both 8K and 4K resolution, along with original digital fulldome content also in 8K and 4K resolution. Additionally, Evans & Sutherland will install a 4K DCI projector to demonstrate a sampling of Hollywood trailers and other scenes on an “insert” window in the front of the dome.

“Evans & Sutherland is a longstanding and valuable supporter of GSCA, and they’re going to considerable lengths to install the temporary digital fulldome system at The Tech for Dome Day,” says GSCA Executive Director Tammy Seldon. “We’re excited to provide our delegates the opportunity to experience Evans & Sutherland’s state-of-the-art system and thrilled to partner with them for this event.”

“Our Digistar 5 system in 8K has garnered incredible success worldwide in premium theaters looking for the breathtaking clarity and brightness that 8K provides. To date, we have replaced 15/70 film systems in three 20+ meter diameter theaters—including the Science Museum of Virginia, where we demonstrated our 8K system in a permanent installation for a special GSCA Digital Dome Demo last October—and have installed a total of eight 8K Digistar 5 systems as the latest additions to our more than 300 theaters around the world. We are honored to have this valuable opportunity to sponsor GSCA and present the state-of-the-art in ultra-high resolution digital dome projection at the conference,” says E&S Vice President and General Manager, Kirk Johnson.

The GSCA International Conference and Trade Show is the largest gathering of educational giant screen and immersive cinema professionals. The 2015 event is being held on September 9-11 at the AMC Metreon IMAX Theater in San Francisco, California, and will feature new films, films in production, projects in development, professional development sessions, a technical session, trade show, and the GSCA Achievement Awards, which honor excellence in giant screen filmmaking, marketing, and education. In addition to the digital screenings, the conference will also include film presentations on the IMAX 15-perf/70mm system. On September 12, delegates travel to the Tech Museum of Innovation in San Jose, California, for screenings and sessions in the Hackworth IMAX Dome Theater. Conference registration and other event details are available at www.giantscreencinema.com.

Fast & Furious Attraction Gears Up for Universal Orlando While Hulk Coaster Gets More Incredible

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Orlando, FL, USA (Aug. 25, 2015) — One of the most successful film franchises of all time will soon become one of Universal Studios Florida’s most action-packed ride experiences.  Universal Orlando Resort announced today that Fast & Furious: Supercharged will join its incredible lineup of attractions in 2017 – continuing the unprecedented growth of the destination.

Guests will experience a high-octane journey that fuses an original storyline and incredible ride technology with everything that fans love about the films—popular characters, exhilarating environments, nonstop action and, of course, high-speed cars.

Led by film stars Vin Diesel (Dom Toretto), Dwayne Johnson (Hobbs), Michelle Rodriguez (Letty) and Tyrese Gibson (Roman), guests will feel like part of the “Fast family” as they embark on a thrilling new Fast & Furious adventure.  They will be immersed in the underground racing world made famous in the films, explore the headquarters of Toretto and his team and even get to check out some of the supercharged cars they’ve seen on the big screen.  Then, guests will board specially-designed vehicles and take off on an adrenaline-pumping ride with their favorite stars from the films.

Fast & Furious is Universal Pictures’ highest-grossing film franchise of all time.  Since the release of the first film in 2001, the Fast & Furious series has become a cultural phenomenon.  Together, all seven installments have grossed nearly $3.9 billion at the worldwide box office.  The most recent film, Furious 7, was released in April and became the fifth-highest-grossing film of all time, with more than $1.5 billion in global box office.  In addition, Universal Studios Hollywood introduced its own Fast & Furious—Supercharged this summer, which serves as the grand finale to its world famous Studio Tour.

Fast & Furious: Supercharged will replace Beetlejuice Graveyard Revue and Disaster: A Major Motion Picture Starring You! at Universal Studios Florida.  Disaster will close on September 8, 2015 and Beetlejuice will close later this year to make way for the new attraction.

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Additionally, Universal Orlando Resort has announced that the Incredible Hulk Coaster at Universal’s Islands of Adventure will also close on September 8, 2015 for enhancements to the storyline and overall effects and the addition of new ride vehicles.

UPDATED WITH CEDAR POINT’S NEW COASTER! Cedar Fair Parks Announce 2016 Projects

[Htab][tab title=”Canada’s Wonderland”]Canada’s Wonderland is taking guests to new heights for 2016 with the addition of two new rides that will capture the imagination of both families, and thrill-seekers, as they take flight in an interactive flying experience.

Canada's Wonderland Announces Exciting new line-up of rides

Skyhawk, the first ride of its kind in North America, will take riders to a new level of adventure when the park opens for its 35th season in 2016. Riders will take control of their own cockpit, showcasing their flying abilities as they maneuver through 360 degree turns, and challenge themselves to engage in multiple inversions at 135 feet (41m) in the air.

Canada's Wonderland Announces Exciting new line-up of rides

Flying Eagles will thrill little pilots and quickly become a family favourite for parents and children alike. These two-person planes will glide 28 feet (8.5m) above the ground and allow each rider to control their flight and ride experience.

“We are always looking to enhance the guest experience with new and exciting attractions. With the introduction of Skyhawk and Flying Eagles, thrill-seekers of all ages will enjoy the flying sensation on these interactive rides that are truly unique to our Park.” Norm Pirtovshek, General Manager, Canada’s Wonderland.[/tab] [tab title=”NEW! Cedar Point”]Valravn_FirstDive_1

Cedar Point will change the Lake Erie skyline once again with over 3,400 feet of thrill ride innovation when it introduces Valravn (val-rey-vuhn), the world’s tallest, fastest and longest dive coaster, in 2016. Valravn is the regal king of birds, swooping in to conquer all other dive coasters on the planet with its powerful and intense maneuvers, massive structure and immense ride vehicles. Valravn will become the 18th coaster to take reign at “The Roller Coaster Capital of the World” and will claim its rightful place among other record-breaking roller coasters at Cedar Point.

Riders on Valravn are carried more than 20 stories up to the top of the coaster’s 223-foot-tall first hill. Once there, the train is held perilously over the edge of the first drop for approximately four seconds, giving anxious guests unparalleled views of the park before free-falling a record 214 feet at a completely vertical, 90-degree angle, reaching a top speed of 75 mph.

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Valravn then flips its passengers upside-down through a 165-foot-tall Immelmann, a fighter jet-like maneuver that takes the train into a half loop, then a half roll before traveling in the opposite direction. The train then approaches another drop zone – but there’s no stopping this time as riders plunge 125 feet down at a near 90-degree angle once again, twisting and turning upside-down two more times, once through a dive loop and then through a 270-degree roll before completing its epic journey over 3,415 feet of tarnished copper and silver steel track.

Valravn will shatter 10 WORLD RECORDS when it debuts next summer, including:

  1. Tallest dive coaster (223 feet)
  2. Fastest dive coaster (75 mph)
  3. Longest dive coaster (3,415 feet)
  4. Most inversions on a dive coaster (3)
  5. Longest drop on a dive coaster (214 feet)
  6. Highest inversion on a dive coaster (165 feet)
  7. Most roller coasters taller than 200 feet at one amusement park (5)
  8. Most rides at one amusement park (72)
  9. Most steel roller coaster track at one amusement park (52,125 feet/9.9 miles)
  10. Most roller coaster track at one amusement park (60,110 feet/11.4 miles)

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Valravn is also the signature 100th roller coaster designed by Bolliger & Mabillard in Monthey of Switzerland, and will feature ride vehicles never before seen on a dive coaster. Riders will sit eight-across on one of three, 24-passenger floorless trains, featuring tiered seating as well as comfortable over-the-shoulder restraints with interlocking seatbelts, much like those on the park’s GateKeeper wing coaster. Valravn can accommodate approximately 1,200 riders per hour and guests must be 54 inches or taller to ride.

Cedar Point is also making history as the first amusement park ever to utilize 3D virtual reality to introduce a new roller coaster. Guests can experience Valravn in 360-degree virtual reality by downloading the Cedar Point VR app onto their smart phones and inserting them into the Valravn VR Viewer. The app is now available in the Apple App Store and Google Play Store. To take full advantage of the virtual reality simulation, Valravn VR Viewers can be purchased by visiting cedarpoint.com/Valravn.

“The introduction of Valravn is a first for the amusement park industry on many fronts, including the exciting virtual reality experience,” stated Jason McClure, vice president and general manager of Cedar Point. “For the first time ever, guests are able to take an immersive ride on Valravn before it opens next summer – and the actual experience will be unmatched with the tallest lift hill, fastest speed, longest track and most inversions on a dive coaster, right here at Cedar Point, The Roller Coaster Capital of the World.”[/tab][tab title=”NEW! Carowinds”]

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Carowinds has unveiled plans to bring a fresh and exciting Carolina coastal experience to guests with a huge waterpark expansion in 2016. The transformation is part of the park’s commitment to celebrate Carowinds’ heritage as the place where the Carolinas come together, creating an “aquatic playground” with thrilling new attractions, new amenities and a new coastal name – Carolina Harbor.

Carolina Harbor waterpark will be included with park admission and will offer guests relaxing moments of tranquility and refreshing thrills by the “shores.”  The addition is the latest phase in a $50 million plus multi-year expansion at Carowinds, an effort kicked off by building the world’s tallest and fastest giga coaster, Fury 325, as well as new park food offerings which are regionally relevant.

“We listened to our guests and have made a promise to bring them more family-friendly attractions,” said Mike Fehnel, Carowinds vice president and general manager. “And we’re happy to be delivering on our promise with the addition of Carolina Harbor – a guaranteed ultimate waterpark experience. Carowinds is growing by leaps and bounds and continues to put us on the map as the premier entertainment destination of the Carolinas.”Carolina Harbor will feature a combination of thrills, relaxation and family fun, including twice the number of water slides than the current Boomerang Bay.Carolina Harbor will feature many of the park’s current popular waterpark attractions, while introducing a variety of new ones:58809225-fd15-4dc7-94a5-4d979b85181e.HR

Blackbeard’s Revenge is a thrilling new six story tall water slide complex that features three exhilarating attractions and a total of six thrilling slides:

–Pirate’s Plank will send guests plummeting down a nearly vertical free fall where the floor drops out from underneath.

–Cannonball Drop will twist and turn riders through an enclosed chute with four intense 360-degree turns.

–Captain’s Curse shoots guests down a series of intense drops and turns.

A new two-acre family area will include many new activities to enjoy together:

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Seaside Splashworks, a multi-level children’s water spray ground, will feature over 80 countless play elements including a giant 423-gallon tipping bucket.

Kiddy Hawk Cove and Myrtle Turtle Beach are two areas specifically geared with the little squirts in mind. These toddler areas will include jets of water spraying up from the ground surrounded by a charming garden atmosphere.

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Surf Club Harbor will be our newest wave pool, creating up to six foot waves in 12 different wave patterns, mimicking the high surf of the Atlantic Ocean.

Carolina Harbor will also feature many new amenities:

New Entrance – A separately gated entrance convenient for guests who wish to enter the waterpark only.

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New RestaurantsHarbor House a new restaurant featuring two 2,400-square foot outdoor seating patios. The restaurant will serve various Carolina favorites including BBQ and seafood. Schooners will be a full-service bar.

Sand Volleyball Courts – New professional style sand volleyball courts will allow both casual and competitive play.

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Additional Plush Cabanas and Seating – Over 40 new cabanas will be added at both wave pools and the new family area. An additional 1,100 lounging chairs will also be available for guests to enjoy some fun in the sun.

Upgraded Facilities – Current family changing areas will be upgraded. New restroom facilities and a bath house will be built.

Carowinds has recently been named one of the nation’s top amusement parks by the Travel Channel and Fodor’s Travel, and TripAdvisor’s family travel site has named it one of the country’s 10 Best Amusement Parks for Families.[/tab][tab title=”Kings Dominion”]

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Get ready to defy gravity on Kings Dominion’s new ride, Delirium. The thrill ride will be located in the Candy Apple Grove section of the park and is set to open in the spring of 2016.

Delirium is a powerful, spinning pendulum on which 40 riders will be strapped into their seats, facing outward on a giant ring. As their feet dangle, they begin slowly swinging back and forth while the ring starts to rotate. The ride quickly gains momentum and before they know it, riders are getting swirling views of the park. On Delirium, guests soar to a height of 115 feet at a maximum arc angle of 120 degrees.

Delirium will delight thrill seekers of all ages as they fly through the air, experiencing gravity defying hang time.

“Thrills come in all different sizes here at Kings Dominion and the addition of Delirium reflects our commitment to providing exciting experiences for our guests,” says Pat Jones, Vice President and General Manager of Kings Dominion. “We pride ourselves on being home to a variety of rides and attractions that offer something for all generations to enjoy. Delirium will make a great addition to our park.”[/tab][tab title=”Kings Island”]
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Kings Island announced on August 19th a major expansion to its Soak City Waterpark for the 2016 season with the addition of Tropical Plunge, a complex of six different water slide experiences towering nearly seven stories.

Three of the slides on the 65-foot tall complex will start with guests climbing inside an Aqua-Launch chamber where they will wait anxiously for the floor to drop out from underneath their feet, sending them into a high-speed, almost vertical free fall through a series of flat loops and S-curves in a translucent flume.

Tropical Plunge also features a slide that will send riders twisting and spiraling through an enclosed chute featuring four intense 360-degree loops across 449 feet of slide before they’re released out into a pool of water and dueling 337-foot long tube slides that zip riders through an enchanting series of drops and turns.

“This will be a high-adrenaline attraction that will increase the thrill factor for our park guests,” Kings Island’s Vice President and General Manager Greg Scheid said. “They have been asking for new and more thrilling waterpark attractions they are able to enjoy with family members and we think this answers their feedback plus brings another element of FUN to the overall experience of Kings Island.”

Tropical Plunge will expand the size of Kings Island’s waterpark to 35 acres. Once the attraction has been built, Soak City Waterpark will have a total of 36 slides; two wave pools; two coves; a lagoon and an action river plus children’s play areas among its more than 50 water activities.

Construction on Tropical Plunge is expected to begin this fall and will be ready by Memorial Day 2016, the start of the waterpark’s 27th season.

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In addition to the new water slide complex, in conjunction with the City of Mason’s renovation of Kings Island Drive, a grander more welcoming park entrance with 13 new entrance lanes will be built on the north end of the parking lot, creating a much-improved traffic flow. The new entrance will replace the current north and south toll plazas.[/tab][tab title=”Knott’s Berry Farm”]
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In 2016, Knott’s Berry Farm’s Ghost Town will celebrate 75 years of creating lasting memories for countless generations. In preparation for Ghost Town’s Anniversary Celebration, GhostRider, the longest, tallest and fastest wooden roller coaster on the West Coast, will close on September 8 for a comprehensive restoration.

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The massive coaster features plunging drops, harrowing turns, and 4,533 ft. of wooden track. Hitting speeds of over 50 miles per hour, and looming 118 ft. over the historic Ghost Town, GhostRider even races outside of the Park, towering over Beach Boulevard. Screamin’ Swing will permanently close on September 8 in preparation for Ghost Town’s 75th anniversary celebration in 2016.

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In November, Knott’s will share more plans about how the park will celebrate the 75th anniversary of Ghost Town.[/tab][tab title=”Worlds of Fun”]
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Families can glide, fly and launch into 2016 at Worlds of Fun with the addition of five new family rides coming to Planet Snoopy next season:

  • Woodstock Gliders – Young guests control their own flight with movable stationary wings.
  • Flying Ace – Get your aviator glasses ready for a high-flying adventure with Snoopy
  • Snoopy Space Buggies – Defy gravity and bounce to the moon and back
  • Linus Launcher – Experience the sensation of weightlessness through flight with feet dangling
  • Snoopy Junction – All aboard! Snoopy the conductor leads kids on a railroad adventure

“Thrills come in all sizes,” says vice president and general manager Frank Wilburn. “It’s important that we continue to create the best family environment for our guests and what better place to do that than right here at Planet Snoopy where we create memories that last a lifetime.”

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Planet Snoopy was added to Worlds of Fun in 2011 and will now feature 21 family style rides at Kansas City’s favorite amusement park. Little ones can take a trip on monster trucks, take to the skies on a forty-foot balloon ride, or hop in a new spinning tug-boat for the whole family. Sing and dance with Peanuts Party in the Park, a show with a special musical appearance by Charlie Brown, Snoopy and the whole Peanuts gang live in Planet Snoopy Plaza.[/tab]
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