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SeaWorld Announces Record Fourth Quarter Attendance

 

Orlando, FL, USA (Jan. 13, 2014) /PRNewswire/ — SeaWorld Entertainment, Inc. (NYSE: SEAS) today announced preliminary revenue results for fiscal year 2013.  The results are subject to completion of the Company’s audit procedures. 

Driven by record fourth quarter total attendance at the Company’s SeaWorld-branded parks in Orlando, Fla., San Diego, Calif. and San Antonio, Texas, total revenue for 2013 is expected to be approximately $1.46 billion which would represent a full-year record for the Company in its 50-year operating history.

Additionally, the Company reaffirmed its full-year 2013 Adjusted EBITDA guidance range of $432 million to $442 million.  Final earnings anywhere within the guidance range also would represent a full-year record for the Company.

“We are very pleased with our fourth quarter performance, particularly for the SeaWorld-branded parks in Orlando and San Diego, which helped us to achieve record revenue for the year,” said Jim Atchison, President and Chief Executive Officer of the Company.

The Company expects to release final fourth quarter and fiscal year 2013 results in March 2014.

“In addition to the great holiday events that proved so popular last month, we have launched our year-long celebration of SeaWorld’s 50th Anniversary.  The success of the SeaWorld parks in 2013 suggests that the extraordinary experience offered in these parks is as meaningful today as at any point in our history,” Atchison said.  “But as strong as last year was for us, we are looking forward to another great year in 2014.”

The fourth quarter also saw several other notable events for the Company, including Standard and Poor’s upgrade of the Company’s corporate credit rating as well as the completion of an underwritten secondary offering by the selling stockholders affiliated with The Blackstone Group L.P. of 18 million shares of the Company’s common stock and the concurrent repurchase by the Company of 1.5 million shares of the Company’s common stock directly from such selling stockholders.

In addition to noteworthy financial performance, Atchison said the Company also achieved a different kind of milestone in 2013: The Company’s stranded animal rehabilitation program passed the 23,000-rescue mark late last year.

seaworld.q4web.com

Tricia Szurgot Joins Gateway Ticketing as Marketing Manager

gatewaymarketingBoyertown, PA, USA — Gateway Ticketing Systems is pleased to announce that Tricia Szurgot has joined the Company to develop, deepen and manage the Company’s image as the ticketing and access control expert for the Amusement and Attractions industries. Ms. Szurgot comes to Gateway with a wealth of marketing experience, including more than 20 years of strategic planning, marketing, business development and relationship management experience in both business-to-business and business-to-consumer environments in North and South America, Europe and Asia.

Ms. Szurgot joins Gateway as Marketing Manager. Tricia’s past experience in marketing strategy and operations include market research, communications, public relations and internal systems and process synergies. Tricia is excited to bring her brand strategy and creative know-how to Gateway: “I’m thrilled to work with such a wonderful group of people on such a great product suite! Gateway is in a unique position as a company in that their business-to-business products are all about creating a positive business-to-consumer experience for their customers. My new position at Gateway will enable me to blend my B2B and B2C experience in a special way to showcase how influential the Galaxy™ product suite is in doing just that: improving guest experiences, as well as operational efficiency, for the Company’s customers.”

Gateway CEO and President, Michael Andre, is pleased to announce the newest addition to the Gateway employee community: “We are delighted to have Tricia Szurgot join the Gateway family. She brings a wealth of marketing experience to the table and we are very excited to work alongside her on product launches and developing new marketing initiatives. She embodies a focus, positive attitude and dedication to product quality and customers that our corporate culture here at Gateway Ticketing Systems is all about.”

www.gatewayticketing.com

Electrosonic Powers Energy Exhibit at MSI Chicago

Los Angeles, CA, USA — When the Museum of Science and Industry, Chicago was planning its newest permanent exhibit, Future Energy Chicago, it turned to Electrosonic to provide the audio and video systems for the exhibit’s film and simulation game, which challenges guests to compete on teams to make wise energy choices for a more sustainable city.

Exhibit-goers begin by rediscovering the nature of energy in the dynamic Energy Garden area, where they can transform energy from one form to another via a series of electro-mechanical devices and immerse themselves in a short film that dramatically presents the story of energy in our world. Guests then convert their knowledge into action via a multi-player simulation game in which they design an energy-saving car, house, neighborhood, transportation system and city power grid.

Electrosonic teamed with exhibit designers Evidence Design, interactive designers Potion Design and Steve Haas Acoustics (SH Acoustics) to meet the goals of the museum with the given budget and allotted exhibit space. Electrosonic’s Design Consulting team was involved from the outset to ensure the smooth performance of all the interactives and to supply the custom programming required to deliver an informative and fun guest experience.

The first challenge was retrofitting the existing Energy Garden space with a 20-foot wide curved oval screen to display a 6-minute film from Donna Lawrence Productions. “To satisfy the size of the imagery, we had to pay extremely close attention to the lights and speakers and accurately position everything, including the Barco 3-chip DLP projectors, on the existing grid in a low-ceiling room,” says Electrosonic design consultant Yiannis Cabolis.

Electrosonic also provided the video processing and masking to accommodate the oval screen; the film is fed to the projectors by a 7thSense server. Tannoy speakers are housed above and behind the screen along with Bag End subwoofers.

Guests to the Energy Garden get to play with various electro-mechanical devices to create “energy” —for example, riding a stationary bike will turn on a light. A pathway leads to the simulation area where the guests form teams and set off to play games at five different interactive stations. Panasonic LCD monitors are configured to form the Future House station with sides and a roof, which offers a range of multi-touch interactives with localized audio. The Future Neighborhood game extends the residence concept with more multi-touch interactives

Future Energy Chicago Learning Lab @ the Museum of Science and Industry

Future Power illustrates the need for a smart mix of energy on a round table with three overhead Panasonic projectors, while the Future Transportation game is laid out on a polygonal table with two overhead projectors above. Future Car invites guests to design a new vehicle by video mapping images from Panasonic overhead projectors onto a trio of small three-dimensional car models. All of the overhead projectors feature gesture recognition. A 24 by 8-foot scoreboard keeps track of the teams’ interactive gameplay; a pair of edge-blended Barco 3-chip DLP projectors and Tannoy speakers display the scores and announce the winners.

“Electrosonic, Evidence Design and Potion Design did a huge mock up with multiple projectors and media at the museum to determine the pixel sizes and equipment brands to use so the average guest would have a very good experience,” Cabolis explains. Samsung displays and PQ Labs overlays were chosen for the touch interactives with James loudspeakers for audio.

Custom programming was required “because each interactive had to talk to the gaming computers in the equipment racks,” he notes. Medialon show control keeps track of the Energy Garden film and the gaming computers to ensure a good pace and flow of visitors moving through the exhibit. Staff facilitating the experience are equipped with Apple iPads as interfaces to control certain operational aspects of the exhibit, such as pause, stop and reset.

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Wireless mics allow facilitators to address students and general public guests, and also allow other staff presenters to lead special events in the space. Q-Sys handles multi-channel DSP. SH Acoustic’s expertise guaranteed that audio would be directed to players and support the content of the interactive simulation without intruding on adjacent games. “We didn’t want the space to sound like an arena,” Cabolis says.

During the project, “infrastructure planning was a major challenge,” he notes, with a lot of technology squeezed into a very tight area. “Ninety percent of the connections utilize fiber,” says Cabolis. “For the simulation game, we had to hide technology in the tables to deliver a clean final look. All the wires and network connections had to come up from the slab floor through a box on the bottom of the tables and through the legs to the exhibit level. And the power supplies and extenders all had to be vented, serviceable and accessible from the equipment room.”

The equipment room is configured with four racks of source computers, amps and control systems. All computers are accessible to the content producers so they can update software for the simulation game as necessary.

www.electrosonic.com

Calibre Goes Underground in London

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All photos copyright Paradigm AV

Bradford, Yorkshire, UK — Inspiring visitors wishing to personally experience and catch an insight into the future of metro style transportation and energy saving innovations, Calibre UK HQView320 scalers are used by display experts Paradigm AV in a projection solution integrated in the Siemens Inspiro concept metro train at the ‘Going Underground: Our journey to the future’ exhibition’.

Working for CBS Outdoor UK, Paradigm AV managed the full audiovisual installation, including the warping of images.

“A focus of the exhibition is to engage and inform audiences using technologies that help travellers find their waymore easily such as electronic ticketing developments, passenger information systems and station management solutions,” explains Greg Jeffreys, Founder at Paradigm AV.

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The full-size mock up of the Siemens Inspiro uses cross track projection to deliver moving video messages and advertisements that are digitally projected onto the wall opposite the station pedestrian platform.

Adding to its realism, Paradigm AV integrated Calibre UK HQView320 image scalers with NEC PH1400U projectors.

“We are using four-sided soft-edge blend, flexible geometry correction functions and full warp mapping of the HQView320s whichenable a projected image to be warped onto the Paradigm curved screen and frame,” added Jeffreys.

Projection is also used to simulate a moving train from its interior by projecting digital images onto a curved surface outside of the train. For this, Paradigm AV specified two PanasonicPT-RZ470 projectors with standard lens and two Calibre HQView320’s for warping of images.

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Pauline Brooksbank, managing director at Calibre UK said: “Since we partnered with Paradigm AV to supply our products to market they have always impressed us with their interesting use of display technology in creating reliable audiovisual systems for visitor attractions and storytelling.

“The HQView320s are the perfect tool to perfectly align images onto unusual shapes and sizes. They are compatible with a variety of sources enabling the ticketing information and experience to wow audiences.”

‘Going Underground: Our journey to the future’ exhibition is presented by Siemens alongside the London Transport Museum and CBS Outdoor UK. It is located at The Crystal in Royal Docks. The online guide can be found at http://media4rail.GoingUndergroundGuide.com which provides more information about the exhibits on display.

www.calibreuk.com

New Details On The Marvel Experience and First Look at Dome

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Los Angeles, CA, USA (January 9, 2014) — Today, Hero Ventures released a first-look rendering of the highly anticipated design of The Marvel Experience domed complex set to tour the country in 2014.

Canvassing a 2-acre footprint of more than 80,000 square feet, this state-of-the-art, custom built multi-Dome complex will represent the first time a venue of this type, size and scope will be utilized for a mobile tour. From the outside, The MarvelExperience resembles a temporary S.H.I.E.L.D. installation or “Mobile Command Center,” with the facility’s apex towering more than six stories high. Inside, a maze of connected Domes will lead guests through an array of interactive games and original animated short films including the first- ever traveling motion-based ride, where guests become immersed in this original adventure only found in The Marvel Experience. This unique, themed entertainment experience is scheduled to visit select US and Canadian markets for weeks at a time in each city and is designed to engage audiences through compelling family entertainment with a production value consistent with the iconic nature of the Marvel Super Heroes.

The touring experience was designed in concert with a team of industry renowned all-stars and award winners including one of the motion picture industry’s most noted concept artists, Aaron Sims, who art directed the illustration. Sims, who will also be offering up his unparalleled vision for the Tour’s character and environment animation is no stranger to the Marvel Universe. He has brought Marvel characters to life through his work on numerous feature films including, Marvel’s The Incredible Hulk, Sony’s The Amazing Spider-Man, and Fox’s X-Men: First Class. Sims is one of the Industry’s most prolific special effects artists having worked with Steven Spielberg on A.I. and War of the Worlds, Michael Bay’s Transformers and many other visually spectacular films.

The Marvel Experience and our innovative Dome environment is the future of themed entertainment. Aaron and our entire team have done a masterful job in setting the table for us with their magnificent designs and creativity for this dynamic experience,” said Rick Licht, Hero Ventures’ CEO. Executive Producer Michael Cohl added, “This Marvel experience employs new technology and new concepts that we think will make this one of the most exciting shows ever produced. It will be a truly unique experience.”

“The Domes are central to the singular story line that pulses through The Marvel Experience and are enhanced by state-of-the-art design applications and graphic elements,” said Doug Schaer, COO of Hero Ventures. “The interior will feature an exaggerated comic-style utilizing projected high-tech imagery, amazing fabricated set pieces and virtual simulations to advance the story. Our guests will be interacting directly with multiple Marvel Super Heroes, as well as members of S.H.I.E.L.D., as they take their place in the Marvel Universe”.

“We are excited to collaborate with Hero Ventures to bring our millions of Marvel fans an exciting new way to interact with and experience their favorite characters, in a never-before- seen environment,” said Marvel’s Sean Haran, Vice President of Business Development. “Hero Ventures brings a refreshing and magical approach to showcase our characters in a way that is sure to be a thrilling and unforgettable experience in a uniquely iconic venue.”

ABOUT HERO VENTURES

Hero Ventures, LLC develops and produces live entertainment experiences that delight and surprise consumers through innovative technology. The Company has brought together the best creative and business minds in animation, interactive technology and the live event space to create unparalleled productions, to share in new and unprecedented ways with audiences around the world. For more information, visit www.hero-ventures.com.

ABOUT MARVEL ENTERTAINMENT

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information, visit marvel.com.

www.themarvelexperiencetour.com

 

READ THE PROJECT’S ANNOUNCEMENT

READ INPARK’S EXCLUSIVE INTERVIEW WITH GEORGE WIKTOR OF HERO VENTURES

Hubble Focuses In On Discovery Place’s IMAX Dome Theatre

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Charlotte, NC, USA — Audiences will be transported to the far reaches of the Universe to witness up-close some of the most challenging spacewalks ever performed when Hubble opens at Discovery Place’s The Charlotte Observer IMAX Dome Theatre January 10.

For nearly 20 years, the Hubble Space Telescope has provided dazzling, unprecedented views of the cosmos—from the splendor of Earth’s celestial neighborhood to galaxies billions of light years away. Audiences will blast off alongside the Atlantis STS-125 crew to experience firsthand Hubble’s awe-inspiring imagery, from the heart of the Orion Nebula and Milky Way to the edge of the observable universe. Recounting the amazing journey of the most important scientific instrument since Galileo’s original telescope,Hubble will immerse moviegoers in the great wonders and astounding beauty of the universe.

Narrated by award-winning actor Leonardo DiCaprio, the film offers an inspiring and unique look into the Hubble Space Telescope’s legacy and highlights its profound impact on the way people view the universe and themselves.

Reuniting the Space Station film team, Hubble is led by producer/director Toni Myers, and James Neihouse, director of photography, who also doubles as the astronaut crew trainer. Judy Carroll is associate producer, and Graeme Ferguson, co-founder of IMAX and pioneer producer of many IMAX space films, is executive producer. Hubble is an IMAX and Warner Bros. Pictures production, in cooperation with National Aeronautics and Space Administration (NASA).

Hubble runs at Discovery Place through May 30, 2014.

discoveryplace.org

Franceen Gonzales of WhiteWater West Elected to ASTM International Board of Directors

UntitledBaltimore, MD, USA — ASTM International has announced that Franceen Gonzales, Vice President, Waterpark Business Development of WhiteWater West, has been elected to the ASTM International Board of Directors.  Her term will run for two years starting January 1, 2014.

The ASTM International Board of Directors, which consists of twenty-five people, is responsible for the worldwide affairs of the Society which is the globally-recognized leader in the development and delivery of international voluntary consensus standards.  Approximately 12,000 standards are used around the world to improve product quality, enhance safety, facilitate market access and trade, and build consumer confidence.

“I am certainly honored and humbled by the confidence being placed in me.  ASTM International is made up of more than 30,000 of the world’s top technical experts and business professionals representing 150 plus countries.  These volunteers tirelessly contribute literally millions of man hours annually all in the name of making the world a better and safer place.  I am proud to be among them,” expressed Franceen Gonzales.

A member of ASTM International since 2001, Gonzales serves on Committees D22 on Air Quality, F15 on Consumer Products and F24 on Amusement Rides and Devices. She is currently Recording Secretary for the Main F24 Committee and Secretary of the F24 Executive Subcommittee. She was Chairman of Subcommittee F24.70 on Water-Related Amusement Rides and Devices from 2006 to 2009.

“Franceen has been incredibly committed to the F24 Committee and its goal of producing the most comprehensive safety standards for ride safety in the world.  Her passion for guest and worker safety runs deep and sets a high standard for the rest of us to meet.   As Chairman of F24 for the past six years, I have relied greatly on Franceen to help guide the dramatic expansion of the committee membership and of the standards both in content and global acceptance.  She has never shied away from any task or challenge whatsoever,” exclaimed Jim Seay President of Premier Rides and Chairman of the ASTM F24 Committee.

In 2013 Gonzales and Seay, along with the International Association of Amusement Parks and Attractions (IAAPA) Vice President of Latin American Operations Paulina Rayes, worked with the Bolivian Government to create a framework that could be adopted worldwide that allowed the ASTM F24 safety standards to be incorporated into the country’s regulatory code while respecting regional priorities.

Len Morrissey, Director/TCO Division of ASTM International, stated, “The success in Bolivia demonstrated that any country, including those with rapidly emerging economies, can set a high bar for safety.  Franceen was an integral part of the effort and her international expertise was clearly evident.  ASTM is fortunate to have her on board.”

In her current role at WhiteWater West Industries Ltd., Franceen, who is based in Florida, is responsible for directing sales and business development for the waterpark and attractions company in areas of the U.S. and throughout Latin America.

Gonzales has more than 25 years of experience in waterpark operations, safety and risk management. She assumed her current role in 2013 and prior to that served as Vice President of Risk Management and Waterparks at Great Wolf Resorts, Madison, Wisconsin, where she oversaw safety and risk management as well as waterpark operations and maintenance for the company’s 12 indoor/outdoor waterpark resorts in North America. She has also held top management roles at Six Flags Great Adventure, Golfland Entertainment Centers Inc., Waterworld Safari and Wet ’N’ Wild Waterworld.

www.astm.org

360Heros Films in 360 Degrees At Top of Mount Everest, Announces 360 3D Camera Rig

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Nepal, Mount Everest — Under the guidance of living legend Apa Sherpa, 360Heros made it to the top of the world in June, 2013 in a collaborative effort with HP, Intel, Adobe, Dolby, ATI, NLT, Steadicam, and DJI to tell the story of his dedication to the Sherpa community, school, and foundation at Mount Everest in 360 video, 3D, and theatrical.

The documentary of the life of Apa Sherpa by Everest Media Productions is currently moving into the post-production stages, but 360Heros is excited to offer a sneak-peek into the life of the famous mountaineer.

The 360 Video/Photo used was created by 360Heros which currently has 8 different versions of 360Heros 360 Plug-n-Play holders, all constructed from a 3D printed aircraft grade flexible nylon and designed to capture HD 360° by 180° video on the most challenging shoots, from extreme environments to intimate spaces. And more recently just released the first 3D 360 Video and Photo which we believe the Oculus Rift and gaming communication will really begin to take advantage of.

In recent months, 360Heros gear has filmed amazing, underwater interactive video of sharks off a Micronesian reef, this documentary in Mount Everest, the Webby Award winning Beck/Chris Milk interactive concert, and a range of large format display and online interactive projects for companies such as Under Armour, Ford and Visa.

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360Heros is also introducing the world’s first 3D fully spherical HD 360° by 180° video capture system using 12 GoPro® Hero3 or 3+ Black Cameras. The 3DH3Pro12 is designed to record and render any environment in complete pan-optical motion andthree dimensions.   Using the whole field of stereoscopic human vision, viewers are able to plunge into 3D 360° interactive video experiences with off-the-charts sensations. The gaming industry and Oculus Rift® users are going to love us!

The breakthrough 360Heros™ 12-camera snap-in holder forms a tight array of 6 pairs of GoPro® Hero3 or 3+ Black cameras, and the video is processed using either side-by-side, over-under or many other types of stereoscopic formats. With an output of 6K x 3K in full spherical form, the imagery is projection quality and strikingly crisp when down sampled for online web and mobile 360 players.

For the Oculus Rift users, the 3DH3Pro12 will now allow everyone to create and enjoy their own 3D 360° video presentations using the world’s most versatile camera on the planet – the GoPro.

360Heros will be exhibiting through Jan 10 at Booth 31424 at the Consumer Electronics Show, Las Vegas

www.360Heros.com

Preliminary Schedule Announced for IMERSA Summit 2014

Keynote presenter Donna Cox
Keynote presenter Donna Cox

Venues: SIE Film Center, Denver Museum of Nature & Science (DMNS), Holiday Inn hotel and Fiske Planetarium

Useful Links

 

Professional Development sessions, March 6-7 (Thurs-Fri)

Click here for descriptions and details of the professional development sessions.
Venues: SIE film center & DMNS

Professional Development session chairs: Michael Daut of Evans & Sutherland (photo at right) and Mike Murray of Clark Planetarium

Tools & Techniques – Thurs March 6
Overview of the production tools available for fulldome and immersive media. Exploration of some techniques used to apply these tools in filmmaking.

  • 8:30 – 9:00 am Welcome, coffee and registration
  • 9:00 -10:00 am The Tools of Pre-rendered Fulldome Production
  • 10:00 – 11:00 am Harnessing the Power of Real-time Production
  • 11:00 am – Noon Breaking the CGI barrier with DSLR
  • 12:00 noon -1:00 pm Lunch break
  • 1:00 – 2:00 pm Live Action Photography for Fulldome
  • 2:00 – 3:00 pm Skip Final Cut and use your AfterEffects tools instead
  • 3:00 – 4:00 pm Maya/3D Max/Blender/Softimage Workshop
  • 4:00 – 5:30 pm
  • Dinner on your own / shuttle to DMNS
  • 5:30 – 6:00 pm Storage and Render Farm Issues: Data Management and Archiving
  • 6:00 – 7:00 pm Importance of Audio and Audio Production
  • 7:00 – 7:30 pm Screening: selected clips that summarize the day’s discussions
  • Shuttles to Hotel
Professional Development Session Co-chair Michael Daut and Lifetime Award Recipient Jeri Panek of E&S
Professional Development Session Co-chair Michael Daut and Lifetime Award Recipient Jeri Panek of E&S

Case Studies – Friday March 7

  • 8:30 am coffee and registration
  • 9:00 – 10:00 am Live Action Shooting for Green Screen Compositing: Dinosaurs at Dusk
  • 10:00 – 11:00 am Storytelling for Fulldome: Dream to Fly
  • 11:00 am – Noon Managing Workflow for 4K, 8K and beyond: To Space and Back
  • 1:00 – 2:00 pm From Giant Screen Film to Digital Fulldome: Flight of the Butterflies
  • 2:00 – 3:00 pm Fulldome Stereography – Best Practices Panel
  • 3:00 – 3:30 pm Directing Animation: The Life of Trees
  • 3:30 – 4:30 Break; shuttle to DMNS

Summit kickoff – Friday evening

  • 4:30 – 5:30 pm Panel discussion – Lessons learned from award winning producers
  • 5:30 – 6:00 pm IMERSA Fulldome highlights reel – the aesthetics and language of fulldome
  • 6:00 pm Keynote address: The art of scientific visualization – Donna Cox
  • 6:30 – 8:30 Opening Reception Dinner with welcome remarks from Ian McLennan, and acknowledgments
  • 8:30-9:00 Screening: Dream to Fly
  • 9:00 – 9:30 Screening: Dinosaurs at Dusk
  • 9:30 LIVE Demos / dessert bar and coffee

Summit conference day 1 – Saturday, March 8

Principal organizers for Sat-Sun conference days: Dan Neafus & Judith Rubin

  • 8:30 am Coffee and registration
  • 9:00 am Welcome to IMERSA!
  • 10:00 am Convergence roundtable with Paul Fraser
  • 11:00 am Research Bites: Industry Data Snapshots
  • 12:00 noon lunch
  • 1:00 pm The fulldome theater as a community space: Brian Wirthlin, Ian McLennan and others
  • 2:00 pm International Innovators forum, produced by Ed Lantz, Ethan Bach & Markus Beyr
  • 4:00 pm Short films and trailers
  • 6:00 pm Reception
  • 6:30 pm Banquet – Lifetime achievement honors to Jeri Panek
  • 8:00 pm Screening: To Space and Back
  • 8:30 pm Screening: Flight of the Butterflies
  • 9:15 pm Screening: MUSICA
  • 9:45 pm Screening: short films
  • 10:00 shuttles to Hotel

Summit conference day 2 – Sunday, March 9

  • 8:30 am -1:00 pm Marketplace and Brunch
  • 10:00 am Facility budget workshop with Ian McLennan and Mike Murray
  • 11:00 am IMERSA Dome Standards update
  • 1:00 Virtual realities and game changers – session producer, Patrick McPike of Adler Planetarium (photo at right)
  • 2:00 Great Storytelling in the immersive space – session producer, Patrick McPike
  • 3:30 Future Immersion, future opportunities
  • 5:30 trip to Fiske Planetarium
  • Dinner, demos and 8K discussion at Fiske

Smart Monkeys Designs Media System for New LAX International Terminal

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Miami, FL, USA — Airports wing passengers to their destinations, but they’re not often known as destinations themselves. All that may change with the dazzling architectural entertainment aspects of the new Tom Bradley International Terminal at Los Angeles Airport (LAX), for which Smart Monkeys, Inc. provided technical consulting, systems design, programming and implementation. People may start buying plane tickets just to view the innovative media features enhancing passenger departures and arrivals.

The Integrated Environmental Media System (IEMS) has been designed to create both an unprecedented passenger experience and a new source of non-aeronautical revenues for LAX. Developed by MRA International in concert with Los Angeles World Airport’s (LAWA) executive team, the IEMS built within the Bradley West terminal architecture offers the first corporate sponsorship programs in a U.S. airport.

The IEMS consists of seven media features, with approximately 9,600 square feet of combined active display area, designed by Marcela Sardi of Sardi Design, who also acted as creative director for the content.

“We worked two years and a half on the IEMS,” says Alan Anderson, Technical Director at Smart Monkeys, Inc. “The scale of the project is absolutely massive, and it was all produced in one go – not over a period of time.”

“Smart Monkeys was invaluable to this project,” commented Mike Doucette, Chief of Airport Planning at Los Angeles World Airports. “Their breadth of knowledge and ability to manage such a large project under all of our time and critical constraints was critical to the success of this project. We couldn’t have done this without them.”

“All of the media features are inside the TSA security zone, not in the terminal’s entry, so access to the hardware was going to be limited,” Anderson notes. “The system had to be able to run 24/7 and be operated by a terminal media operator who could take 100 percent possession of the system. Since the media features were open to corporate sponsorship, we had to guarantee a system that could display sponsor branding accurately and with minimum downtime to provide revenue for the airport. These considerations guided our choices.”

After Sardi Design recommended Smart Monkeys, Inc. MRA International interviewed them and discovered that “they understood the issues immediately. They really had deep knowledge, unlike anyone else we knew. Environmental media is very cutting-edge, and Smart Monkeys was the most experienced of anyone out there,” saidMike Rubin, head of MRA International Media Features Enhance the Passenger Experience

Of the seven media features comprising the IEMS, six are dedicated to departures and one to arrivals. Montreal’s Moment Factory was executive content producer for the features; LA’s Digital Kitchen was content co-producer responsible for giving expression to the LAX brand across the features and developing the Destination Board content.

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The Welcome Wall greets arriving international passengers as they exit passport control and descend to baggage claim. A dramatic 80-foot portrait-mode LED wall bisects the passenger departure bridge with content ranging from stunning atmospherics to joyful scenes of greeting.

The Bon Voyage Wall delivers a unique send off for departing passengers as they clear security and cross the departure bridge to the Great Hall.

The Story Board is a 120-foot long multi-panel LED display that spans the west end of the Great Hall and is suspended on custom trussing so the panels appear to be floating.

The Time Tower is built around the Great Hall’s elevator tower. The 72-foot high, four-sided media feature has an upper surface composed of high resolution 6mm LEDs and a base of 10mm LEDs behind diffused glass panels whose interactive surface reacts to the gestures of passengers as they approach.

Above the Time Tower is the curved Destination Board, which displays flight departure information while entertaining passengers with visual data on destination cities. An arched LED crest displays graceful patterns related to the display.

Two Portals provide a transitional experience as passengers leave the Great Hall en route to their departure gates. Each Portal consists of ten 28-foot tall columns of vertically-stacked 55-inch LCD monitors. As passengers walk by the Portals their movement causes the content to move and transform.

To ensure the redundancy and robustness of the IEMS, Smart Monkeys, Inc. devised a strong network backbone, created control and data management systems, and specified video servers and players that would withstand the rigors of almost constant operation.

Electrosonic was the integration company for the entire system. Their scope included backend equipment and control room out to the media features and gate displays. The two teams worked hand-in-hand for over a year to bring the system to life.

“Selecting devices for what they do and stacking them in a rack is one way to design a system,” says Stephan Villet, Lead Designer at Smart Monkeys, Inc., “but we believe that there is a dramatic difference between Systems Integration and a fully Integrated System. Our entire industry is talking about AV/IT merging, but using an IT network to transport media and replacing AV-specific connectors with RJ45s is just scratching the surface.”

At the heart of the system is the Smart Monkeys, Inc. ISAAC platform (Integrated Scheduler and Automation Controller). This platform is a Virtualization cluster, comprising enterprise servers and a SAN. The technology allows for unparalleled reliability, redundancy and scalability in an incredibly compact system.

“The equipment takes up just 8 RUs,” Anderson explains, “instead of two or five racks if everything was on individual servers.”

Choosing an enterprise-level IT solution to operate an AV system “is a more pragmatic approach to AV,” he notes. “Our point of view is that the entire world runs on IT; IT doesn’t stop at the doorstep of AV. It can be very useful to an AV installation.”

It’s Smart Monkeys, Inc.’s ISAAC intelligent platform that “makes the system a smart system and not just a playback system,” Anderson points out. “We designed and programmed a system that allows the operator to schedule all the media in the terminal from a single scheduling-engine interface.”

Seven Grass Valley K2 quad-channel play-out units, 20 X-Agora dual-channel interactive players and more than 20 SpinetiX single-channel HD digital signage players can play back media anywhere. Considering the complexity of controlling all the media in the new terminal – not just the content for the media features but the media for the gates as well – Smart Monkeys, Inc. rose to the challenge of making control as easy as possible for the operator.

“We figured out a way to have a unified interface access point for most operations,” says Dennis Cole, Smart Monkeys, Inc. Network Architect. “We designed a web-based GUI that allows everything to take place through the browser. We manage the credentials for users of different levels of the system, then they get into their mode of operation – scheduling, media ingest, monitoring – and access the control panels embedded inside part of the web page.”

The control system designed by Smart Monkeys, Inc. is scalable and can be expanded to accept more database information. “We have allowed the corporate sponsors and operator to push things further,” says Anderson. “For example, a sponsor could decide to bring in mobile app interactivity to respond to their communications needs.”

“Our understanding of software programming and our expertise in control architecture drives us to redefine the way AV systems are designed,” adds Mitch Schuh, Smart Monkeys, Inc. Software Architect. “We selected equipment that thrives when controlled via software, instead of more conventional operation.”

Anderson gives kudos to MRA International working with LAX for “setting the bar really high for sponsors. There’s a certain ‘wow’ factor built into the foundation content, but there’s room for that content to grow and soar.”

The new Tom Bradley International Terminal certainly gave Smart Monkeys, Inc. a chance to spread its wings.

“It’s one of the biggest jobs we’ve ever done and shows our ability to manage jobs this size and bigger,” says Villet. “This project also demonstrates that we work best as an integral part of the process active from the beginning when the needs were defined, then designing systems based on those needs and programming and implementing the systems.”

MRA International’s Rubin reports that Smart Monkeys, Inc. “performed remarkably well. Without them we wouldn’t have been able to deliver the system we have. Because this is a public project, they had to design a system that could receive different manufacturers’ products even when they didn’t know what those products would be. And the system had to be very robust and have a lot of redundancy. It had to be designed as turnkey system so that a third party could run it.”

The result is “a stunning success,” Rubin says. “Smart Monkeys, Inc. was the braintrust of the system. Everyone on this team has great respect for them.”

Client: Los Angeles World Airports (LAWA) – Project Director: MRA International – Design Director / Creative Producer: Sardi Design – New TBIT Architect: Fentress Architects – System Designer and Technical Consultant: Smart Monkeys, Inc – Executive Content Producer: Moment Factory – Content Producer: Digital Kitchen – Systems Engineering & Integration: Electrosonic – Display Technology: Daktronics

www.smart-monkeys.com